We will be working through the
You are going to work through your project to explore an area, come up with some ideas, define what you are going to make and the design and create your idea.
You will use one document to collate all your work as you go, found via Schoology L1 DT Project document
Brainstorm all the possible ideas for a project.
At this stage it should be everything you might like to do and could be a number of different areas within DT.
Then under each of the areas what could you create? Who might be end users? Or go the other way.... what problem could you solve?
Think about:
Qualities / Skills / Talents I feel I have
People who are important to me
Things that impact / affect me
Things that I enjoy doing
Based on your brainstorm, what area will your project focus on?
Here are some directions specifically for 3D Modelling
Character Design: Create and model an original character, focusing on detailing features like facial expressions, clothing, and accessories.
Creature Design: Invent and model a fantasy creature, monster, or alien, exploring imaginative features, anatomy, and textures to bring it to life in 3D.
Environment Modelling: Design and model a 3D environment such as a room, outdoor scene, or fantasy landscape, paying attention to textures, lighting, and atmospheric effects.
Vehicle Modeling: Model a vehicle of choice, such as a car, spaceship, or aircraft, emphasizing details like interior components, engines, and exterior designs.
Architectural Visualization: Create a 3D model of a building or architectural structure, focusing on realistic textures, lighting, and interior details for a compelling visualization.
Mechanical Engineering Model: Design and model a mechanical device or gadget, showcasing its functionality, moving parts, and technical details through 3D modeling.
Prop Modeling: Model a detailed prop object such as a weapon, tool, or artifact, paying attention to intricate details, textures, and material properties.
Character Animation Rigging: Learn about character rigging and create a basic rig for a character model, exploring bone structures, joint movements, and animation controls.
Virtual Set Design: Design and model a virtual set for a film or video project, incorporating elements like furniture, props, lighting fixtures, and camera angles for a realistic scene.
An Asset Pack for a Video Game: Choose a Theme; Plan the Assets (this could include characters, weapons, props, environmental objects; UI elements, and effects); Character Modelling, Environment Assets (trees, rocks, buildings, furniture, vehicles etc); Weapons and Props; UI Elements (buttons, icons, health bars, menus, and other HUD components); Effects and Animations (explosions, magic spells, particle effects, and animations for characters and objects); Texture and Material Design Optimization for game engine compatibility by reducing polygon counts, using LODs (Level of Detail), and organizing files efficiently; Packaging and Documentation including usage instructions, credits, and any additional information for game developers.
It is important to know and understand Whanaungatanga, Manaakitanga and Kaitiakitanga. You will need to understand and implement these principles throughout your project.
"A sense of family connection"."
Whanaungatanga is all about relationships, working together, a sense of belonging.
"The process of showing respect and care; reciprocity between people, living things, and places."
Manaakitanga underpins a lot of what designers do when they talk to people, listen to people and design for their needs.
"Guardianship, stewardship for living things and resources."
This is a key concept in design and once you understand it we will develop ways that we can show it as we design. Watch the video and think about how we might show Kaitiakitanga in deciding what to design and how we design it.
Whittakers - Check out their About Page
Have a read through their Values; Ingredients, Packaging, Community & Chocolate Making. Can you see where Whanaungatanga, Manaakitanga and Kaitiakitanga are evident?
Coca-Cola - Mixing English & Te Reo
Do you know what's wrong with Coca-Colas use of "Kia ora, Mate"?
Check out the following articles Coca-Cola's te reo marketing blunder to learn more.
How could this have been prevented?
Need some more help?
Watch the videos to get a better understanding of what manaakitanga and Kaitiakitanga are.
Within these 3 principles you will need to understand what design factors you might need to consider within your project.
Design factors include: Social, Cultural, Legal, Copyright, Intellectual Property, Privacy, Ethical, End-user considerations, Accessibility, Usability, Functionality, Aesthetics, Health and Safety, Sustainability and Future Proofing.
Understand what these design factors involve and while doing your research have a think about where Whanaungatanga, Manaakitanga and Kaitiakitanga have been shown and what design factors had to be considered.
When looking at a range of existing outcomes you might like to think about some of the following:
What is the aim or goal of the outcome?
Who are the End Users and where/how did they access the outcome?
What are the potential applications?
What are the current trends in 3D Modelling?
What are the key components or features of 3D Modelling or your specific area?
What are the common challenges faced?
What are the factors influencing the direction of 3D Modelling?
What are the factors contributing to the success/failure of 3D Modelling?
What are the future trends and developments in 3D Modelling?
What are the potential challenges and opportunities in the future of 3D Modelling?
How does [software A e.g. Blender] compare to [software B e.g. Maya] in terms of performance/cost/effectiveness?
What are the advantages and disadvantages of using [software A] compared to [software B]?
How do users perceive and interact with 3D Modelling?
What are the usability challenges of 3D Modelling for End Users?
How can 3D Modelling be optimized to enhance user experience and satisfaction?
What are the ethical considerations related within the 3D Modelling area?
Now you know and understand what Whanaungatanga, Manaakitanga and Kaitiakitanga are as well as Design Factors.
Whilst you will consider and use these principles and design factors throughout your project there will be specific times that you are showing these.
You need to show & write about:
What design factors you need to consider for your project?
Where and how you think you will be using these principles?
From your design factors, some of them will be more relevant within a principle, where do you feel they will be most evident?
Now it's time to work out what sort of project you might undertake and what it entails