The project takes into account the specific competences that appear in the LOMLOE (2020).
LEARNING ABOUT THE WORLD
Use digital devices and resources safely, responsibly and efficiently, to search for information, communicate and work individually, in teams and in networks, and to rework and create digital content according to the digital needs of the educational context. (P 28)
To know and become aware of one's own body, as well as one's own and others' emotions and feelings, applying scientific knowledge to develop healthy habits and to achieve physical, emotional and social wellbeing. (P 29)
CIVIC AND ETHICAL VALUES
Deliberate and argue about ethical problems related to oneself and one's environment, seeking and analyzing reliable information and generating a reflective attitude in this regard, in order to promote self-knowledge and moral autonomy. (P 63)
To develop self-esteem and empathy with the environment, identifying, managing and expressing one's own emotions and feelings, and recognizing and valuing those of others, in order to adopt an attitude based on the care and appreciation of oneself, others and the rest of nature. (P64)
ARTS
Creatively express and communicate ideas, feelings and emotions, experimenting with the possibilities of sound, image, body and digital media, in order to produce their own works (P 45).
MATHS
Explore, formulate and test simple conjectures or pose mathematical problems in situations based on everyday life, in a guided way, recognizing the value of reasoning and argumentation, in order to contrast their validity, acquire and integrate new knowledge. (p. 94).
Use computational thinking, organizing data, decomposing into parts, recognizing patterns, generalizing and interpreting, modifying and creating algorithms in a guided manner, to model and automate everyday life situations (p. 95).