STUDY PROGRAMME
Creative Technologies
AFAM CODE
ABTEC42
DISCIPLINARY AREA
Interactive system
DISCIPLINARY FIELD
Computer games
CREDITS
6
APPROACH
Theoretical/project based
Starting from the acquired competencies in character design, level design and interactive storytelling, the course provides for advanced game programming. The course offers the students technical competencies in rapid prototyping, for the fast development of mock-ups and levels.
The programme consists of one single module, which grants 6 credits.
Successful students will be able to:
Design complex interactive projects and manage all their production elements, with special attention to balancing through playtesting
Create and manage comprehensive interactive projects that integrate resources based on different tools
Streamline the final code through debugging
Iterative prototyping
Dynamic balancing
Chances and statistics
Artificial intelligence and neural networks
Puzzle Design
Indirect control
Playtesting techniques
Advanced scripting
Debugging
This is a theoretical/project based course.
The students will take part in the following activities, which may vary depending on the development of different projects:
Classroom lectures
Use of tutorials, videos or other media tools
Exercises and revisions
Workshops
Individual or group projects
Individual or group study and research
Assessment tools may include:
Completion of a project
Oral exam
Further details about the exams will be provided by the professors.
The final grade will result from the weighted average of the programme modules.
Gibson J. (2015) Introduction to Game Design, Protoryping & Development, Pearson.
Perry D. (2009) David Perry on Game Design, Cengage Learning.
Rabin S. (2005) Introduction to Game Development, Charles River Media Inc.
Swink S. (2009) Game Feel, CRC Press.
Many of the recommended sources, together with additional material, are also available online on MyNaba, in the Library section.
Books and resources might be requested or suggested by the professors.
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