Filia

(Click image to go to this character's wiki page)

Team Value

Her assists and DHCs aren't strong enough that you can form a whole gameplan around them, but she's still a very reliable partner that can bring something for any character. Her Gregor Samson super lets you continue the combo as a DHC in addition to connecting from a lot of weirder supers (Peacock’s Argus Agony, Eliza’s Lady of Slaughter, Robo Fortune’s Catastrophe Cannons… basically most, if not all supers) which is pretty valuable for maximizing DHC damage that most other character combinations would miss out on. Add on that she can play in any team position and she's pretty much a step away from being a "Glue" character.

What they bring

What they want

Position - Any

Point: Filia is fast but with stubby normals and low damage, and of course there are plenty of assists that can make up for those shortcomings. Additionally, Filia does not struggle heavily against any of the common point characters. The biggest detractors are that you're missing out on her good assists and DHCs if she happens to die first, and her meter-build is on the lower end which can be an issue if you play a meter-hungry team.

Mid: Still gets an assist, and you get to make usage of her nice team support. While she has no safe DHC, having a combo DHC in Gregor that can followup pretty much any super in the game is still very nice to have. Additionally, for situations where undizzy is already maxed out, Fenrir does especially high damage for a level 1 DHC.

Anchor: Some people believe in anchor Filia, others don't. I do. Even without assists, her movement abilities still make her neutral very solid as long as your movement is crispy, and she does not struggle at all with opening up an opponent once she's in range. The meter built up on anchor also comes in handy as she is very good at dumping meter to offset her otherwise low damage and make a comeback. Definitely her weakest placement, and there are stronger anchors, but you cannot call her a /bad/ anchor.

Most Common Assists

H Updo (623HP) - 

Anti-Air DP

Gives plenty of time to convert into a combo, but heavily scales thanks to Updo being three hits on top of assist starter scaling. Bog standard ol' reliable DP assist.


H Hairball (214HK) - 

Lockdown, Neutral, Anti-Armor

Travels very far along the ground, pushing opponents away a good distance while being locked down the whole time. Its multihit lockdown and pushback makes it great for fast rushdown characters who can chase after it, amazing for zoning characters who need to create space, and "just pretty good" for slower close-range characters who may not be able to convert from stray hits outside the corner. The assist's active frames and pushback also make it very good for clipping the opponent's incoming assists (read: DP assists) and provides very good corner carry for Happy Birthday situations. A very underrated assist.

Partners

Beowulf

Recommended Assists: 

L/M/H Hurting Hurl

Pros:

Cons:

Synergy:

Big Band

Recommended Assists: 

H Brass Knuckles, Beat Extend

Pros:

Cons:

Synergy:

Cerebella

Recommended Assists: 

Cerecopter, H Lock 'n' Load

Pros:

Cons:

Synergy:

Double

Recommended Assists: 

M Hornet Bomber, Cilia Slide

Pros:

Cons:

Synergy:

Eliza

Recommended Assists: 

Butcher's Blade, H Osiris Spiral, Carpenter's Axe

Pros:

Cons:

Synergy:

Ms. Fortune

Recommended Assists: 

M/H Fiber Upper, Dash, Cat Slide

Pros:

Cons:

Synergy:

Fukua

Recommended Assists: 

H Platonic Drillationship, L Love Dart

Pros:

Cons:

Synergy:

Painwheel

Recommended Assists: 

L Pinion Dash, M Gae Bolga Stinger (M Nails)

Pros:

Cons:

Synergy:

Parasoul

Recommended Assists: 

L Napalm Shot, Napalm Pillar

Pros:

Cons:

Synergy:

Peacock

Recommended Assists: 

George's Day Out (L George), Screwball Cannonball (5HP)

Pros:

Cons:

Synergy:

Robo Fortune

Recommended Assists: 

H Theonite Beam, Collimating Saw (5HP)

Pros:

Cons:

Synergy:

Squigly

Recommended Assists: 

Drag 'n' Bite, Cremation

Pros:

Cons:

Synergy:

Valentine

Recommended Assists: 

H Savage Bypass

Pros:

Cons:

Synergy:

Annie

Recommended Assists: 

L/H North Knuckle, H Crescent Cut, H Destruction Pillar

Pros:

Cons:

Synergy:

Umbrella

Recommended Assists: 

Cliff Hanger (6HP)

Pros:

Cons:

Synergy:

Black Dahlia

Recommended Assists: 

Medici Mousetrap (2MK), L/M/H Order Up! (X Shot)

Pros:

Cons:

Synergy:

Marie

Recommended Assists: 

[assists this character wants]

Pros:

Cons:

Synergy: