Eliza

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Team Value

Great set of assists that control a portion of the screen for a good amount of time while being hard to contest, creating a sort of lockdown wall. Her DHC options are all damage focused, unfortunately, with her grounded level 1 also being difficult to DHC out of without sacrificing a lot of damage. Her tag-in is worth mentioning as you can easily launch with your point character, tag into Eliza, and keep the combo going with no meter spent. She also builds meter pretty well with certain routes.

What they bring

What they want

Position - Point, Anchor, Fake Anchor

She would very much like an assist to help with her problems in neutral or to back up Sekhmet, but as an anchor with meter she absolutely has comeback potential if she can get her game going. The issue with mid Eliza lies in her DHCs. They're not safe on block, and her level 1 basically ends your momentum while also being hard to combo after with most characters if you do point super > Eliza level 1 DHC > anchor DHC.

Because she struggles with neutral in some point-vs-point matchups and brings good assists herself, it can be very beneficial to take advantage of her combo-able tag to play her as a fake anchor. The point character plays the neutral for her, and once they land a hit you can tag her in and immediately play to her strengths of her strong mixup and pressure game.

Most Common Assists

Butcher’s Blade (214MP) - 

Armored Lockdown, Space-Control, Anti-Armor

Eliza turns into an armored skeleton and stabs away, keeping the opponent locked down for a very long time. The armor is unlimited, so it can only be broken by sweeps... but the hitbox of Butcher's makes it hard to sweep her when active. Because of the armor and multi-hits, this assist is great as a counter to armor, and just for counter-calling assists in general. This is the go-to assist if you're a fan of DP + assist, as even if the opponent manages to Pushblock Guard Cancel into an option, Eliza is just gonna armor through and hit the opponent to keep the point character safe; certain Alpha Counters can blow this up if you catch Eliza before her armor starts up, though. One of the best assists in the game.


Carpenter’s Axe (214HP) - 

Armored Overhead

Good for creating strong 50/50’s that are dangerous to challenge since you have an armored skeleton backing you up. Adds a lot of damage to combos and also ground bounces the opponent to open up new routes.


The two assists above utilize Eliza's Sekhmet, meaning they build no meter on top of draining Eliza's health. The health drain triggers assist lockout, meaning you have to wait longer (120f/2 seconds) until you can call an assist again.


H Osiris Spiral (214HK) - 

Space-Control, Lockdown, Chip Damage

While not invincible, it creates a tall wall that’s scary for some characters to challenge. Deals LUDICROUS amounts of chip damage (900 at a 1.0 damage ratio) on top of keeping the opponent in a lot of blockstun. On hit, the assist pops the opponent up into the air, allowing for the point character to go for crossunder left/right mixups that can be hard for the opponent to deal with if they lack air movement options or an aerial reversal super.


Throne of Isis (236LK) - 

Projectile, Anti-Zoning

Comes from behind you and completely goes through projectiles, making it useful for forcing zoning characters to stop shooting projectiles for a second. However, the throne does not negate projectiles, so your point character will still have to deal with them in some way. Any physical hit on the throne will break and negate it.


Dive of Horus (236MK) - 

Overhead, Pseudo-DP

Nicknamed “Bird Insurance”. The opponent will be safe if they hit either Eliza or Horus, but Horus is falling from the sky while Eliza is behind the point character. Not exactly easy to hit either of them. Good mixup tool as it hits overhead, and a good combo tool as it also ground bounces.

Partners

Beowulf

Recommended Assists: 

H/L Hurting Hurl, Grendel Flex (chairless 2HP)

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Big Band

Recommended Assists: 

H Brass Knuckles, H Take the 'A' Train, L/M Beat Extend

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Cerebella

Recommended Assists: 

H Lock 'n' Load, Cerecopter

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Double

Recommended Assists: 

L Hornet Bomber, Cilia Slide

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Filia

Recommended Assists: 

H Hairball, H Updo

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Ms. Fortune

Recommended Assists: 

H Fiber Upper, Dash

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Synergy:

Fukua

Recommended Assists: 

H Platonic Drillationship

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Synergy:

Painwheel

Recommended Assists: 

L Pinion Dash, M Gae Bolga Stinger (M Nails)

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Parasoul

Recommended Assists: 

L Napalm Shot, Napalm Pillar

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Peacock

Recommended Assists: 

George's Day Out (L George)

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Robo Fortune

Recommended Assists: 

H Theonite Beam

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Squigly

Recommended Assists: 

Drag 'n' Bite, Cremation (2HP), Center Stage

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Synergy:

Valentine

Recommended Assists: 

H Savage Bypass

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Annie

Recommended Assists: 

H Crescent Cut, H North Knuckle, H Destruction Pillar

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Umbrella

Recommended Assists: 

Cliff Hanger (6HP), Hungern Rush

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Synergy:

Black Dahlia

Recommended Assists: 

Medici Mousetrap (2MK), L/M/H Order Up! (X Shot)

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Synergy:

Marie

Recommended Assists: 

[assists this character wants]

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