Tē tōia, tē haumatia
Nothing can be achieved without a plan, workforce and way of doing things
In this video Mr Rodkiss goes over the project management for your project in the context of video game design.
This includes the tools and some great tips and tricks to make a really good project plan and stick to it!
In the game design the development is broken up into 4 sprints. Each sprint should have specific goals that should be implemented. If features or art is not on track then they may need to be scrapped or revised.
Sprint 1
Preproduction
Develop a working prototype
Develop art
The game should have some of the primary mechanics but lots of placeholder art.
Sprint 2
Implement major art assets
Complex game systems
The game should have some of the major art assets implemented and more complex game systems are developed
Sprint 3
Implement all features and art
All art and features are implemented. They may not be fully polished and refined but by this stage everything should be in your game.
Sprint 4
Polish and refinement
Fix all art and mechanical bugs. Polish and refine game mechanics and final quality testing.
You will need to build your game so that it is a stand alone file.
Test it to make sure it works
Put the files into the relevant Folder in:
P:\Digital Technologies\Game Design
Test it to make sure it works in the P: Drive
Set up your feedback form
Test your game one final time to make sure the game still works
So you're going to make your game? What's first? Whatever you do, make sure you can prototype your idea as fast as possible! Prioritize functionality over aesthetics. Get something you can play and test first before you worry about how it looks. Fail fast or fall hard.
During the first sprint you should finish the basic requirements of your project. The users should be able to give you feedback on how your project works and looks even if everything is not working 100%
During the second sprint it should be all about working up your product to make it as refined as possible. The core parts should be finished so that all the parts work well together.
During the last sprint it should be all about making your product as exciting as possible. Making sure it looks the best it can with all the bells and whistles.