Fukua

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Team Value

Jack of All Trades, master of the j.LP. Can fill any spot you feel is lacking. The only reason she’s not one of “The Glues” is that her assist kit isn’t on the same level. She can build bar, she can dump bar, she can win you a DHC war, she can fight alone, she can run over a team with help…. She’s awkward to DHC out of with some supers, but her BFF super is nice to DHC into for conversions. She’s not glue, but works pretty well as tape. Specifically, Flex Tape™. 

What they bring

What they want

Position - Any

Point: Doesn't really suffer in any point matchups, so she can play this role if your other characters hate certain roundstart matchups.

Mid: Good assists, good combo DHC and can provide a safe DHC for your point character at certain distances. Still gets an assist to help her.

Anchor: Fights well on her own and potentially gets more meter to followup off of her command grabs, which heightens her comeback potential as she can more easily open opponents up when she needs to be the one to approach.

Most Common Assists

H Platonic Drillationship (236HK) -  

Lockdown, Neutral, Anti-Armor

Good for aiding your point character’s approach or defending the mid-range space. Fukua doesn’t retain the strike invulnerability she has when this is used on point, but she regains it when used as an Alpha Counter, making it a good option for such. Does multiple hits very quickly, so it's good for breaking armor.


L Forever A Clone (214LK) - 

Sweep*

Only breaks armor on assists, never point characters. The shadow is also projectile immune, which is nice for closing in on zoners. Essentially a slower Cilia Slide (Double), but doesn’t put Fukua in any direct danger.


M Forever A Clone (214MK) - 

Neutral, Combo Tool

Excellent assist for opening up high-damage combo routes, or giving time for resource-building characters to do their thing. As it is a hitgrab, it also breaks the point character’s armor. The shadow has no hurtbox, so it goes clean through the opponent's physical and projectile attacks making it a surprisingly good neutral assist. On the other hand, be aware that M Clone cannot hit the opponent’s assist, so you won't be doing any counter-calling with this.

H Forever A Clone (214HK) - 

Overhead

Doesn’t see as much use as her other assists, but it’s an option to help your 50/50’s.


L Love Dart (236LP) - 

Persistent Projectile

A lingering ground threat that the opponent is forced to block, shoot, or jump over if you hide behind it, or can cover your approach and act as a combo breaker if you get ahead of the bomb. You can still call another L Dart while one is still on the screen.


M/H Love Dart (236MP/HP) - 

Projectile

Partners

Beowulf

Recommended Assists: 

Hurting Hurl

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Synergy:

Big Band

Recommended Assists: 

L/M Beat Extend, H Brass Knuckles

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Synergy:

Cerebella

Recommended Assists: 

H Lock 'n' Load, Cerecopter

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Synergy:

Double

Recommended Assists: 

Hornet Bomber, Cilia Slide

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Eliza

Recommended Assists: 

Butcher's Blade, Carpenter's Axe, H Osiris Spiral

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Filia

Recommended Assists: 

H Updo, H Hairball

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Synergy:

Ms. Fortune

Recommended Assists: 

M/H Fiber Upper, Dash, Cat Slide, Cat Strike

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Synergy:

Painwheel

Recommended Assists: 

L Pinion Dash

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Parasoul

Recommended Assists: 

L Napalm Shot, Napalm Pillar

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Peacock

Recommended Assists: 

George's Day Out (L George)

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Robo Fortune

Recommended Assists: 

H Theonite Beam

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Squigly

Recommended Assists: 

Drag 'n' Bite

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Synergy:

Valentine

Recommended Assists: 

H Savage Bypass

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Synergy:

Annie

Recommended Assists: 

H Crescent Cut, H North Knuckle, H Destruction Pillar, Luminous Supergiant (6HP)

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Synergy:

Umbrella

Recommended Assists: 

Cliff Hanger (6HP), Salt Grinder, Hungern Rush

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Synergy:

black dahlia

Recommended Assists: 

Medici Mousetrap (2MK), L/M/H Order Up! (X Shot)

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Synergy:

Marie

Recommended Assists: 

[assists this character wants]

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