STUDY PROGRAMME
Creative Technologies
AFAM CODE
ABTEC38
DISCIPLINARY AREA
Digital applications for visual arts
DISCIPLINARY FIELD
Digital applications for art
CREDITS
8
APPROACH
Theoretical/project based
Starting from the basic principles of level design, students will learn how to manage graphic assets within the software Unity. During the course they will learn to control 3D characters, environments, and props, including the application of basic principles of animation.
The programme consists of one single module, which grants 8 credits.
Successful students will be able to:
Recognise the basic techniques and uses of modelling and animation
Perform critical analysis of existing projects
Develop complex projects based on personalised assets
Management of graphic assets: environments, characters, props
Animation fundamentals
This is a theoretical/project based course.
The students will take part in the following activities, which may vary depending on the development of different projects:
Classroom lectures
Use of tutorials, videos or other media tools
Exercises and revisions
Workshops
Individual or group projects
Individual or group study and research
Assessment tools may include:
Completion of a project
Oral exam
Further details about the exams will be provided by the professors.
Books and resources might be requested or suggested by the professors.
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