Peacock

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Team Value

If you’re playing Peacock, you’re probably building the team around her, but she actually does contribute things to the team. She can be a wonderful battery because simply performing a special move builds meter whether or not it connects with an opponent, and Peacock is constantly throwing out special moves to zone her opponents. The best part is that your opponents don’t also gain a ton of meter from blocking the torrent of projectiles, as opposed to the meter gain they’d get from full combos. Her assists are weird, but can fill roles in space control that no other character can fill. She also provides a safe level 1 DHC in Lenny, which brings in Peacock with a threatening presence to help protect her.

What they bring

What they want

Position - Point, Mid, Fake Anchor

You can never go wrong with enabling Peacock on point, and her support value with her safe DHC and deceptively great assist is enough to put her in the according slots. For the Fake Anchor role, the idea is to start the round off with Peacock in the last slot, but you plan to DHC or tag her in before she ends up being the last one alive on a team (though she actually fights alone surprisingly well). Whether it’s because you don’t like Peacock in a roundstart position in certain matchups, you want to save a character with a safe DHC, or you just really like Peacock’s assists, this is most certainly a viable position for her. 

Most Common Assists

George’s Day Out (L George, 236LK) - 

Persistent Projectile

A lingering ground threat that the opponent is forced to block, shoot, or jump over if you hide behind it, or can cover your approach and act as a combo breaker if you get ahead of the bomb. If you have a second partner, you can still call them while George is out. If you try to call Peacock again while George is still on the screen, she comes in and taunts in a very condescending manner that screams, “Hit me.”

L George Holds It Down


Boxcar George (M George, 236MK) - 

Projectile (Ground)

Travels across the ground at a fast speed. Good for fighting against other zoners who have to choose between contesting the projectile coming at their face, or the bomb in a car coming for their legs.


George at the Air Show (H George, 236HK) - 

Projectile (Air)

Covers airspace in an arc. Tracks the opponent at the moment the plane is summoned, so it’s not the easiest thing to avoid if the opponent has other projectiles flying at them.


Screwball Cannonball (5HP) - 

Projectile, Lockdown

At close-range, you get two hits making it good for pressure, as even if the opponent pushblocks Peacock out on the first hit, they'll still have to deal with the second projectile hit. Nice for covering gaps in zoning patterns as the projectile is pretty quick.


Shadow of Impending Doom (Level 3) (214LP+MP / 214MP+HP / 214LP+HP) -

Overhead, Toxicity

An item falls from the sky. Peacock stays on the screen the whole time the item charges to level 3, so she is very open to punishment... but changing sides so that the opponent faces away from Peacock can alleviate some of the danger. Tracks the opponent just like Peacock's item drop on point, depending on which version you pick. Good for combo videos and illegal resets if you can set it up. Extremely toxic.

Partners

Beowulf

Recommended Assists: 

H Hurting Hurl, Grendel Flex (chairless 2HP)

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Synergy:

Big Band

Recommended Assists: 

L/M Beat Extend, H Brass Knuckles

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Synergy:

Cerebella

Recommended Assists: 

H Lock 'n' Load, Cerecopter

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Synergy:

Double

Recommended Assists: 

Hornet Bomber

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Synergy:

Eliza

Recommended Assists: 

H Osiris Spiral, Butcher's Blade, Throne of Isis

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Synergy:

Filia

Recommended Assists: 

H Hairball, H Updo

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Synergy:

Ms. Fortune

Recommended Assists: 

H Fiber Upper, Cat Strike (214P), Zoom/2HP, Dash

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Synergy:

Fukua

Recommended Assists: 

H Platonic Drillationship, M/H Love Dart

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Synergy:

Painwheel

Recommended Assists: 

H Pinion Dash

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Synergy:

Parasoul

Recommended Assists: 

Napalm Pillar, L/H Napalm Shot

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Synergy:

Robo Fortune

Recommended Assists

H Theonite Beam, Collimating Saw (5HP)

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Synergy:

Squigly

Recommended Assists: 

Drag 'n' Bite

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Synergy:

Valentine

Recommended Assists: 

H Savage Bypass

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Synergy:

Annie

Recommended Assists: 

H North Knuckle, H Destruction Pillar, H Crescent Cut

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Synergy:

Umbrella

Recommended Assists: 

Cliff Hanger (6HP)

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Synergy:

black dahlia

Recommended Assists: 

Medici Mousetrap (2MK), L/M/H Order Up! (X Shot)

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Synergy:

marie

Recommended Assists: 

[assists this character wants]

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