Gradeband
7 - 8
Sub-Concept Area: Modeling and Simulation
7-8.CT.1 - Compare the results of alternative models or simulations to determine and evaluate how the input data and assumptions change the results.
7th - 8th Grade - Consequences of Grouping (Social Studies/STEM)
7th - 8th - Video Game Design Lesson 3 (Intro to Technology)
7th - Patterns in Earthquake and Volcanic Activity (Science) 6:1:1*
7th - Data Analysis of 1790 Census (Social Studies/US History)
7th-8th - How Savvy is Your Artificial Intelligence? (English)
7th - 8th - Video Game Design Lesson 2 (Intro to Technology)
10th 15:2 - Systems of Equations Graphing Calculator (Algebra 1)*
Sub-Concept Area: Data Analysis and Visualization
7-8.CT.2 - Collect and use digital data in a computational artifact.
7th - Patterns in Earthquake and Volcanic Activity (Science) 6:1:1*
7th-8th - How Savvy is Your Artificial Intelligence? (English)
7th - 8th - (SWD-Self Contained) - Under The Sea (Life Science/Geography)
7-8.CT.3 - Refine and visualize a data set in order to persuade an audience.
Sub-Concept Area: Abstraction and Decomposition
7-8.CT.4 - Write a program using functions or procedures whose names or other documentation convey their purpose within the larger task.
7th - 8th - Video Game Design Lesson 2 (Intro to Technology)
7th - 8th - Video Game Design Lesson 3 (Intro to Technology)
7th - 8th - (SWD-Self Contained) - Under The Sea (Life Science/Geography)
7-8.CT.5 - Identify multiple similar concrete computations in a program, then create a function to generalize over them using parameters to accommodate their differences.
Sub-Concept Area: Algorithms and Programming
7-8.CT.6 - Design, compare and refine algorithms for a specific task or within a program.
7th - Checks and Balance - How a Bill Becomes a Law and Algorithms (Social Studies)
7th - 8th - Video Game Design Lesson 2 (Intro to Technology)
7th - 8th - Video Game Design Lesson 3 (Intro to Technology)
7th - 8th - Career Exploration: Computer Science (Technology/FACS)
7-8.CT.7 - Design or remix a program that uses a variable to maintain the current value of a key piece of information.
7-8.CT.8 - Develop or remix a program that effectively combines one or more control structures for creative expression or to solve a problem.
7-8.CT.9 - Read and interpret code to predict the outcome of various programs that involve conditionals and repetition for the purposes of debugging.
7-8.CT.10 - Document the iterative design process of developing a computational artifact that incorporates user feedback and preferences.
7th - StoryboardThat - 13 Colonial Regions Lesson (Social Studies)
7th - 8th - Video Game Design Lesson 1 (Intro to Technology)
7th - 8th - Video Game Design Lesson 2 (Intro to Technology)
7th - 8th - Video Game Design Lesson 3 (Intro to Technology)
7th-8th - How Savvy is Your Artificial Intelligence? (English)