LA: To develop narrative designer skills.
LO1: Be able to plan out a narrative.
LO2: Be able to get and implement feedback.
Intent: Learn game design fundamentals
Implementation: Iteration tasks
Impact: Learning the process of design through iterations
Soft skills: Rapid Prototyping, Design, QA
Industry: Design roles, Indie Dev, QA
English & Math: Probability, data, Speaking and Listening
Unit 1: Introduction to creative media methods and skills
Create: You have to make a 'but' sentence story to sell to the class, for example:
'You are a city cat, but during a Godzilla-level event'
On your Google Sites:
Put your pair's story.
Explain the choice you made.
Find: Start mood boarding some ideas of what the art in your project could look like. We will use Google Drawings to collect some images for inspiration and give them detailed labels on how they can be used.
On your Google Sites:
Embed your Google Drawings.
Find pictures online.
Find pictures on your phone.
Describe how they are an inspiration for you.
What do I do?
Create a story using Twine! You need to provide choices that players can select from.
On your Google Sites:
Embed your story.
Going further:
Explain your choices throughout.
What do I do?
Reflect on the session and identify what went well and what you want to improve on next time. Talk extensively about the tools and processes you used and how you feel about the project.
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for the future development of your project?
What do I do?
Get feedback on your story from home.
On your Google Sites:
Reflect on the feedback.