Virtual Conference - March 5-7, 2021
Gamifying the Past
Chair and Commentator Dr. Solomon K. Smith, Georgia Southern University
Into the Shadows: La Resistance!
James Wright, Kimberly Weot, and Tyler Bailey, Georgia Southern University
Abstract: This cooperative game helps players understand the work of the French Resistance during the Second World War. This project offers a case study into how learning history can happen outside the classroom through cooperative games.
Ballot Box: The Personal is Political
Alyssa Windsor & Jessica Forsee, Georgia Southern University
Abstract: "Ballot Box" is a digital humanities project that reimagines of the 1968 Presidential election, complete with the political and social upheaval of the time. Using historical creativity, the creators of "Ballot Box" make history interactive as players simulate the decision making process of a diverse range voters in 1968 alongside the dramatic and breaking news at each turn. This digital humanities project offers a case study into how learning history can happen outside the classroom through print-and-play games.