Robo Fortune

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Team Value

You like beam assists? Robo Fortune has the only one in the game. And it’s as good as you’d imagine… except it can be crouched. Other than that, it’s amazing. Her DHC options all provide high damage or good utility. Her level 3, Systematic Circuit Breaker, also gives you one of the best (if expensive) Alpha Counter options in the game. If you activate level 3, tag Robo Fortune out, and then Alpha Counter in later, she will immediately detonate. Something your opponent will not be too happy about as their offense suddenly resulted in them exploding. 

What they bring

What they want

Position - Point, Mid, Fake Anchor

Point: Has some of the game's best neutral control and can absolutely shut out some characters from playing the game if you're on top of your game. Having assists can strengthen her neutral control and/or help her kill opponents faster (especially if they combo off of beam hits). You miss out on her amazing team support if something goes wrong, and with how easy it is to kill a character in 2 or 3 touches from roundstart conditions, you will often run into that situation. Tag or DHC her out when things start getting dicey if you can safely do so.

Mid: Arguably her best position. Your point character gets what's probably their favorite assist in the game, and Robo still gets an assist to help her out.

Fake Anchor: Solo Robo is a struggle as her damage is low and her defense is poor. Some people run her as a “fake anchor” where the idea is to start with her in the anchor position so the front characters get Robo’s amazing support, but you want to tag/DHC Robo in before she’s left as the final character alive on the team. If the rest of your team dies before you can do that... she does at least make good usage of meter.

Most Common Assists

H Theonite Beam (236HP) - 

Beam Projectile, Anti-Armor 

One of the best assists in the game. Goes fullscreen and hits multiple times, doing everything you'd expect a beam assist to do. Easily beats out armored approaches while staying at a safe range if your timing is good. The only negative is that it can be crouched, so be careful trying to use it for up-close pressure if the opponent can easily challenge with a low-profiling move, or whiff cancel into a reversal.


Collimating Saw (5HP) - 

Armored Lockdown, Anti-Armor

Not a beam, but still a good assist for offensive and defensive purposes with its multi-hit, armored lockdown. That said, it only has 1 hit of armor, so don’t get careless against characters who often approach with multi-hit moves.

Partners

Beowulf

Recommended Assists: 

Grendel Flex (chairless 2HP), H/L Hurting Hurl

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Big Band

Recommended Assists

H Take the 'A' Train, L Beat Extend, H Brass Knuckles

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Cerebella

Recommended Assists: 

H Lock 'n' Load, Cerecopter, Excellebella

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Double

Recommended Assists

Cilia Slide, Hornet Bomber

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Synergy:

Eliza

Recommended Assists

H Osiris Spiral, Butcher's Blade

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Filia

Recommended Assists

H Hairball, H Updo

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Ms. Fortune

Recommended Assists

H Fiber Upper, Dash

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Synergy:

Fukua

Recommended Assists: 

H Platonic Drillationship, M Forever A Clone, L Love Dart

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Painwheel

Recommended Assists: 

H/L Pinion Dash, M Gae Bolga Stinger (M Nails)

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Parasoul

Recommended Assists: 

Napalm Pillar, Napalm Shot

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Peacock

Recommended Assists: 

George's Day Out (L George), Boxcar George (M George), George at the Airshow (H George), Screwball Cannonball (5HP)

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Synergy:

Squigly

Recommended Assists: 

Drag 'n' Bite

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Valentine

Recommended Assists: 

H Savage Bypass

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Synergy:

Annie

Recommended Assists: 

H North Knuckle, H Destruction Pillar, H Crescent Cut, 

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Synergy:

Umbrella

Recommended Assists: 

Cliff Hanger (6HP), Salt Grinder, Hungern Rush

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Synergy:

black dahlia

Recommended Assists: 

Medici Mousetrap (2MK), L/M/H Order Up! (X Shot)

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Synergy:

marie

Recommended Assists: 

[assists this character wants]

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