STEAM fields use “soft” skills such as communication and cooperation, creative problem-solving, leadership, and organization skills. Key STEAM skills needed in today’s workplace are problem-solving, analytical thinking, creativity and innovation, and the ability to work both independently and with a team.
It is of critical importance that youth are linked to the work through education, training, social, civic, and leadership skills as well as work-based learning opportunities. Offering introductions to the following subjects and activities will provide STEAM experiences and further increase STEAM skills.
Example Classes:
Algebra
Environmental Science
Biology
Geography
Computer-Assisted Art
Statistics
Computer-Assisted Drafting
Graphic Arts
Engineering
Technical Writing
Additional Art courses
Economics
Example Activities:
Fundraisers
Science Fair Projects
Job Shadows
Math or Science Projects
Engineering projects
Interdisciplinary projects (projects incorporating at least two of the STEAM disciplines).
Activities that encourage innovative and creative thinking in the STEAM disciplines
Data-Collection Projects
Science/Math/Engineering centered After-School or Summer Programs
Economics
As a mentor, spend some time asking about the classes your mentee is taking. Ask them about the activities and projects in which they have participated. Encouraging their active participation and enrollment in STEAM-related classes and activities will increase the likelihood they will consider STEAM majors or careers.
Explore each of the STEAM disciplines in more detail: