The topic of focus was on insomnia (of those ages 13 - 18), it's causes, effects as well as treatment and prevent.
I was tasked to work on the concept of cheating and it's implication in games as well as gamified systems
Both An Qi and I were tasked with 3 main variables. Namely, an article that pertains to gamification, our own game, as well as a GCD (gamification concept document) , a document that explains the different considerations for the game we had made. These projects had the same aim and value, that is to expose us to the concept of gamification through topics that we were interested in. Through these projects, we were able to have a gist of how gamification is applied in real-life. As these tasks were done individually with the guidance of our external mentors and were effectively started up by us, we had the liberty to research on topics of our interest. I chose to create a game based on Insomnia for it's relevance in many people's lives. We were challenged to work on novel topics for our article and I settled and decided to work on the phenomenon of cheating.
This was the main deliverable we had to work on at the start of our WOW! attachment. We were originally assigned to brainstorm on topics pertaining to gamification, but was prompted by Keith, one of the co-founders of the company to delve into more controversial topics. I ended up working on "Cheating in gamified systems" as my topic of research. This was refreshing to me, as although I know of examples of such cases, I had never purposefully researched for the implications of cheating, especially in regards to businesses. "How can cheating be both good and bad and can there be some sort of middle ground?" was a thought that I pondered about throughout this task.
We went through several drafts and made many edits leading up to our final product. But these were some of my takeaways:
Click here for the link to the article I made
Other than the article, we were also tasked to create our own game using the Gametize platform. The platform allows many functions such as flashcards (to place information), various challenges such as polls and quizzes, teams with achievements and rewards that we got to do ourselves. Here we were also introduced to a website known as flaticon where we could obtain images of icons that we could for our game.
We also attended a workshop called "Gamification 101" and was introduced to the gamification concept document, a document with a framework that helps us in creating our game. Here we learnt about the 5D framework which I would talk about below. We were hence tasked to create one for our own game as our third and final deliverable.
Link to the game here.