Sprint 1 is about creating the first basic version of your outcome.
It does not need to be finished or polished yet. The goal is to build the main structure so you have something that can be viewed, tested, or reviewed.
By the end of this sprint, someone else should be able to see what you are making and give you useful feedback.
For your outcome, this might include:
setting up your project files and folders
creating the main structure, layout, scene, model, sequence, or page
starting the key parts or components
adding placeholder or draft content
getting the basic movement, navigation, layout, timing, or functionality working
checking that the first version matches your final design direction
saving screenshots to show what you have created
sharing or testing your first version with someone else
Your Sprint 1 goal is to have a basic working version that you can build on in Sprint 2.
At the start of this sprint:
look at your full project management board
find the cards labelled Sprint 1
move the Sprint 1 cards you are starting with into Ready / Next Up
check that your Sprint 1 tasks focus on the basic working version of your outcome
make sure you have cards for building, testing, feedback, and improvement tasks
Your project management board is a live tool. You should update it as you work, not just screenshot it at the start.
Before you start developing, plan what you will work on during Sprint 1.
Use your project management board to:
move your Sprint 1 tasks into Ready / Next Up
choose the first tasks you will begin developing
check that your tasks are in a sensible order
make sure testing and feedback tasks are included
take a screenshot of your board as evidence
In your document, add a screenshot of your Sprint 1 planning
Before you develop too much of your outcome, you need to set up your project files properly.
Good file management helps you:
find the right files quickly
avoid losing important work
keep your files organised
make sure images, audio, models, code, and other assets stay linked correctly
keep backup copies in case something goes wrong
show clear evidence of your development process
Data integrity means keeping your files safe, complete, organised, and usable.
Poor data integrity might look like:
missing images, audio, fonts, linked files, or assets
broken links or missing project files
duplicate files with confusing names
old versions being used by mistake
exported files mixed up with working files
screenshots or evidence being lost
project files becoming corrupted or accidentally deleted
Setting this up early helps protect your work and makes development easier to manage.
Set up your project files before you continue developing your outcome.
Create a clear folder structure for your project. Depending on your outcome, this could include folders for:
working files
images, media, models, or assets
code, scripts, styles, or project files
exported or published versions
screenshots and evidence
testing and feedback
backup or old versions
Use clear file and folder names so you can tell what each file is and which version it belongs to.
You should also set up a backup system. This might be:
Google Drive
OneDrive
GitHub
school network drive
external drive
another folder for backup copies
Before making major changes, save a new version or make a backup copy so you can return to an earlier working version if something breaks.
In your document, add screenshots or notes showing how your project files, exports, evidence, and backups are organised.
Development evidence shows your progress, testing, and improvements.
You need to collect at least one clear piece of development evidence each week. This evidence should show what you developed, what you tested, what changed, and what still needs to be improved.
During Sprint 1, focus on creating the core structure and basic functionality of your outcome. This is the first working version, so it may still include placeholder content, rough assets, draft layouts, or unfinished visual details.
Your Sprint 1 development might include:
setting up the main structure, layout, sequence, scene, model, or framework
creating key components, pages, screens, scenes, sections, models, or assets
adding placeholder or draft content
building basic interaction, navigation, movement, timing, or functionality
setting up technical elements such as canvas size, timeline, database structure, export settings, engine scenes, CAD components, or document setup
testing individual components to check they work as expected
testing how different components work together
making changes based on what you discover during testing
Evidence could include:
screenshots of your working file, software, code, model, timeline, scene, layout, or project setup
before-and-after screenshots
short screen recordings or video captures
exported previews, renders, builds, prototypes, or test files
testing notes or checklists
screenshots of errors, issues, fixes, or improvements
brief comments explaining what you developed, tested, changed, and why
Develop the first working version of your outcome.
Focus on the core components that will get your outcome set up and functioning. It does not need to be polished yet, but it should be developed enough to test.
As you work, collect evidence each week.
For each piece of evidence, briefly explain:
what you developed
what you tested
what worked
what needed fixing or improving
what you changed or will change next
During development, think about:
People - who will use, view, interact with, or give feedback on your outcome?
Components - which parts need to work on their own?
Connections - how do the components work together?
Context - where, how, and why will the outcome be used?
Interactions - how will users move through, control, view, read, listen to, or experience the outcome?
In your document, include at least one clear piece of development evidence per week.
This could be an image, screenshot, screen capture, short video, exported preview, render, prototype, or testing note.
Make sure your evidence is easy to understand. Add short comments or annotations explaining what the evidence shows and why it matters.
Don’t forget to move your Trello tasks as you go!