The Icefell is a harsh and unforgiving land. Proud and fiercely independent, its people are born warriors, with a strong raiding culture. While there are many individual tribes within the Freljord, the battle lines are being drawn in a three-way civil war that will determine the future of them all. One tribe unflinchingly honors the traditions that have ensured its survival; another follows the dream of a united future, as foretold by a young idealist; while the third worships the power of an enigmatic sorceress. Icefell is also the only place where True Ice can be found.
Proud and fiercely independent, the tribes of the Icefell are often considered wild, rugged, and “uncivilized” by their neighbors across Runeterra, who do not know the ancient traditions that shaped them. Many thousands of years ago, the alliance between the sisters Avarosa, Serylda, and Lissandra was shattered in a war that unknowingly threatened all of Runeterra, plunging the northern lands into chaos, and near-constant winter. Now, only those truly exceptional mortals who seem immune to the ravages of fire or ice seem destined, or able, to lead.
Despite the best efforts of the Frostguard, myths and legends still endure of the old gods, the enigmatic yetis, the giants, and restless spirit walker shamans. The raiders of the Winter's Claw range further with each passing year, harrying the borders of Ensvale to the south, and the frontiers of Xagos to the east. Finally, seeking a more peaceful future, the fractious independent tribes and clans have begun to offer their allegiance to Ashe, young queen of the Avarosans.
Long before the arrival of the mortal races, the demi-gods manifested from supernatural forces formed the land they called Vorrijaard. While the truth about how they did it remains unclear, many tales have been passed down over generations.
In the days of the first tribes, wild magic ran rampant. The demi-gods were widely venerated and worshipped. A long-lost populace was known as the Hearthblood, apprentices who journeyed from all corners of Runeterra, and gathered on the slopes of Hearth-Home to learn from Ornn, demi-god of the forge. Despite this imitative form of worship, Ornn never considered himself their patron. He would only give them curt nods or frowns when they offered up their work, and yet the Hearthblood accepted this and were determined to hone their skills. As a result, they came to create the finest tools, design the sturdiest structures, and brew the tastiest ales the world had ever beheld. They believed Ornn secretly approved of their perseverance, and the fact that they were always looking to better themselves in their craft. Meanwhile, great wars were waged, and the Volibear, demi-god of destruction, strength, and the storm, took to the field alongside his followers, clad in rune-inscribed armor made by his brother Ornn. At the time, the brothers' bond was strong—they often fought at each other's side, even though Ornn never had quite the same lust for battle. The Volibear reveled in hard-fought victories, and as ever more blood offerings were made to him, his power swelled.
In time, they drifted apart, each focusing on their own pursuits. Even so, there was no true division between them... until new ideas began to usurp the old beliefs.
In a time long forgotten, before the sands birthed and then swallowed Eji'sal, beings of old magic freely walked Runeterra. The borders between the mortal realm and what lay beyond it were hotly contested.
Into this dangerous and volatile age, Lissandra and her sisters, Serylda and Avarosa, were born. Three sisters rose to power, seeking to control and impose order on the Icefell, and the demi-gods could not agree on how to proceed. A few, like Anivia, seemed inclined to work with the sisters, while the Volibear and the Iron Boar wanted to destroy them. Others would have been content to ignore them completely, since these feeble creatures would eventually die like all before them.
The Volibear looked to the most animalistic and savage of his followers, known as the Ursine. With them, he would defeat the three sisters. In preparation, he sought out Ornn to arm his warriors for battle.
But Ornn refused. He did not approve of the Ursine's savage ways, and a terrible fight erupted between the two demi-gods. The resultant cataclysm was a storm of fire and ash and lightning so intensely violent that it was seen ten horizons away. In the aftermath, the Volibear cursed his brother's name, and cast off his rune-inscribed armor. He would fight from then on with just tooth, and claw, and might, and thunder. Far from being lessened, the Volibear found his full power was now unleashed. When the dust settled, Hearth-Home was a smoldering caldera, and the Hearthblood were reduced to scattered bones and cinders. Though he would never admit it, Ornn was devastated. Through the Hearthblood he had glimpsed the sweeping potential of mortal life, only to see it all lost beneath the indiscriminate wrath of his immortal struggle. Wracked with guilt, he retreated to the isolation of his foundry, and buried himself in his work for an age.
With newfound rage, the Volibear confronted one of the mortal sisters who sought to steal the power of the demi-gods for herself. Before her entire army, he struck her down, blinding her—but he was unable to stop what she had already set in motion.
