During my junior year in high school I decided I wanted to take an independent study. Investigating two contemporary buildings that interest me and recreate and remodel them with new technologies such as 3D modeling and rendering, 3D printing, and laser cutting. I am most interested in the shape and space aspects of architecture and design, and I wanted to learn and study these buildings to better inform me for the making phase of the process.
The most important aspects of my independent study are the tangible work I produced for each of my final renditions of a structure. My culminating project would have been put on display in the art gallery at Greenwich Academy to share my ideas and work with my community. Due to Covid-19, I wasn't able to finish my independent study physically, so instead, I used Fusion 360 to build, render, and animate my design.
Before school was let out, I was putting the finishing touches on my Oculus inspired building, and just about to start building my Hearst Tower-inspired building. Unfortunately for my independent study, I was only able to build the Oculus-inspired building. With the help of my advisor Ms. Riley we decided it would be best for me to finish my Oculus design in Fusion 360 and to leave out the Hearst Tower building due to lack of material and resources.
The Oculus & Westfield World Trade Center was built on March 3, 2016, in New York, NY. The memorial was designed by architect Santiago Calatrava, and this building acts as a memorial of 9/11 but also the building acts as a retail center for the public.
Before physically building the Oculus inspired building, I needed to do research on the shape and the space of the building, and pick out the motif I wanted to include in my rendition of the building. The Oculus consists of arcs, spikes, sky lights, symmetry, and acted as an art piece.
After picking out the motifs I wanted to work with, I started creating files in Adobe Illustrator. I used Illustrator to create the files for the spikes and then I laser cut them. After laser cutting, I wrote down measurements and drew on the wood sample sizes.
Motifs I chose to use
This is the wood cut file for the spikes with the square dowel port.
This file is a tracing of a photo of the physically built structure that I converted into an SVG file to import into Fusion 360.
These slots are for the spikes to stand up on the base of the building.
This file is the base of the building. I chose a round base to accentuate the round arcs of the spikes and to also distinguish the base from the ground.
The building process was by far the best part, I was able to take the idea I had in my head and bring it to life. This process was fun and also challenging; I was frequently changing ideas and cutting wood in order to work productively. I learned how to problem solve and efficiently rework ideas and change files.
This picture is the first stages of putting the pieces together after laser cutting them. I needed to figure out the correct spacing for each spike. I used clamps to hold everything together while I took measurements and annotated on the temporary plywood base.
This is one of the last pictures taken before going on spring break and ultimately the last day of working on the building because of Coronavirus and school closing.
Although I finished most of the Oculus-inspired building I was not able to finish it completely; I had planned on adding diffuser paper to the outsides of the spikes to create windows. I also intended on adding Neo pixels(LEDs lights powered by a microcontroller) on the dowel that runs through the spikes and on the interior of the spikes. The idea for this building was to make the inside of the building an art piece to add a spin on the true meaning of the Oculus in New York City. The Oculus was created as a tribute to the attack on 9/11, the spikes on the original building stand for " a bird being released from a child's hand". I wanted to take this artistic exterior and bring it into the interior of my building. My building's purpose was to act as an art gallery and/ or museum, I planned on 3D printing statues and figures that I would've created in TinkerCad and stage the interior as an art gallery.
Designing my building in Fusion 360 was challenging I wasn't used to the software but with the help of Ms. Riley and Youtube I was able to create a 3D model of the Oculus-inspired building.
After completing my design, I rendered my design with different materials to show what my building would look like if it were to be created in real life. I choose polished nickel for all of the spikes, raw copper for the dowel running through all of the spikes, and white and grey concrete for the base of the entire building.
360 Rendered Video of Oculus inspired Building
https://drive.google.com/file/d/1rHRYYqIEqeYMhb4UeN6tabeJaIdJ5Hej/view?usp=sharing
Lastly, after rendering my building I created an annotated drawing of the design. I included different views of the design, and measurements In my annotated drawing.
Although it is not how I envisioned it initially, after seeing the end results of my independent study, I am very proud of the culmination of work that I have put together. I was able to learn different skills like building effectively and timely, and also learning how to use Fusion 360. Learning how to use this software will be very helpful to me as I move on to college and study architecture. I am very grateful that I got to have this experience, and want to say thank you to both Ms. Riley and Ms. Hedstrom for helping me with anything and making themselves available to me in the engineering lab and virtually.