There are always many good possibilities for solving design problems. If you focus on just one before looking at the alternatives, it is almost certain that you are overlooking a better solution. Good designers try to generate as many possible solutions as they can. This can be done in a range of ways but the primary way is sketching with paper and pencil.
From your proposal you need to develop a design for a digital outcome, it should be informed and effective.
2d ⟹ 3d
Sketches ⟹ Computer generated
A little colour ⟹ Fully rendered
You should already have the purpose and end users from your proposal.
You need to copy and paste them in to the design part of your doc. You may need to adjust if something has changed.
Your first step in developing your design should involve researching your product concept statement.
You should investigate a range of existing solutions
You should also investigate conventions
Look up tutorials or find people able to help you with your project
The equipment and software are you using will put limits on your design
What materials you have access to
Reference materials that you can look at for inspiration
Now you should start sketching out your designs. This could include a wide range of possible solutions and make enough designs that you can get effective feedback. At a minimum you should have three designs of what you can make. Some projects can be broken down into smaller elements so for these you may have multiple designs for these instead. Some examples of things that you could design are:
Name of your product
Colours your product could be
Layouts of elements in games and websites
When you are sketching out your designs they do not have to be perfect. It is simply trying to get an idea across to possible end users. It can also be highly valuable to put annotations (written descriptions) on your drawings.
Some more specific design ideas are given below:
Revisit your end user group? Is it
Feedback - Optional at this point (expand for info)
At this point you may want to get some feedback, especially if you have options but not quite sure which path to follow.
Giving and receiving design feedback is tough. Feedback should be helpful, could improve the work, move things forward and bring about confidence. Quite often feedback is unconstructive and can be ill-aimed, irrelevant, antagonistic.
Feedback needs to be constructive… and honest
But what does it mean to be constructive?
Adjective
1. serving a useful purpose; tending to build up
Feedback (expand for info)
At this point you may want to get some feedback, especially if you have options but not quite sure which path to follow.
Giving and receiving design feedback is tough. Feedback should be helpful, could improve the work, move things forward and bring about confidence. Quite often feedback is unconstructive and can be ill-aimed, irrelevant, antagonistic.
Feedback needs to be constructive… and honest
But what does it mean to be constructive?
Adjective
1. serving a useful purpose; tending to build up
Final Conceptual Design
Take your all your ideas, refinement and feedback and present your preferred idea. Note that depending on your outcome this might look slightly different (some examples on next few slides).
Your final design idea should be presented to a high standard with how you show your idea.
Justify how the chosen design addresses design principles and elements and relevant implications
Justify, with evidence, how your chosen design is suitable for the purpose and end user/s
appropriateness of your design
Think about how your design is fit for purpose and end users eg if your purpose was to make people aware of... how does your outcome design do this? How has your design considered;
End user considerations eg have you designed an outcome that the user wants, that your users will be able to use (eg old people need bigger fonts, young people may view on phones), appropriate content for gender, age, ethnic groups
What conventions have you considered in your design that will make your outcome suitable for your end users?
What implications have you considered in your design that will make your outcome suitable for your end users?
Video Games
Level designs
User Interface (HUD, life, bullets etc.)
Enemy models
Title screen and credits
Game flow diagram
Websites / Web Comic
Layout of website
Pictures
Navigation Bar
Text location
Aestetics (font and colour)
3D Models
Highly dependent on design but elements could include:
Hats
Pets
Stance
Weapon designs
Wheel rims
Videos/Animation
Storyboard
Title cards and credits font and colour
Filters and effects
Music
Podcast
Storyboard/script
Cover Art
Music
Electronics and Robotics
Components
Circuit diagram
Casing
Board Game
Board and card art
Component size, shape, material
Layout
Rules booklet
Paper Prototyping
Range of main characters designed by Wooju Jun (2021)
Draft #7 was chosen and modeled in Aseprite