Skywind Pronunciation Help

Welcome to the Pronunciation Guide, a handy resource page for Skywind voice actors and filecutters! Here's how you can use this guide:

For more help or to request a word be added to the Guide, reach out in #filecutting or #voice-acting. Don't guess! Your teammates will be able to help you before you record your lines so you can avoid having to do retakes in the future. Almsivi guide you!

Skywind Pronunciation Guide

Scroll right for sample recordings →

Skywind Pronunciation Guide

Tips for using the Pronunciation Guide

The Pronunciation Guide notates words in several different ways to make this resource as comprehensive and accessible as possible. Here are some tips to make the most of the guide!

For more information about AHD and IPA, including a comprehensive comparison table for each phoneme, check out the English Pronunciation page on Wiktionary.org.

General Dunmeri Pronunciation Rules

You can use these general pronunciation guidelines to determine how a Dunmeri word should be pronounced if it does not appear in the list above.

Vowels

There are 6 major vowels, and they're almost universally spoken in the same way.

Dunmeri vowels should be pronounced discretely from each other, as in Japanese. Karaoke, for instance, maintains the a and the o in the middle as distinct sounds - same for the Dunmeri word 'Oad', meaning harbor. It's not just a long O sound (like toad), it's long-O and then A as in 'father' - two syllables.

Double vowels of the same type are to be held for a slightly longer duration - again as in Japanese. The Dunmeri alcoholic beverage 'greef' is not to be pronounced with a long 'E' sound, but rather E as egg. Just hold the vowel sound a bit longer.

Vowel Caveats and Exceptions

Other exceptions will be explicitly noted in your script (e.g. Gnisis: KNEE-sis).

Dunmeri Consonants

Dunmeri consonants are the same as English consonants for the most part, with a few quirks. Double 'L's you can pronounce just like regular 'L'. The name Llethri would be normal 'L' sound, 'e' as egg, 'th' as 'thistle', 'i' as pig.

Aspirated L: H+L gives what is known as an aspirated L, where you 'breathe out' an 'H' sound as you go into the L sound.  The beginning of the word Hlaalu is an aspirated L, followed by  'a' as 'father' (held for a bit longer from the double vowel), L as normal, and 'u' as 'doom'.  Note that Hlaalu only has two syllables. 

Apostrophes

For most Dunmeri words the apostrophes can be thought of as splitting sounds. The word f'lah (which is just a shortened version of fellow) should have a distinct pause between the 'f' sound and the last part of the word.

Frequently Asked Questions

How should I pronounce an NPC name if it's not on this guide?

Most NPC names are either Dunmeri or based on real languages, such as Latin, French, or English. To determine which pronunciation guidelines to apply to the name, Google the name and check the race.


If you're not sure, ask for help in #voice_acting or #filecutting. Chances are, some of us will have likely recorded those names already and can tell you how to pronounce it. 

Should an NPC follow Dunmeri pronunciation guidelines if they are not a Dunmer?

Previously, it was acceptable for non-Dunmer characters to mispronounce Dunmer words. However, the result was not as immersive as we hoped it would be and have now changed out guidance to aim for more consistent pronunciations. By and large, all speakers should be getting the pronunciations correct, regardless of race.


The only exception is if the "mispronunciation" is in line with the speaker's accent. For instance, if a speaker is shifting all short-i sounds to a long-e on regular words, then it's okay when a Dunmer word with a short-i gets pronounced with a long-e.

If you're ever unsure, don't be afraid to ask for help in #voice-acting or #filecutting!

Are the pronunciations the same as in the other Elder Scrolls games?

For the most part, yes. If a word has a "canon" pronunciation from the original game or from later installments, we use that pronunciation, even if it is not consistent with Dunmeri pronunciation rules (such as Balmora).

However, it's important to note that some words have alternative pronunciations. Early in development, it was initially decided that "Dagoth Ur" and "Dunmer" would be different from their canon pronunciations to align with the Dunmeri vowel pronunciations. However, after much internal debate, we changed this to be in line with their pronunciations in the original Morrowind. That means “Dunmer” is now pronounced with a soft “u” (Dŭn mər) and “Dagoth” is now pronounced with a long “a” (Dā goth). The alternate, non-cannon pronunciations of "Doon-mer" and "Dah-goth" are now only used by Ashlanders.

Other certain exceptions are noted on the guide above, most which apply only to Ashlanders.

Do non-Ashlander characters speak in Dunmeris?

Although Dunmeris is typically spoken by Ashlanders, regular, non-Ashlander dunmer will sometimes speak in Dunmeri as well, especially if they particularly dislike outlanders (Camonna Tong members) or are Velothi (class of semi-recently settled Ashlanders).

How should Dunmeris language lines be pronounced?

The Dunmeris language and accent are inspired by the sound of Eastern European languages, such as Polish. Don't worry, you don't have to actually speak or understand the language! If you have Dunmeri lines, you are just expected to read it phonetically and fluidly. A translation should also be provided in your script for context

Additional dialogue reference recordings for the Dunmeris language:

How should you pronounce the names of Dwemer ruins?

The rules for Dunmer vowels generally apply to Dwemer vowels as well: A as in father, E as in egg, I as in in pig, O as in home, and U as in doom.

The tricky part for Dwemer places is when consonants are smashed together without vowels. In this case, try to vocalize the consonant as if there were a very brief vowel sound (the schwa) after it.

Skyrim has a few examples for canon pronunciations of Dwemer ruins:

We've documented many of the ruins in the guide above, but if you have a question on one we haven't recorded yet, don't hesitate to ask for help in #voice_acting or #filecutting!

Ready to record your lines?

Remember, always record your audio in 44100hz 16 bit mono and leave at least 0.5 seconds between lines! Always export your work as a WAV file. 

Have a question?

Your teammates are here to help! If you have a question that's not covered by this guide, reach out in #filecutting or #voice-acting!