Context, Need or Opportunity - the circumstances that form the setting for the idea.
The context, need or opportunity is the background to your project idea. It explains where your idea came from and what situation, interest, issue, or opportunity helped shape it. This can often come from your research, but you may need to adjust it so it clearly connects to the 3D model you want to create.
Write 2-4 sentences:
Start with the topic, interest, or issue
Explain what inspired or influenced the idea
Say who or what it connects to
End by linking it to the 3D model you want to make
I have always liked fantasy games and the different weapons, characters, and objects they include. When I was looking into 3D modelling, I became interested in how these kinds of props are designed, so this project is connected to creating my own 3D fantasy-style object.
I enjoy collecting and looking at figurines and small display models. Through my inquiry I became interested in how 3D artists create detailed objects for display, so this project is connected to designing my own 3D model that could suit that kind of purpose.
I have always liked room design and looking at how spaces are set up in games and real life. This made me interested in creating furniture or interior objects in 3D, and my project could focus on modelling something that fits within a designed space.
I am interested in sci-fi and how futuristic objects are designed in movies and games. This led me to explore 3D modelling as a way to create my own object, and my project could focus on designing something original that looks like it belongs in a futuristic world.
This is the justification for why anything should be made at all.
It anchors your proposal in evidence and makes it clear that the outcome is responding to a real need or opportunity.
What problem or issue have you identified through your research?
Use the prompts below to help you write 3–5 sentences:
explain the problem or issue clearly
describe what is not working, missing, or difficult
explain why this matters and who it affects
use research or examples to support your point
link it to why a 3D model could be a useful response
A lot of fantasy game objects look interesting because they have a clear style, purpose, and detail, but designing original ones is not easy. Many objects can end up looking too basic or too similar to things that already exist. This means there is a challenge in creating a prop that feels believable and fits a fantasy theme while still being original. This is why I want to focus on designing my own 3D fantasy-style object.
Figurines and display models often need strong proportions, detail, and shape to look appealing, but it can be difficult to make them look balanced and well finished. If the design is too simple, it can look unrealistic or uninteresting, and if it is too complex, it can be hard to model successfully. This creates a problem around finding the right level of detail and presentation. That is why I want to create a 3D model that suits a display-style purpose.
Interior spaces can feel empty or unrealistic if the objects inside them do not match the style or purpose of the space. Furniture and interior items need to look like they belong together, but it can be difficult to design something that is both functional and visually consistent. This means there is a problem in creating 3D objects that fit well within a designed environment. This has led me towards modelling a furniture or interior-based object.
Futuristic objects in movies and games often stand out because they look original and well thought through, but coming up with a design like that can be challenging. If the object does not have a clear style, it can just look random instead of futuristic. The issue is creating something that feels believable, unique, and connected to a sci-fi world. This is why I want to design my own original futuristic 3D model.
Purpose is the reason why your outcome should be created.
It explains the change, benefit, or impact your project is intended to have in response to the need or problem you identified. A good purpose links back to your research and helps make sure your requirements are meaningful, not random features.
What is the purpose of your project?
Write 2–4 sentences that explain:
what your outcome is intended to do. The purpose of this project is to...
who it is for. This is for...
what problem or issue it helps with. It helps with the problem of...
what benefit it should create. It should help by...
The purpose of this project is to create an original 3D fantasy-style object that looks believable and fits a clear theme. It is for people who enjoy fantasy games and design, and it responds to the challenge of making something that is detailed, creative, and not just copied from existing ideas. The model should show a strong visual style and look like it belongs in a fantasy world.
The purpose of this project is to design a 3D model that would work well as a figurine or display object. It is aimed at an audience that appreciates detailed models, and it responds to the challenge of creating something that is visually interesting and well balanced. The final outcome should have enough detail to look appealing while still being achievable to model successfully.
The purpose of this project is to create a 3D furniture or interior object that suits a particular space and style. It is for users or viewers who want objects that feel like they belong in a designed environment, and it responds to the issue of empty or unrealistic spaces. The outcome should be both visually consistent and suitable for its intended setting.
The purpose of this project is to design an original futuristic 3D object that looks like it belongs in a sci-fi world. It is for an audience interested in imaginative and visually strong designs, and it responds to the challenge of creating something unique rather than random or generic. The model should combine creativity with a clear sense of style and purpose.