Each of the three sisters paid a terrible price for the power they sought. Attempting to command the heavens above them, Serylda lost her voice to the first twilight. Avarosa faced the twisting dark beneath the world, and was deafened by its emptiness, waiting to consume all creation. Lissandra was blinded by the Volibear himself.
Though each sister had lost a part of themselves, it was on the frozen fields of Lissandra's many battles that they were able to unite and prevail. Together, they were unstoppable... but even a bond of blood could only weather so much.
With her sight taken, Lissandra chose instead to walk in dreams. As she navigated the fitful visions of those around her, she realized only she could see the darkness below for what it was: the lingering abyss promised not only an ending, but infinity. It was death, both dangerous and full of potential. Unknown to her sisters, Lissandra struck a deal on their behalf with the god-like entities she had communed with—the Watchers would grant them near-immortality in exchange for preparing Runeterra for the coming of the Far Realm.
The three sisters and their most powerful followers were named Iceborn. Those with this ability to withstand the worst of the numbing frost would be spared until the very end.
Ridgeback Mountains: Vast mountain range that stretch across the entire northern half of the Freljord.
Frost-Troll Village: It is located on the Ridgeback Mountains on the north. It is the main settlement of the Frost-Trolls, currently ruled by Trundle.
Frosthorn Peak: East peaks of the Ridgeback Mountains. Connects the Frostguard Citadel with the rest of the Freljord.
Fortress of the Iceborn: The ruined Fortress of the Iceborn houses a great vault full of ancient artifacts and fallen warriors.
Ghulfrost: Located on top of the ice cliffs of the Ridgeback Mountains, Ghulfrost is an unmarked cairn in the snow where Ashe discover a legendary bow made entirely of True Ice buried in the rocks.
Ice Children Village: A farming village. Settlement of herders and warriors, rivals of the Avarosan tribe.
Ornnkaal Rocks: A coastal pilgrimage site visited by Sejuani and Ashe's tribes during the summers of their youth, with plentiful fishing and many fields for grazing animals.
Quchar: Home of the Ebrataal, a magic-less community who were the first to follow Ashe as the leader of the Avarosan tribe.
Vathcaer: An Avarosan settlement. It is the village where Ashe grew up, previously controlled by her mother Grena.
Yadulsk: Winter's Claw village where Sejuani's mother Kalkia temporarily settled the tribe during her rule. Traditionally, Winter's Claw tribes relocate every winter, rebuilding their villages out of their ships and scavenged materials.
Yeti's Vigil: Ruins of the lost yeti civilization. Where dreams swirl in snow, an unlikely friendship was born.
Broken Mountain: is a mountain located in the southeastern part of the Icefell.
Hearth-Home: Once a great settlement of smiths and craftsman inspired by its patron Ornn, it was later unintentionally destroyed when the demigod encountered and fought Volibear. Rebuilt by Ornn, he has remained secluded and isolated from the rest of the Icefell after the destruction of the first Hearth-Home.
Winterspike: A region located in southeastern Icefell, south to the Broken Mountain.
Warded Gateway: Frozen cavern system leading towards Frostguard settlements.
Foundling Village: In the shadow of their great Citadel, the Frostguard shelter children orphaned by the cold.
Howling Abyss: It serves as the massive chasm prison of the Watchers. The Howling Abyss was the location of the last battle that sealed the Watchers several millennia ago.
Bridges of the Iceborn: There are numerous bridges spanning the abyss, such as the Bridge of Sorrows, Bridge of Shadow, and Bridge of the Lost. At its lower ends True Ice and its variants Dark Ice can be found.
Spiked Barricades: At key points throughout the Howling Abyss, gigantic spiked barricades of stone and iron were set into the walls by the Frostguard, many thousands of years ago. One day, when the Watchers reawaken, these meager defenses may buy some precious time for those above to prepare for the final battle.
The Hall of the Nine, located there and constructed by the Yeti, serves as the protective barrier that seals the Watchers. Every year, several Frostguard climb down its icy walls to get to the Hall of the Nine in order to inspect the barriers state.
Frostguard Citadel: Located in north-eastern part of Icefell, the Frostguard Citadel is an ancient stronghold built to watch over the dark chasm of the Howling Abyss, the Citadel also houses many of the Icefell's hidden treasures and historical records. It serves as Lissandra and her Frostguard's seat of power and holy pilgrimate site. It is only accessible by the Bridge of Sorrows above the Howling Abyss.
Vaulted Audience Chamber: In the deepest halls of the Frostguard Citadel, Lissandra spends most of her waking hours in this grand, vaulted audience chamber. It is from here that she delivers her chilling sermons, hears the reports of her priests... and passes judgment on the fate of heretics among the tribes they serve.
