Squigly

(Click image to go to this character's wiki page)

Team Value

Plays very nicely with friends. Her assists are great for adding to one’s pressure game through two good lockdown assists, and a very unique assist in Center Stage that can make for some nice neutral-ignoring or position manipulation during combos. Squigly Battle Opera is great for DHC’ing into or out from Squigly as it’ll keep some characters (or Squigly) safe, sometimes even letting them start pressure. 

Resource

Squigly has a Punch Stance and a Kick Stance that she can charge up. A charged stance gives a one-use-per-charge power up to one of her special moves. Squigly also can quickly enter and exit a stance - a “Stancel” - after normals to recover more quickly. Charged stances make these Stancels faster for more frame advantage. While Squigly is grouped with the Resource characters, she doesn’t really rely on specific combo tool assists as much as the other two. Neutral-oriented assists that are just good at creating space for her so she can safely charge her stances are more than enough.

What they bring

What they want

Position - Mid > Point/Anchor

Requires resources (both meter and stance charges) to enact her game plan, so it is advised to slot her into a position that gives her some sort of backup. At the same time, you'll want to make use of her own support value through both her assist kit and Squigly Battle Opera DHC.

Point: Doesn't get a lot of meter to play with, but having two assists (in a trio) can make up for this. Unfortunately, her team value is a bit wasted in this slot as you don't get to take advantage of her assist/DHC kit, and she does not make for a good battery to build meter for the rest of the team.

Mid: Best of both worlds, with the point character building meter for Squigly and the anchor supporting her. Squigly also gets to provide great support to the point character through her assists and one of the best DHCs in her SBO super.

Anchor: Potentially gives her the most meter to spend for utility purposes, which can make up for the lack of assist support in some cases. If you DON'T have meter to burn, then you may be in a bad spot, so practice good meter management.

Most Common Assists

Drag ‘n’ Bite (236HP) - 

Lockdown, Neutral

One of the best lockdown assists in the game. Lasts a long time and moves a good distance, making it great for pressure, corner carry, and even combo conversions from poking tools.


Cremation (2HP) - 

Low Lockdown

Low hitting Lockdown assist. Covers a good amount of space, though not as much as Drag ‘n’ Bite. Keep in mind that you can’t do unblockable setups by going high with the point character while 2HP connects.


Ashes to Ashes (6HP) - 

Overhead Lockdown

Same as above, but hits high. Does not cover nearly as much space as 2HP.


Center Stage (214MP) - 

Screen Manipulation

Centers the screen on Squigly, locking the edges of the screen as pseudo-corners for a few seconds. This assist doesn’t get used a lot, but it holds potential. The biggest weakness of this assist in neutral is that your opponent can prepare for the screen shift as soon as they see Squigly coming onscreen, but there are ways to work around this.

Skullgirls 2nd Encore: Center stage is a damn good assist - YouTube 

Ms Fortune uses for Center Stage (Squigly Assist)【SkullGirls】 - YouTube 

Ms Fortune with Center Stage Part 2 Off-cam resets! - YouTube 

One special note about Squigly's assists is that you can Stance Cancel them if used as an Alpha Counter, allowing her to potentially punish gaps in strings or come in with a safer option than a raw special. You do still have to go through the frames of Stance Canceling, and this much slower if Squigly did not have a stance charged.

Partners

Beowulf

Recommended Assists: 

Grendel Flex (chairless 2HP), H Hurting Hurl

Pros:

Cons:

Synergy:

Big Band

Recommended Assists

H Take the 'A'  Train, L/M Beat Extend, H Brass Knuckles

Pros:

Cons:

Synergy:

Cerebella

Recommended Assists: 

Excellebella, H Lock 'n' Load, Cerecopter

Pros:

Cons:

Synergy:

Double

Recommended Assists: 

L/M Hornet Bomber, Cilia Slide

Pros:

Cons:

Synergy:

Eliza

Recommended Assists: 

H Osiris Spiral, Butcher's Blade

Pros:

Cons:

Synergy:

Filia

Recommended Assists: 

H Updo, H Hairball

Pros:

Cons:

Synergy:

Ms. Fortune

Recommended Assists: 

Cat Strike, H Fiber Upper, Dash

Pros:

Cons:

Synergy:

Fukua

Recommended Assists: 

M Forever A Clone, H Platonic Drillationship

Pros:

Cons:

Synergy:

Painwheel

Recommended Assists

Cruel Lily (2MP), M Buer Reaper

Pros:

Cons:

Synergy:

Parasoul

Recommended Assists: 

H Napalm Pillar, L Napalm Shot

Pros:

Cons:

Synergy:

Peacock

Recommended Assists: 

George's Day Out (L George)

Pros:

Cons:

Synergy:

Robo Fortune

Recommended Assists: 

H Theonite Beam, Collimating Saw (5HP)

Pros:

Cons:

Synergy:

Valentine

Recommended Assists: 

H Savage Bypass, Mortuary Drop

Pros:

Cons:

Synergy:

Annie

Recommended Assists: 

H Crescent Cut, H North Knuckle, H Destruction Pillar

Pros:

Cons:

Synergy:

Umbrella

Recommended Assists: 

Cliff Hanger, Hungern Rush, Salt Grinder

Pros:

Cons:

Synergy:

black dahlia

Recommended Assists: 

Medici Mousetrap (2MK), L/M/H Order Up! (X Shot)

Pros:

Cons:

Synergy:

marie

Recommended Assists: 

[assists this character wants]

Pros:

Cons:

Synergy: