I can identify the differences between private and personal information and know when to disclose it.
I can understand that providing information leaves a digital footprint.
I am aware of simple rules for sharing images and data.
I can identify and use strategies for protecting personal data and hardware, e.g. using secure passwords.
Understand why sharing personal information online could be harmful
Understand the differences between safe and unsafe online practices
Know and identify trusted adults.
Understanding of browsing the internet safely.
Use positive and safe behaviours when using a range of digital tools
Rights to images and being aware of referencing images used when creating digital media.
Find, upload and use a range of copyright-free images in our work
Understanding of what makes a “good” password
Where documents can be stored safely and securely.
Privacy regarding personal accounts etc.
What is their personal information and what can/can’t be shared safely?
Understand what to do if you feel unsafe or have encountered a danger – Know who you can talk to.
Understand that online avatars and characters could be another real person
Knowing that information you place online is stored.
Knowing what information is gathered and stored about you when you use any digital tools
Know the potential impact and future implications associated with your digital footprint
Basic understanding of plagiarism (not allowed to copy anyone else’s work and say that it’s yours)
Basic understanding of copyright
Understanding that your password should be kept to yourself.
Knowing where files are stored and how to access them.
Social stories, role play opportunities.
Discussing what websites/apps are accessed.
Any learning opportunities involving.
Discussions and talks from community officers who visit schools/classes.
Safe, personal, private, share, block, report, check, belongs, risks, options.
Digital, footprint, social, data, internet, website, information.
Belongs to others, owned, others, rights, ownership, permissions, data, images, gifs, jpeg.
Hardware, personal, information, hardware, privacy, protection, password.
I can acknowledge age restrictions and suitability of digital media and devices, e.g. understand PEGI ratings, playing/watching inappropriate content/games, in-app purchases
I can identify and explain the advantages and disadvantages of digital media and devices, e.g. well-being effects of screen time
Understanding of why ratings exist and why they are enforced - content, language etc.
Understand that too much screen time can have a negative effect on wellbeing.
Explore the benefits of using digital media and devices.
Discussing why apps have ratings and how to keep safe.
Link to brain development in HWB lessons- brains maturing.
Differences between peers in terms of maturity/access allowed or disallowed.
Internet can mislead.
Mistakes happen and what to do when things go wrong- flowchart of trusted adult etc..
Knowing appropriate level of access to digital media and devices.
Recommendations for physical health.
Sorting activities into ratings
Pros and Cons of internet
Favourite games and in app purchases- Project Evolve.
Know rules of AUP – minimise, don’t share with other pupils and inform teacher/trusted adult.
Social Stories.
Involve parents in workshops with their child about risks and ways to protect them using HWB app guidance.
Discussions about how children feel after having screen time for a long period of time.
Compare to reading
Debate about advantages and disadvantages (Literacy)
Project Evolve Lessons on screen time.
Survey screen staff of whole school and share data and action plan HWB.
Introduce tech free days?
Appropriate and inappropriate, age rating, information, PEGI rating, content, saftey, rules, responsibilities, rights
Digital, wellbeing, appropriate, inappropriate, age rating, digital citizen, rights, responsibilities, e-safety, connect, present
I can explain when and how it is acceptable to use the work of others and why giving credit is a sign of respect.
I can recognise watermarks and copyright symbols and understand why they are used.
Discuss the work of others and why it is important to acknowledge it as their work.
Identify work belongs to others, look for names, owner etc.
Recognise own work
Know the difference between watermarks and copyrights symbols and what they mean, and why they are used by companies.
Looking at copyrighted images they may use e.g. from Google.
Also looking at not copyrighted images e.g. Britannica images via Hwb
Knowing what a watermark is and why it Looking at copyrighted images they may use e.g. from Google.
Also looking at not copyrighted images e.g. Britannica images via Hwb is used.
Explore looking at photos/items with copyright or water marks,
Link to own personal belongings and belongings of others e.g. spiderman water bottle
Claiming someone else’s work (e.g. Artwork) is your own; is this fair?
Explore looking at photos/items with copyright or water marks,
Link to own personal belongings and belongings of others e.g. Spiderman water bottle.
Owner, fair, unfair, respect, copyright, rights, responsibilities, hallmark,
Copyright, trade made, licensing. Owner, hallmark, rights, responsibilities
I can use digital technology to communicate and connect with others locally and globally.
I can explain the differences between offline and online communication.
I can compose clear and appropriate messages in online communities and interact appropriately.
I can identify different forms of bullying, including online bullying, and suggest strategies for dealing with it, e.g. follow the same rules when communicating face to face and online.
Knowing how to send an email
Understand the advantages of using digital technology.
Recognising the difference between formal and informal writing styles.
Knowing the similarities and differences between online and offline communication
Oracy, sharing own opinions and building on others
Knowing how to post a comment on Google Classroom.
Recognise different styles of writing – formal and informal.
Knowing what bullying is.
To recognise the digital technology used to communicate and connect locally/globally, e.g. teams, email.
Knowledge of different software, devices, writing genres
Awareness of difference between public and private comment.
Recognise posting online leave a digital footprint – difference between online and offline communication.
Definition of bullying
Strategies to implement e.g. STOP, tell, close.
Experience being part of online communication
Experience of writing different genres, using different software to communicate .e.g postcard/letter/email
Evaluating
Minecraft,
Instant messaging
Roblox
Case studies
Compose, local, global, email, post
Email, postcard, letter, (genres) text, notes, software, devices.
Public, private, appropriate
Bullying, cyberbullying, online, digitally, offline, digital footprint