The following courses are locally developed and will count as electives towards graduation only, they do not meet other graduation requirements.
4 Credits
Do you have leadership potential? Are you enthusiastic, creative, positive, and hardworking? This is the course for you.
It is through the activities and programs that are run by the class that the students will learn to practise the concepts and skills of leadership. The students will be involved in the promotion and running of various school events, practise public speaking and learn interviewing skills.
This course will evaluate the roles and responsibilities of leaders in a variety of settings. An essential part of this class is active “hands on, minds on” experiential learning. While students are learning content, they are working on school and community projects. In the process, this course will promote good citizenship and develop leadership skills to help students cope in the general world. This course is a tremendous opportunity to make a positive difference in the school and the community.
Success in this course depends on good attendance, self-motivation, and a willingness to try to learn new things.
***Leadership will count as an elective credit ONLY
MFAMS10 YPSYC1A. YPSYC2A
4 Credits
Psychology 10/11/12 are designed to introduce the student to material that would normally be covered in a first-year psychology survey course, while giving the student the opportunity to determine whether a career in psychology, education, or human services might be for them. SaHali Secondary’s psychology course offerings run on a three-year program. Meaning that students can take psychology for three consecutive years and earn credit for the psychology course based on the current grade they are in: students taking Psychology 10 – Family and Society 10, will earn credit for Psychology 10; students in grade 11 will earn credit for Psychology 11; and students in grade 12, will earn credit for Psychology 12.
***Psychology 11 and 12 will count as an elective credit ONLY
Three-year topic rotation for Psychology:
Year One Topics: Will focus on the science of psychology as well as the biology of behaviour. Topics of student include history and theory, research methods and design, motivation and emotion, sleep and dreams as well as gender and sexuality. Students will have the opportunity to take home a computerized baby.
Year Two Topics: Will focus on biological aspects of behaviour as such topics of study include history and theory, brain, body and behaviour, sensation and perception, mental illness, and treatment. Students will have the opportunity to take home a computerized baby.
Year Three Topics: Will focus on human development as topics of study including history and theory, infancy and childhood, adolescence, adulthood and aging and personality. Students will have the opportunity to take home a computerized baby.
YCCT-1B
4 Credits
This course focuses on teaching programming fundamentals through a game engine. Students will learn how to program in a professional coding environment, implement digital art/animation and design games. At the end of the course, most students will have designed and built at least three games and have confidence with a variety of technologies that can be used to program and create digital media.
***Videogame maker will count as an elective credit ONLY
YCCT-2B
4 Credits
Previous completion of Video Game Maker 11 recommended. This course gives students the opportunity to both learn a fundamental programming language and develop skills in a programming language of their choice, in the context of building video games. In addition to some semi-structured projects, students will be given the opportunity to build a game of their own design, in the engine of their choice, from the ground up. There will be more focus on project management and proper coding practice than in Computer Programming 11.
***Videogame maker will count as an elective credit ONLY
For other computer classes please see Computer Science 11 and 12 AND Computer Animation 11 and 12
YSSC-2B
4 Credits
Sports play a large role in contemporary society worldwide. However, few of us pause to think about the larger questions of money, politics, race, sex, culture, and commercialization that surround sports everywhere. This course draws on the tools of history, anthropology, sociology, and other disciplines to give you new perspectives on the games we love to watch and play. This course will also explore six major units: The Olympic Games; the Rise of Professional Sports; Globalization of Sport/Race/Politics; Business of Sports; NCAA Scholarships – Student vs Athlete; and finally, how Sports influence popular culture. This course is open to grade 11 students also.
***Sports History 12 will count as an elective credit ONLY
YIA--1A
4 Credits
Everyone is welcome in Art Metal 11. No previous experience is necessary. The metal shop is a warm, inclusive, respectful and safe place for students to learn, explore and be creative. This course teaches you everything you need to know to safely and confidently use hand tools and machine tools to design and build your own Art Metal projects. Project categories can include jewelry, rings, metal sculptures, fused glass, stained glass and other creative glasswork. Students get to design and build their own creative projects and choose how intensely they want to explore and work in each category.
***Art metal 11 will count as an elective credit ONLY
4 Credits
Students who select this elective course should possess strong leadership and collaborative skills. They will work with younger students (primarily in Grade 8 & 9 classes) to assist the teacher with several duties. These duties may include but are not limited to: homework checks, helping individuals or small groups of students who are experiencing difficulty with course content, assisting students in developing and strengthening skills in the course content area, leading class warm-ups, and modelling and mentoring appropriate social/emotional skills within the classroom. This course teaches communication, interpersonal development and leadership skills that will foster personal growth.
**Students do not request this course but instead must visit their counsellor to discuss their options.
4 Credits
Work Experience (WEX) gives students an opportunity to gain school credit for the work done outside of school hours. WEX allows students to practice skills and competencies acquired at school to the workplace, as well as bring skills from the workplace back to school. This is an off-site course and students can be in either paid work or a volunteer placement. Students must complete all required documentation to begin the placement. These documents include: Work Experience Placement Agreement, Work Experience Training Plan, In School Safety Orientation, On Site Safety Orientation. A WorkSafeBC Clearance Letter or documentation from an alternate insurance provider must also be on file before the placement begins. It is important to note hours cannot be collected prior to these documents being in place AND hours cannot be collected retroactively. Next students log their working hours; 90-100 hours are required for each course - WEX 12A and WEX 12B. These hours can also be applied to the required 30 hours for Career Life Connections 12. Finally, students and employers are required to complete the evaluation forms and students will write a final reflection. A final letter grade and percentage will be given and students will earn 4 credits for each course completed. WEX 12A and/or WEX 12B is open to grade 10-12 students.
** Students do no request this course but instead must visit the WEX co-ordinator in the counselling office to be registered and complete the paperwork necessary.