This media studies unit focuses on the mobile video game BLACKPINK THE GAME. Students will answer questions on this topic on Media Studies Papers 1 and 2.
In this unit, students will:
explore how media producers use the codes and conventions of video games to create representations that appeal to gamers, including narrative, technical, visual, and lexical codes
examine the gameplay, target audience, marketing strategies, and revenue generation
consider the game's social and cultural contexts, potential media effects, and its connections to broader themes within the video game industry, such as media synergy, globalisation, and representations of ethnicity, gender, and class
develop their ability to write critically about media texts and theories, specifically the BLACKPINK THE GAME video game Close Study Product (CSP)
You will need to log in using a BHSA school Google account to access these resources
Perfect for listening to while walking, riding on the bus or in the background while doing other work.
A digital version of the study booklet used in media studies lessons.
The key essentials of this topic for revision, including knowledge organisers, glossaries of key vocabulary/terminology and links to any additional resources.
Visit YouTube's number one media studies expert and search through her extensive catalogue of materials on all GCSE media studies topics, including this one.