End Users are the person or people your outcome is designed for.
Who is this outcome for, and who would use, view, or benefit from it? Who are you aiming your product at? Try to be specific, not just “everyone”. Choose a target group you can actually access, so you can get feedback from them during development.
Generally, there are two types of end users. Main users (sometimes called majority users) are the people your outcome is mainly designed for. Users with specific needs (sometimes called extreme users) are people who may need something different considered when using, viewing, or interacting with the outcome.
For example, most users may enjoy the outcome in a similar way, while some users may have different expectations, preferences, or needs that should still be considered in the design.
Write about your end users:
Who is your target audience? Be specific — do not just say “everyone”.
Identify the main users — the people most likely to use, view, or benefit from your outcome.
Include any users with specific needs who may have different requirements or expectations.
Optional: describe where, when, or how the outcome may be used or viewed.
Fantasy game prop/object
Main User
Fantasy game fans who enjoy objects, weapons, and props with a strong visual style
Teenage gamers who are interested in fantasy-themed design
3D art learners or creators who may be interested in how original props are developed
User with specific needs
People who expect the object to look highly detailed and believable within a fantasy theme
Figurine/display model
Main User
Teenagers who enjoy figurines, collectables, or character-style models
People interested in decorative or display-focused 3D objects
Students or viewers who like detailed models with a strong visual style
User with specific needs
People who expect a higher level of detail, balance, and finish because they are more interested in display-quality models
Furniture/interior object
Main User
Teenagers interested in room design, interiors, or digital spaces
People who enjoy objects that fit within a styled environment
Students or viewers interested in furniture or interior-based design
User with specific needs
People who need the object to match a particular style, size, or level of realism so it looks suitable in the space
Sci-fi/futuristic object
Main User
Teenagers who enjoy sci-fi, futuristic design, and imaginative worlds
People interested in original 3D objects with a strong visual style
Students or viewers who like creative and unusual object design
User with specific needs
People who expect the object to look more believable, detailed, or polished so it fits a futuristic theme convincingly
This is where you clearly state what you are proposing to make.
Describe your idea at a high level so it is clear what the outcome will be, what it is meant to do, and how it connects to your research and project direction.
Write your proposed digital outcome:
What type of digital outcome will you create?
What will the 3D model be?
What will it look like or include at a high level?
How does it connect to your research and project direction?
How does it suit your users?
Where relevant, what user or cultural considerations will you need to keep in mind?
A 3D model of an original fantasy-style prop, such as a weapon, object, or artefact. The model will include a clear fantasy theme, shaped forms, and surface detail that make it look believable within that style. It will connect to my research into fantasy design and original prop creation, and will consider what users would expect from a strong fantasy-themed object.
A 3D model of an original figurine or display-style object. The model will focus on form, proportion, and visual detail so it looks appealing as a display piece. It will connect to my research into figurines, collectables, and detailed 3D object design, and will consider what users would value in a model that is visually interesting and well finished.
A 3D model of a furniture or interior-based object designed for a particular type of space. The model will suit a chosen style and include details that make it look appropriate within an environment. It will connect to my research into interior objects, room design, and how 3D models can support styled spaces, and will consider the needs of users and the context the object is designed for.
A 3D model of an original futuristic or sci-fi object. The model will include a strong visual theme, interesting form, and details that help it look like it belongs in a futuristic world. It will connect to my research into sci-fi design and imaginative 3D modelling, and will consider what users would expect from a believable and original sci-fi design.
Scope is about setting boundaries for your project.
It helps you decide what you will definitely make, what you will leave out for now, and what limits you need to work within. A clear scope helps keep your project realistic and manageable.
Include:
In scope (MVP): what you will definitely include in your project
Out of scope: what you will leave out for now
Constraints: any limits that may affect your project, such as time, software, hardware, or skill level
In scope (MVP): one original fantasy-style prop, clear overall shape, main details modelled, suitable colour/material choices, and a finished render
Out of scope: multiple props, full character design, animation, or a complete fantasy environment
Constraints: time available, Blender skill level, complexity of surface detail, and rendering/export limitations
In scope (MVP): one original figurine or display-style model, clear form and proportions, key visual details, and a final rendered presentation
Out of scope: multiple figurines, highly complex moving parts, full scene creation, or 3D printing preparation
Constraints: time available, modelling skill level, software tools, and the amount of detail that can be completed to a good standard
In scope (MVP): one furniture or interior-based object, a clear chosen style, enough detail to show how it fits the intended space, and a final rendered image
Out of scope: a full room, multiple furniture pieces, animation, or interactive features
Constraints: time available, Blender skill level, complexity of the object, and access to reference images or measurements
In scope (MVP): one original futuristic object, a strong visual theme, key forms and details, and a final rendered presentation
Out of scope: a full sci-fi scene, multiple objects, animation, or advanced effects
Constraints: time available, modelling skill level, software limitations, and the amount of detail that can be completed successfully
Requirements are the important things your outcome needs to achieve or consider in order to be successful.
These should come from your research, your users, your context, and the purpose of your project.
Requirements are broader than detailed specifications - they describe what matters most and help guide your design decisions.
Each requirement should link clearly to one or more design factors.
For each requirement, identify:
what your outcome needs to achieve, include, or consider
which design factor it most relates to
A requirement is not just a feature. It explains something important your outcome needs in order to be successful.
Good requirements often come from:
your users
your purpose
your context
your research
cultural or ethical considerations
practical limits such as time or skill level
Resources are the things you need access to in order to create your outcome.
This can include software, hardware, equipment, time, skills, people, and expert help.
Resources can come from school, home, clubs, community spaces, or other places you can access. Thinking about resources helps you decide whether your project is realistic and achievable.
What do you have access to in order make your outcome?
software/tools
hardware/equipment
skills you already have
skills you still need to learn
time available
people, support or expertise you can access (teachers, mentors, experts)
Software/tools: Blender, Google Images, sketching materials
Hardware/equipment: school PC or laptop, mouse, drawing tablet if available
Skills I already have: basic modelling skills and using simple tools in Blender
Skills I need to learn: adding detail, improving shape and proportion, and creating better renders
Time available: 12 weeks
People/support/expertise: teacher help, peer feedback, and online tutorials
It is helpful to get feedback on your project idea before you start designing. Talk to a range of people who can give different perspectives, such as:
friends or family
classmates
teachers
people with experience or knowledge related to your idea
Good feedback should help you notice things you have not thought about yet. It might confirm that your idea is working, suggest changes, or show you something you need to research or improve before you begin designing.
You need to explain how the feedback changes, confirms, or helps shape the direction of your design.
Ask a range of people for feedback on your brief, then record:
who gave the feedback
what they said
how it affects the direction of your design.
In the last column, explain what you will now do, change, keep, or think about more because of that feedback.
Justification explains why your project is a good idea and why it is likely to be successful. It should bring together what you have learned from your research, feedback, users, and requirements to explain why this project is worth doing.
You can justify your project using things like:
research you have done
feedback from other people
similar products or outcomes
expert or teacher advice
how well the project fits your users, purpose, and requirements
Write 3–5 sentences explaining:
why this is a good project idea
why it suits your users and purpose
what research or feedback supports it
why it is realistic and achievable
A simple structure you can follow:
This is a good project because... It suits my users/purpose because... My research or feedback showed that... It is realistic because...
This is a good project because it links to my interest in fantasy design and gives me the chance to create something original. My research and feedback showed that users enjoy fantasy objects that have a clear theme and believable detail. It also fits my skills and available time because I can focus on one strong prop rather than making something too large. This means the project is both creative and achievable.
This is a good project because it matches my interest in figurines and display models, and it gives me the opportunity to create something visually interesting. Research and feedback showed that detail, proportion, and style are important for this kind of outcome. The project suits my users because it focuses on making a model that looks appealing as a display piece. It is also realistic because I can manage the size and complexity of one model.
This is a good project because it connects to my interest in room design and creating objects for a specific space. My research showed that interior objects need to match their environment and suit their purpose, which gives my project a clear direction. Feedback also helped confirm that keeping the outcome focused on one object will make it more achievable. This makes the project relevant, realistic, and well connected to its context.
This is a good project because it allows me to explore original ideas in a style I am interested in. My research and feedback showed that successful sci-fi objects need a clear theme, interesting form, and enough detail to feel believable. The project suits users who enjoy imaginative and visually strong design, and it gives me room to be creative while still keeping the model manageable. This makes it a strong and achievable project idea.
Now it's time to turn your project brief into a design