The success percentage will be defined by the effort mark you've received for your entry.
How does it work?
The rolls are predefined by a certain success percentage and the number of items you can roll for. You can get up to 3 items for the activity.
For example, you've received 9 points for the effort in your entry.
You will roll first for "common" items, then for "uncommon" items, and finally for "rare."
According to your effort mark, you can roll for 80% success to receive 1 common material.
Then you roll for 50% success to receive 1 uncommon material.
Then you roll for 30% success to receive 1 rare material.
You roll a number between 1 and 100. If you get a number between 1 and 80 for the "common", you are in the range and have succeeded.
You now choose the number of "common" items. Let's say the group offers 11 "common" items.
You roll 1-11. The number between 1 and 11 corresponds to the item in the table.
Attention!
You can roll for all 3 ranges: common, uncommon and rare
It is not possible to re-roll the results
Rolls happen in the #show-item-roll channel
Create a thread for your roll
Use /roll command and insert the 2 numbers (1-100) before pressing Enter; it will give you a number which will define your success (common, uncommon, rare). If you roll for "common" with 8-10 effort points, you roll for 80%. You put in 1-100. If you get the number 1-80, it's success. If 80-100 - no success.
You take part in the UaKU activity and provide the required art for it.
Depending on the effort you put into this art, you may try to roll for the item.
Item rolls will be made in the #item-rolls channel under the supervision of the administrators once the event is done and the effort mark is placed.
You roll for the item, and you've got to fill in the form at the #item-rolls channel:
Regular Roll
Dog ref:
Entry:
Title difficulty level:
Result:
Tracker Comment:
Keep in mind!
The maximal percentage of success is 95%. You can use up to 3 aiding items
Roll with aiding items
Dog ref:
Entry:
Title difficulty level:
Result:
Tracker Comment:
Additional success:
Items used:
Common - proceed for the common roll. Uncommon- proceed for the uncommon roll. Rare- proceed for the rare roll.
Once the item is rolled, you can put it in the bank using the #deposit channel, and the admin may comment with the item in your tracker link. The deposits are not put in automatically.
8-10 points will allow you to roll for 80% of success
7-5 points will allow you to roll for 50% of success
5-3 points will allow you to roll for 15% of success
8-10 points will allow you to roll for 50% of success
7-5 points will allow you to roll for 30% of success
5-3 points will allow you to roll for 10% of success
8-10 points will allow you to roll for 30% of success
7-5 points will allow you to roll for 15% of success
5-3 points will allow you to roll for 5% of success
How to properly roll the item?
You must depict the animals you got for the hunt.
Once the drawing is done, you roll this way:
the rarity: one result out of "common"- 1-60, "uncommon"- 60-85, "rare"- 85-100.
2. then roll for the number within a rarity (e.g 1-4).
You take part in the UaKU activity and provide the required art for it. If you draw a hunting title and include a fox in it, you can only roll for a fox, no other animal.
Depending on the effort you put into this art, you may try to roll for the item.
Item rolls will be made in the #item-rolls channel under the supervision of the administrators once the event is done and the effort mark is placed.
You roll for the item, and you've got to fill in the form at the #item-rolls channel:
Hunting Regular Roll
Dog ref:
Entry:
Title difficulty level:
Result:
Tracker Comment:
Animal (hunting only):
Keep in mind!
The maximal percentage of success is 95%. You can use up to 3 aiding items
Hunting Roll with aiding items
Dog ref:
Entry:
Result:
Title difficulty level:
Tracker Comment:
Animal (hunting only):
Additional success:
Items used:
Common - proceed for the common roll. Uncommon- proceed for the uncommon roll. Rare- proceed for the rare roll.
Once the item is rolled, you can put it in the bank using the #deposit channel, and the admin may comment with the item in your tracker link. The deposits are not put in automatically.
can be applied to the titles which logically may offer teamwork
that's an additional success that will be added up to the general success
1 dog + 10%
2 dogs + 20 %
3 dogs + 30%
4+ dogs + 40%
Levels= % of success
Levels in titles could be separated into titles being increased.
Levels may be separated by colours
If the title set is 5 titles +, first 2 titles are 80% success, then 2 titles per a level e.g
BH- 80% success
IPO I - 70% success
IPO II - 75% success
IPO III - 50% success
Injuries can also be rnged accoring to these levels
Items success: (max 2 items per entry)
dog pictured in these items will get additional success
easy + 2%
medium + 5%
hard+ 10%
Extra art may grant additional success (extras. e.g the title requires 1 fullbody, you draw 2 = additional success)
It is accepted only 2 extras per title
headshot + 2%
fullbody+ 5%
I draw an entry. In the entry, I depict the animal I want to get materials from. In my case, it's a roo.
I go to the Discord #show-item-roll channel.
I create a thread for my rolls.
I fill in the 1st Hunting form. I don't have aiding items, so I have to rely on the 1st form.
Once the form is submitted, I roll for the rarity of the animal.
Let's say I got "75" as a result. Which corresponds to "uncommon".
Out of "uncommon" roos, I roll for only 1 animal material of the Hunting Only list.
Let's say I got 2. I keep the animal material #2.
Then I roll for the other 3 items out of the natural materials list according to my mark assigned by the show judge. I roll once per type (common, uncommon and rare) and pick the items which were rolled according to the success percentage.
As a result I have 1 material out of hunting, and 3 materials to add.