🙄🤔 You will be able to solve this "Enigma Deep Mind Chess" (Stigmology)

Date of creation 07/07/2007

Key 02 (mystery)

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👉 knowledge transition👈

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Disseminators of knowledge as processes present in the scenarios of the chess game that have as the most diverse sectors of activities to facilitate the process of innovation and diffusion that the apprentice can carry out, if the training is successful in the instructional strategies in techniques and theoretical (Resources).

The pillar of support for innovation and the preservation of the survival conditions of future generations interested in their practice or didactic content of the game. Suitable for insertion in sectors and for the creation and diffusion of the diverse culture and subcultures of continuing education in order to emancipate skills and attitudes necessary to the construction of the development itself that integrates all the learning is expressed or may come to be expressed in the practical activity in the game an active, utilitarian and spontaneous view. How to develop the intellectual capital of the skills and attitudes inherent to the role of chess that are conceptualized in the educational sphere of the game in the transformation of information into contextualized knowledge.

With specific objectives and practices of daily conduct of those who learn conditioned by interactions with the environment and who is influenced by chess, interest and motivation, in an interactionist, potential and real view. In the game's growth phase, gradually as new learnings are incorporated into the theoretical knowledge of what is eminently practical to be developed and the attitudes that must be assumed in new skills and acquired in a set of actions and the benefits of the new teachings and practical guidance in the act of understanding and accepting mistakes and successes immediate (postures). The new skills model ...


math compilations of deepmindchess dimensions

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👉Mapping the chessboard in the numerical description and the chessboard squares numbered diagonally, horizontally and vertically, eg: 👉a: p- 2 (12👉 numerical description -2👉 square 2 and column A -9👉 counting from left to right or vice versa -0.1👉representation of binary numbers can be positive or negative, because in the first column the first place in decimal and binary language on the chessboard starts neutral (0).

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The "Enigma" chess key square is based on numerical encoding and cryptography in the context of chessboard mathematical theorems. Whether in numeric language (0,1,2,3,4,5, 6,7, 8,9) or alphabetical (a, b, c, d, e, f, g, there are predefined maneuvers 👉 R, N, B, Q, Kp).


👉 ingenious method of deepmindchess the numerical language (mathematical theorems or alphanumeric theorems, elements and dimensioning in chessboard structure in advanced geometry knowledge)👈

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We need to create and innovate our own ingenious methods in the game like the presence of empirical science and mathematics in chess that we call epistemological in distinguishing what can be achieved by using the language of mathematics to describe its own object of study. Information manipulates the numbers or is known as mathematical tricks. (potting (the dispersion), of the jump numbers and their rotational polarity rotating in both poles) 🙄🤔😉 (hemisphere, vector field or radius of action in parallel) - (vector calculator)

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👉 Interpret numbers, map numbers, read numbers and write linguistics in their numerical patterns and parameters, determine the gap between (intervalos), space and time of numbers. (movements)

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👉 The standard numeric writing (42 44= d4 and 47 45= d5)👈

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As I already knew the standard numerical writing in chess created and developed many centuries ago in the interpretation of moves mainly in Europe and the East. I became interested in mathematical theorems and alphabetic (alphanumeric) theorems in the early 2000s in the application of geometry, asymmetry, symmetry, trigonometry, to the science of quadrants (squares) and through reading and mapping data information from numbers to elements and dimensions in the structure of the chessboard with technical and specific studies with the presence of the disciplines of mathematics, physics and engineering of mechanical movements in dynamic methods. (numerical data information and numerical communication of movements, intersection (intersecção) points of numbers, vector fields in numeric data, intersection and join and union of numeric elements, numeric data sets)


I started to develop various methods of calculations and writing in move patterns to understand each parameter in the numerical information and how they communicate in a chessboard structure. This is a revolutionary level of study with greater precision in the execution and interpretation of each movement in a language or written in numerical data information. While we are the closest shadows to a sophisticated chess engine like Alpha Zeros and Stockfish.


Steganography is a word that comes from the Greek and means “hidden writing”. It is the study of techniques that allow hiding information within other files, whether images, music, videos or even texts. (Numerical Linguistics and Numerical Writing)

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👉 "You Can"👈

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👉 Advanced geometry in mathematical theorems 👈

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a: R- 1 (11-1-1-0.0) a: p- 2 (12-2-9-0.1) a: p-3 (13-3-17-0.0) a: p-4 (14-4-25-0.1) a: p-5 (15-5-33-0.0) a: p-6 (16-6-41-0.1) a: p- 7 (17-7-49-0.0) a: p-8 (18-8-57-0.1)

b: N- 1 (21-1-2-0.1) b: p- 2 (22-2-10-0.0) b: p- 3 (23-3-18-0.1) b: p- 4 (24-4 26-0.0) b: p- 5 (25-5-34-0.1) b: p- 6 (26-6-42-0.0) b: p- 7 (27-7-50-0.1) b: p-8 (28-8-58-0.0)

c: B- 1 (31-1-3-0.0) c: p- 2 (32-2-11-0.1) c: p-3 (33-3-19-0.0) c: p-4 (34-4-27-0.1) c: p-5 (35-5-35-0.0) c: p-6 (36-6-43-0.1) c: p-7 (37-7-51-0.0) c: p-8 (38-8-59-0.1)

d: Q- 1 (41-1-4-0.1) d: p-2 (42-2-12-0.0) d: p-3 (43-3-20-0.1) d: p-4 (44-4-28-0.0) d: p-5 (45-5-36-0.1) d: p-6 (46-6-44-0.0) d: p-7 (47-7-52-0.1) d: p-8 (48-8-60-0.0)

e: K- 1 (51-1-5-0.0) e: p-2 (52-2-13-0.1) e: p-3 (53-3-21-0.0) e: p-4 (54-4-29-0.1) e: p-5 (55-5-37-0.0) e: p-6 (56-6-45-0.1) e: p-7 (57-7-53-0.0) e: p-8 (58-8-61-0.1)

f: B- 1 (61-1-6-0.1) f: p-2 (62-2-14-0.0) f: p-3 (63-3-22-0.1) f: p-4 (64-4-30-0.0) f: p-5 (65-5-38-0.1) f: p-6 (66-6-46-0.0) f: p-7 (67-7-54-0.1) f: p-8 (68-8-62-0.0)

g: N- 1 (71-1-7-0.0) g: p-2 (72-2-15-0.1) g: p-3 (73-3-23-0.0) g: p-4 (74-4-31-0.1) g: p-5 (75-5-39-0.0) g: p-6 (76-6-47-0.1) g: p-7 (77-7-55-0.0) g: p-8 (78-8-63-0.1)

h: R- 1 (81-1-8-0.1) h: p-2 (82-2-16-0.0) h: p-3 (83-3-24-0.1) h: p-4 (84-4-32-0.0) h: p-5 (85-5-40-0.1) h: p-6 (86-6-48-0.0) h: p-7 (87-7-56-0.1) h: p-8 (88-8-64-0.0). 


👉 81 points of intersections (Intersecção ie established point at which two lines, planes and/or surfaces transpose or intersect.)👈

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As the points are numbered from 1 to 81 on the chessboard, for example in the square (d5), the corresponding numbered points are 40,41,49,50 or (h1), are 8,9,17,18 or in the standardized numeric description. Metric metrology calculator, created and developed by deepmindchess. It is a patented project in an instrument for mapping numerical information in groupings or regroupings and in vector fields in the structure and demision of chessboard elements in linear and spatial structures. (diameters, parameters, angles and geometric patterns) - (A mathematical intersection set is composed of elements common to other (two) sets)

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It can also be composed in various ways such as alphabetic, alphanumeric, numeric and arithmetic systems or binary numerals. (algorithms)


👉 photographic mind👈

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👉Mental mapping of the chessboard and the coordinates of the directions (the sense), and movements of the chess pieces👈


👉 Movement readings, secret movements👈

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“Mobile forms” is a way of studying geometry, as it allows the development of geometric concepts and the relationships present in them. intersection at the junction and crossings of the return lines (confluence and junction, opposite direction), points of convergence and divergence, interlacing in the trajectories of the movements, dimensioning and semidirectional structure of the board, field of view of the intersection for crossing and return maneuver, distance of visibility, points of location, conflicting movements, crossing of parallel lines with conversion to the left and right in the structure of the board. These are the geometric patterns and processes that are happening in real time in front of you related to the theories of movements. (fractal structures)🗝