Ironspike Mountains: They are a relatively small mountain range located in the southeast. Xagos has territory here, in the Delverhold.
Naljaäg: A simple milling settlement beneath a waterfall. Its original name has been lost to stone. It was cursed until Nunu and Willump cleansed the area.
Rakelstake: Located in south Icefell, Rakelstake was once a village where the Tribe of the Ice Dervish lived. Now it serves as a pilgrimage site for the Avarosans. A statue of Avarosa guards the entrance to the pilgrimage site. This is where Ashe and Tryndamere were oathbound.
Da'arvong: A settlement that was near the coastal shores.
Lokfar: A western peninsula that is home to Olaf and his tribe.
Frostheld: Situated within a glacial harbor in south-west Icefell, this city served as the former capital of the Avarosan tribes until it was burnt down by a Enslavan fleet, led by Rodian of the Dauntless Vanguard.
Glaserport: A settlement located on the Lokfar peninsula in western Freljord. Glaserport has an ice locked harbor where Freljordians chain their wolfships during the harsh winters, the natural harbor providing shelter from ice and snow. The majority of those wolf-ships are in the possession of the Winter's Claw.
Rygann's Reach: Rumored to have been cursed by an evil mage and her son, the settlement that once stood here was burned to the ground many centuries ago.
Valar's Hollow: A Trader settlement. For countless generations, merchants and traders would gather here throughout the winter months, before venturing into the icy north.
The Icefell is mostly structured in a non-hereditary matriarchal fashion. Tribes are led by a warmother; ranks under her may include the following: bloodkin, steelskins, claw leaders, sisters (a rank), icewalkers, thralls, champions (several husbands who are the toughest in the tribe), allied shamans, lost tribe relatives, related clans, and more.
Avarosa
The Avarosan are those whom are loyal to Original Ashe. While others war, Ashe works day and night to establish a single alliance throughout the Icefell. They are an agglomeration of progressive tribes that believe in diplomacy through the teachings of Avarosa. They dwell mostly in the slightly warmer regions, and many settlements under their banner are agrarian. Though Ashe's methods are peaceful, she is still backed by a powerful and committed army. Ashe has many tribes allied with her and several people such as: Anivia, Braum, Gragas, and Tryndamere.
Winter's Claw
The Winter's Claw tribe is led by the ferocious Sejuani. Sejuani wishes to conquer the Icefell through absolute strength. In her eyes, the Icefell is a place where only the strong deserve to prosper. Warlike and traditionalist, they gather food and supplies from the high plains, forests, and northern waterways during the summer. In winter months, they survive by raiding southwards over the ice-covered seas. As Sejuani raids, her warriors allow the stalwart to live under her banner while they pillage the weaker tribes, leaving them without the means to sustain themselves. Once her work is done, only the mighty will be left in the Icefell. Sejuani has many tribes allied with her and several people such as: Olaf, Udyr, and Volibear.
Frostguard
The Frostguard dwell hidden beneath an eternal winter, deep in the ruins of the ancient Icefell. They live among the ancient ruins to the far north, protecting their leader Lissandra as she watches over the Howling Abyss. A cult shrouded in secrecy, the Frostguard archive of all Icefell's archaic history. Though seemingly peaceful, the truth of the Frostguard's allegiance is far more disturbed. The world had forgotten the terrible enemy that ruled the Icefell long ago and was cast into the depths of the Howling Abyss following a long and brutal battle. And now, whilst the ignorant sleep, Lissandra keeps the Watchers at bay and plots to rule over all of Runeterra. Even so, missionaries and healers from the cult are common throughout the Icefell. The trolls and their king, Trundle, have allied themselves with Lissandra.
Ursine
The Ursine, or The Lost Ones, dwell in the north most parts of the Icefell. Entirely consisted of Spirit Walkers, the Ursine are human shapeshifters who serve the Great Spirit of the Bear known as Volibear. Volibear's servants are entirely devoted to their masters will and cause. While some retain their human appearance, most permanently shapeshift into grotesque approximations of wild animals and other types of monsters. The tribe has existed for as long as humans settled the Icefell, ever feared and respected by the lands inhabitants. While humans and Iceborn alike have not been able to defeat this tribe, the Winter's Claw Sejuani and Udyr have been able to form a temporary alliance with the Ursine to fight other larger tribes such as the Avarosan and Frostguard. Only a few beings are able to match Volibear's might, such as the Great Spirit of the Ram known as Ornn.