(Click image to go to this character's wiki page)

Team Value

Not the worst tag team partner you could ask for, but far from the best. Beowulf serves as a really good battery with his grab stance building a lot of meter in addition to never really needing to spend much for damage. His assists are decent, but all the notable ones come with some sort of caveat.

Resource

Going in-depth into Beowulf’s Hype resource here would be too long-winded for this primer (just click on his image above to see his wiki page that goes into it), but the short of it is that Beowulf’s Hype gives him more damage and some of, if not THE best setplay in the game. Hype is extremely important for Beowulf, and as a result he requires the most enabling out of not only the resource characters, but the entire cast.

Beowulf Hype Routes with assists

What they bring

What they want

Position - Point, Fake Anchor

Would very much like to go on point with an assist to help with neutral, and a combo assist to build Hype. Beo does not play the anchor position well as he struggles when solo, and he likely needs more help than whoever you have mid. One valid train of thought is to put Beowulf in a supporting role and let another character play neutral for him. The intention being to go for hard knockdown into tag, or Airwulf DHC so Beowulf gets to skip straight to the good part. One of Japan’s top players Penpen does this.

Most Common Assists

L Hurting Hurl (236LP) - 

Projectile Sweep

It being a sweep means that it hits low and breaks armor, while on hit it pops the opponent up making it great for combos. Since it's a projectile, it can only be challenged by opposing projectiles once it becomes active, which sucks against zoners, but is great against anyone else.


M Hurting Hurl (236MP) - 

Projectile Overhead

Similar to H Chair, but not invulnerable and it travels much less far in a higher arc. Hits twice: mid on the way up, and overhead on the way down. Great for pressure and mixups.

H Hurting Hurl (236HP) - 

Projectile DP

Travels through the air in an arc and lands fullscreen. Very good Alpha Counter option since even if it gets blocked, Beowulf is +1!


The big weakness of chair assists is that after use, the chair has its own cooldown period before it can be used again. This means that if you try calling Beowulf again while the chair is darkened, he just comes out and taunts. Make every call count, especially if you're using H Chair assist and need to keep that DP assist handy.


Nosebleed Seat/Grendel Flex (2HP) - 

Launcher (chair-on), Armored Space-Control, Pressure (chairless)

If Beowulf has chair, you get a launcher with a decent hitbox. Kinda sucks. Without the chair, you get an ARMORED 2-hit launcher with a Gigantic (arm) hitbox. Nice for defending the space in front of you, and is a great option for the resource-building characters with how long the opponent is in hitstun.


Geatish Leg Sweep/Gigan Arm Sweep (2HK) - 

Sweep (chair-on), Armored Sweep (chairless)

With the chair, you get a sweep. Meh. Without the chair, you get an ARMORED sweep with very long range that’s good for closing in on the opponent and as a counter-call to opposing armored assists. Note that unlike sweeps like L Hurting or Cilia Slide, you cannot get any sort of combo afterward.

Partners

Big Band

Recommended Assists

H Take the 'A' Train, H Brass Knuckles

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Cerebella

Recommended Assists

Excellebella, H Lock 'n' Load, Diamond Drop

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Double

Recommended Assists: 

Cilia Slide, L/M Hornet Bomber

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Synergy:

Eliza

Recommended Assists: 

Butcher's Blade, H Osiris Spiral, Throne of Isis, Carpenter's Axe

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Synergy:

Filia

Recommended Assists: 

H Hairball, H Updo

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Synergy:

Ms. Fortune

Recommended Assists

Wheel of Fortune (head-on 5HK), H Fiber Upper, Dash

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Synergy:

Fukua

Recommended Assists: 

M/L Forever A Clone, H Platonic Drillationship

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Synergy:

Painwheel

Recommended Assists: 

M Gae Bolga Stinger (M Nails)

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Synergy:

Parasoul

Recommended Assists: 

Napalm Pillar, L/H Napalm Shot

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Synergy:

Peacock

Recommended Assists: 

George's Day Out (L George), Screwball Cannonball (5HP), Shadow of Impending Doom (level 3)

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Synergy:

Robo Fortune

Recommended Assists: 

H Theonite Beam

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Synergy:

Squigly

Recommended Assists: 

Drag 'n' Bite, Cremation (2HP), Center Stage

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Synergy:

Valentine

Recommended Assists

H Savage Bypass

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Synergy:

Annie

Recommended Assists: 

H North Knuckle, H Destruction Pillar, H Crescent Cut

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Synergy:

Umbrella

Recommended Assists: 

Salt Grinder, Cliff Hanger (6HP)

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Synergy:

Black Dahlia

Recommended Assists: 

Medici Mousetrap (2MK), L/M/H Order Up! (X Shot)

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Synergy:

Marie

Recommended Assists: 

[assists this character wants]

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