Post-stroke rehabilitation with an AR tool
Nico Rutten
Technology, Health & Care Research Group, Saxion
This project focuses on a post-stroke rehabilitation approach, which is supported by an AR tool. This tool is called the ‘cARebox’, a merger of ‘care’, ‘augmented reality’ and ‘AR sandbox’ (https://goo.gl/images/KE42Xk). The project answers the following questions: 1) To what extent can the cARebox replace therapeutic exercises, that therapists generally prescribe to perform at home?; 2) To what extent does the cARebox approach motivate patients to perform movements longer than they normally would have done?; and 3) To what extent can this approach motivate patients to broaden their motor capabilities beyond their self-imposed boundaries? For post-stroke recovery of motor capabilities it is essential for patients to extensively perform therapeutic exercises for long periods of time. Therefore, therapists prescribe exercises to perform at home, as there is insufficient exercise time during therapeutic sessions. However, patients often insufficiently perform these boring exercises, which can lead to muscle atrophy. Project cARebox focuses on motivating patients to perform therapeutic exercises outside the sessions by using an adapted AR sandbox. In an AR sandbox, a landscape of contour lines is projected on sand as an AR layer. The sand serves as a tangible interface allowing for interaction with the projected simulation of contour lines. The purpose of project cARebox is to adapt an AR sandbox for the health and care context of post-stroke rehabilitation. For this, a game will be developed, that the patients can play in the cARebox, without the necessity of therapist attendance. Possibilities to interact with the game will be fine-tuned with physiotherapists and physical therapists, to allow for maximal alignment between the interaction within the game and the necessary therapeutic movements.