INTRODUCTION
The following guide is a detailed guide of what the settlement of the Alumni has as its rules and laws that you are expected to follow and must adhere to, and security must be enforced at the campus so it is a safe environment. Like any other settlement, it has its laws and its punishments which are handed out to anyone for their crimes respectively. Additionally, there will be details about the numerous districts and housing regulations of the campus.
Civil rights or political rights are two sets of rules that protect an individual's freedom of any illegal infringement whether it be by the law enforcers, social organizations, or private individuals, which are to be listed underneath. Breaking these rights of any human, mutant , or droid (sentient) being will end up in punishment. All of those who live within Sanctum are entitled to the following rights:
Right to Privacy
A degree of privacy as to ensure subjects of personal interest that are private and personal remain such unless it is pertinent to the safety and security of the Alumni. The Sanctum Regulations Bureau and other higher powers in the Alumni may declare subjects of personal interest that are private and personal to be important pieces of information and thus not protectable under the law, but only when such officers of security provide suitable evidence.
Right to Own Property
The ability and information to access, purchase, and sell public structures and other shelters that provide sanctity from the forces of nature (and other applicable forces) in some manner. But the right to own lots for permanent structures for housing People or Possessions within sanctum limits are exclusive for those registered as permanent residents only.
Right to Protection
The ability to own, hold, maintain, and otherwise operate firearms, hand weapons, or other objects constructed with the intent to protect oneself. No resident of the Alumni will have this right violated unless such is in the interest of protecting others from harm.
Right to Freedom of Speech
All residents & visitors are given the right of speech, one of Alumni’s principles that allows the freedom of an individual to articulate their opinions and ideas without fear of retaliation, censorship or punishment.
Right to a Fair Trial
Those who are caught committing an infraction are to be given a trial that is conducted fairly, justly and if found guilty they are to be given a punishment that rightfully fits the crime committed.
Right to Health
The Alumni take pride in their healthcare which they intend to keep as such so Residents are guaranteed access to a wide range of affordable medical treatments along with vaccination and free monthly check-ups.
Right to an Education
Knowledge is one of the main building blocks for the Alumni, they view it as the key for a better future, and so permanent residents are given a rare opportunity to have schooling that reaches up to high-school level education.
Civil Laws, or Moral Laws, is basically an Article about ‘Infractions’. These Infractions are usually given to petty criminals to terrorists who caused crimes and chaos inside the Sanctum. Campus security is permitted to give these infractions to criminals and punish them with examples stated in this Article.
Type 3 Offenses
Type 3 Offenses are crimes which can be handled by any Regulations Bureau personnel, including Interns. Bureau personnel are permitted to apply minor punishments such as small fines, confiscation of controlled goods, or mandatory work details.
Type 3 Offenses Include the Following;
Vandalism of Property
Pickpocketing
Public Intoxication
Public Disturbance
Calumny
Petty Theft (Below 5ND/500 Scrip)
Disorderly Conduct
Discrimination in Business
Carrying regulated firearms without a permit
Trespassing in private property/Alumni property
Type 2 Offenses
Type 2 Offenses are crimes that are significant enough to warrant full attention from the Bureau's Stationaries. Bureau personnel are permitted to punish them with greater punishments such as moderate fines, jail time, or extended manual labor.
Type 2 Offenses Include the Following:
Aggravated Criminal Property Damage
Major Property Damage
Grand Theft (Over 5ND/500 Scrip)
Breaking & Entering
Possession of Prohibited Goods / Contraband
Manufacture of Prohibited Goods / Contraband
Distributing Prohibited Goods / Contraband
Smuggling of Prohibited Goods / Contraband
Cyber Attacks
Criminal Negligence
Criminal Threatening
Brandishing
Tax Fraud
Animal Abuse
Assault
Criminal Damage of Alumni Property
Forgery
Harboring Fugitives of the Law
Sympathizing with Enemies of the Alumni
Unsanctioned Harboring of Eldritch / Stasis Materials
Possession of an Unlicensed Firearm
Unlawful Possession / Distribution of Alumni Technology
Bribery
Obstruction of Justice
Type 1 Offenses
Type 1 Offenses are crimes that call for significant action including, but not limited to, banishment, long term imprisonment, heavy fines, repossession of property, and capital punishment.
Type 1 Offenses Include the Following:
Manslaughter
Homicide
Unlawful Confinement
Human Trafficking
Assault on Alumni Personnel
Participation or Involvement with Terrorism
Attempted Murder
Murder
Cannibalism
Treason
Desertion
Illegal Access of Alumni Networks
Support of Enemies of the Alumni
Unsanctioned Possession / Distribution of Biomass Related Materials
Firearms are very common in the post-flash world with everyone virtually having a firearm or anything that acts in a similar manner. Whilst most firearms are permitted, there are a few restrictions and laws that citizens and visitors must abide by.
Section I - Laws
Any wastelander who wishes to carry a fully automatic firearm or other special/advanced weaponry within the walls of Sanctum must either obtain a Sanctum Firearms License or register the firearms themselves upon entry and limit their stay to an hour or less.
If a Wastelander does not have a permit and wishes to carry a restricted firearm into sanctum during their visit and does not wish to register said firearm, it will be confiscated at the Security Booth until the end of their visit.
Firearms must remain visible at all times, whether you have a license or not, and concealing them is strictly disallowed.
If constant refusal and resistance is to happen, then they will be, temporarily, placed under custody.
Alumni members that own other firearms than what issued to them must have them filed with the Sanctum Regulations Bureau, and will pay extra taxes per every (and depending on the) weapon.
Section II - Firearms License
A Sanctum Firearms License is required for visitors and residents to utilize fully automatic firearms or other special/advanced weaponry within Sanctum's walls. To obtain a firearms license within Sanctum you must pass a written firearms safety test and go through a mental evaluation. Once both are completed without issue, a license will be granted for automatic and special weapons. (Examples of specials being the Vostok, Meridian, etc.)
Section III - Firearm Restrictions
Certain firearms are prohibited from being held by visitors within the Sanctum, although some can be obtained via license. There are firearms and attachments that can not be carried or used in the Sanctum at all times.
The following are restricted within Sanctum at all times:
Explosives & Launchers (I.E M220N, IEDs)
Light Machine-Guns
Chemical Weapons
Weapons of Mass-Destruction (I.E M3SS, Flamethrowers)
Unstable Weaponry
A majority of the Alumni’s income is via trade and commerce, this article aids to detail how local shops at sanctum are run and the rules and regulations they must follow.
Establishment Types
In the Sanctum there exists three types of establishments: Alumni, local and outsider establishments that sell a variety of items, the difference between these are the following:
Alumni establishments are ones owned and operated by Alumni personnel, these offer much higher quality and quantity items, be it at a significantly raised price. The only currency these buildings accept is Scrip, stamps, and North Eastern Dollars.
local establishments are owned by Sanctum residents, a much wider variety of items can be found at cheaper prices, the owner of these shops pay lesser rent and lesser taxes due to their residency. The Owners of these establishments are required to accept Scrip, stamps, and Northeastern Dollars as payment, but may accept other forms of payment if they please.
Outsider establishments are operated by far the most taxed out of the three, generally operated by outsiders, non-resident people, they are often temporary stalls or shacks which can sell a wide variety of items, though it’s a very rare occurrence, you can sometimes find illegal items in these temporary markets set up by outsiders. The Owners of these establishments are required to accept Scrip, stamps, and Northeastern Dollars as payment, but may accept other forms of payment if they please.
Health Regulations
Indoor smoking should be contained to a minimum so as to not disturb those shopping around you, employees caught smoking within shops will be told to stop then be forced to pay a 10 Scrip/NC Fine if they fail to comply.
Establishments that focus on health care must meet a rigorous sanity standard to ensure that all patients do not contract further illnesses, if the standards are not met it will follow as such: Warn > 75 Scrip/NC Fine > Dissolution. It is also noted that a medical license is needed to sell medicinal items and minor operations but any advanced surgical operations are only permitted to be done by the Alumni personnel only.
Monetary Regulations
Shops are only allowed to use North Eastern Dollars, Scrip and or Stamps to ensure proper taxation and due to their general accessibility. Scrip is mostly preferred over the ND which are preferred over stamps. If any shop is found using an alien monetary system they’re to change to Scrip or ND, or lose management of their establishment.
Droid Regulations
Insentient or semi-sentient Droids are considered equipment and thus should be kept designated to their original line of work (e.g. an industrial droid must meet industry standards, civil droids must meet safety standards, etc) if this is not met the owner/operator will be met with a 400 Scrip/4 ND weekly fine until standards are met.
On the campus, housing is part of what keeps the settlement going. Along the settlement there are many places where citizens can build their own property or alternatively to purchase / rent a place.
Property Size
Even though Sanctum is quite large, it does not allow for very large plots. The max size of a house is a 3x3 foundation (The 3x3 fundations in-game). Any size larger will result in a weekly 15 scrip/NC fine per-meter.
Property Location
Properties must be located and must be maintained where it does not disturb general foot traffic or outright block access to locations or rooms. Structures are not permitted atop of any pre-war building as they pose a security risk to around it, with few exceptions. Underground sturctures are not permitted within campus grounds, although exceptions might be made for housing in outter arcadia and the forest sorrounding little campus.
Property Aesthetic
The Sanctum uses pre-Flash architectural techniques and style and it is expected that property owners abide by such. Structures that do not meet the aesthetic will receive a 50 scrip/NC fine on a weekly basis until it is fixed. The Alumni recommends taking a look around at the nearby houses when building to ensure that the aesthetic is met.
The Sanctum is divided into six districts, each district having their own tax brackets and living conditions. A map is included at the bottom.
What is considered the Administrative and most restricted buildings in the Alumni Sanctum, the Circuit District only accommodates the public to a limited extent. The Administrative building is where anyone enters and exits the Sanctum with a sign-in center that also functions as public affairs for secure processes like obtaining a vendor's license and applications. This building has a smaller holding cell and a tech repair center, both with stairways to the upper floor where a gymnasium and locker room can be found.
The Circuit District also contains the Compendium, the most restricted building within the Sanctum. The public only has access to the first floor where even there they are heavily overlooked by security and will be stripped of belongings before going past the front desk to their only allowed destination, the museum. Every door beyond the museum has restricted access with security guards, droids, and cameras scattered about each floor. There are no living accommodations for the public within the Compendium and are strictly limited to the Alumni. The only people not within Alumni that have been allowed within the upper floors of the Compendium are people with high rep and important figures of allied groups.
The Factor District has the most foot traffic and livelihood within the Sanctum. Most of anyone's time is spent here with various activities to participate in, varying from eating and drinking in the cafeteria or bar with live entertainment, shopping in the market, and housing. Members of the public can also partake in selling their product within the market with a vendor's license issued by the Alumni. The residential hall at the back end of the Sanctum holds a library, cafeteria, paid housing, and a high price medical center.
This district has the highest volume of housing, most residents take up the option of purchasing a shared room within the residential hall for a high price, and few find themselves with privacy without paying an excessive amount of currency that most don't possess. Anyone that took it upon themselves to create their living quarters is restricted to claustrophobic spaces that only leave room for bare necessities inside their home. Although, living in one of the most condensed and populated areas means that residents are accommodated with 24/7 security due to close proximity to the market and Alumni living quarters. However, residents are taxed heftily despite the confined spaces. This makes the Factor District least favorable for the poor and more common to find the wealthy and people with moderate wealth that barely scrape by at the cost of secure living.
A district consisting of the industrial facilities within the Alumni Campus, Industriae is where hard labor gets done. The two buildings in this area can be found to hold a lumber mill for woodworking, a garage that also holds a chicken coop and a fenced path where items are stored to either be refurbished or scrapped for better use.
The Industriae district is not a known place for settlement however this does not stop people from constructing stable scrap housing along the cliff edges of the ravine. People who choose to house within the confined spaces of the district often find themselves secure with decent living conditions at the price of moderate taxation. Due to the area having high activity during the day and early night, security is regularly found overseeing operations as well as patrolling the paths and buildings.
A small conglomerate of docks that stands on the south of the campus directly on the lake, The location is mainly composed of smaller fishing shanties that serve as homes for the residents who pay a low tax rate in exchange for poor living conditions. Known to be the best "worst" region of the campus, a grand majority of residents consists of fishermen who can't afford anything better and live there off of the fish, selling what they catch in the market or at the many docks' stores. Although security is less prominent in this district, Alumni can sometimes be found roaming the docks during the day with the wall patrols watching throughout the night. Residents of Dredgetown wish for more, like higher security, however, they find themselves unable to afford such luxuries. The name informally comes from how the scrap structures stand, dredging above the waters of the lake.
Another informal district, Arcadia consists of the woodlands outside of the Sanctum walls as well as the graveyard and abandoned building on the edge of the campus. The Arcadia district has virtually no security outside from the guards and lookouts at the walls, and occasionally patrols that make their way through the area. The forests under Alumni influence are considered a "no man's land" in terms of Alumni outlook. Contrary to said point of view, it is not uncommon to find groups of people looking to settle or explore within this district. Most get to this forested area of South Isle by gaining entry through the Alumni campus, however, there are few that evade Alumni regulation by taking a boat to gain access to the forests to live in fringe cabins and farms along the barrier of the wild country.
The towering reinforced fences of the embassies and the glimmering spotlights of Sanctum's walls polarize the small shacks and shantytowns that litter the parking lot. LITTLE SANCTUM is currently one of the most impoverished regions in the Alumni's administrative influence. The majority of residents consist of desolate wasters, drifters, wartime refugees, and defectors attempting to find solace in the cheapest fashion possible. Due to attacks by the Southpoint State, biomass, and an unknown raider group, a reinforced fence has been built around the district, further contributing to the district's unofficial name of the "Scrap Tumor." In recent times, a growing black market scene has sprung up within the borders of Little Sanctum, with little done to put a stop to it.
The consistent battle between the Alumni Directorate's elitist and progressionist enclave results in a decaying effect on the Alumni's immigration and residency policies. Squatter camps of depraved lost souls wait anxiously in Little Sanctum to receive their results on their admittance into citizenship, but every day it seems getting into the glittering gates of Sanctum becomes an increasingly difficult task. With the recent refugee crisis of 2165 spurred on by the spread of Biomass on the mainland, Little Sanctum has rapidly grown in population density, with a massively undermanned Regulations Bureau compliment to keep the peace. The majority of security is provided by SRB drone overwatch, with personnel assigned to the district remaining within the confines of Field Office Caligula situated in the back of the parking lot. During the rare expedition from the office, Bureau personnel are typically seen clad in protective gear and face coverings.