Cerebella

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Team Value

Great character to add to your team if you want to really bolster your offensive and damage capabilities. While Cerebella doesn’t exactly have a “Win Neutral Button” assist like the other two Glue characters, her assists do an excellent job at keeping the opponent locked down and afraid to challenge or attempt to escape your point character’s offense. Add on that level 1 and level 3 DHCs allow for followup combos in the right situations, so you can switch a character out and still keep the advantage going. Her level 3 in particular being a Touch of Death machine in the right ratios. Cerebella also has one of the scariest Alpha Counter options in the game through Alpha Counter into her command grab super. 

What they bring

What they want

Position - Any

Point: Has some of the highest meter build in the game, making her one of the best battery characters. Struggles against some of the common point characters, but thankfully she'll have assists to back her up (but so will your opponent).

Mid: Great assist value, good level 1 combo DHC when near the corner. If you like playing Cerebella once she's actually playing the game but hate Cerebella neutral, you have your point character do their thing and then tag/DHC Cerebella in to skip to the fun part.

Anchor: Similar to the mid position, but with potentially more meter to make a comeback. Cerebella's level 3 super is a true game-stealer that the opponent must always be wary of before they get robbed.

Most Common Assists

H Lock ‘n’ Load (236HP) - 

Armored Neutral, Pressure

Controls the mid-range space well in neutral, and makes your opponent think twice about challenging your offense with its armor. Adds a BRICK of damage and meter gain to the start of your combos. Even though it has a limited range, it's a very good anti-zoning assist. It acts as a nice shield for projectiles with its 2 hits of armor (meaning you’ll have to hit Bella 3 times to interrupt her), and Bella starts out slightly in front of the point character, requiring no repositioning.


Cerecopter (623HP) - 

Lockdown, Space-Control, Anti-Armor

Takes up a pretty nice amount of space with a hitbox that makes it difficult to contest without risking trading. The quick succession of multi-hits makes it impossible to force Bella away via pushblock, making Push Block Guard Cancels and Alpha Counters your only means of fighting back. The quick multi-hits also make it good for stopping armored approaches.


Excellebella (623LP+LK) - 

Anti-Air, Combo Tool

Unblockable while the opponent is rising, blockable when they start falling. Takes a long time to complete, making it great for resource-building characters.

Partners

Beowulf

Recommended Assists: 

L/H Hurting Hurl, Grendel Flex (chairless 2HP)

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Big Band

Recommended Assists: 

L/M Beat Extend, H Brass Knuckles

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Double

Recommended Assists: 

Cilia Slide, Hornet Bomber

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Eliza

Recommended Assists: 

Butcher's Blade, Carpenter's Axe, H Osiris Spiral

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Filia

Recommended Assists: 

H Hairball, H Updo

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Ms. Fortune

Recommended Assists: 

M/H Fiber Upper, Cat Slide, Dash

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Fukua

Recommended Assists: 

H Platonic Drillationship, M Forever a Clone

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Painwheel

Recommended Assists: 

L Pinion Dash, M Gae Bolga Stinger (M Nails)

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Parasoul

Recommended Assists: 

L Napalm Shot, Napalm Pillar

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Peacock

Recommended Assists: 

George's Day Out (L George), Level 3 Shadow of Impending Doom

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Robo Fortune

Recommended Assists: 

H Theonite Beam, Headrone Salvo (Missiles)

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Squigly

Recommended Assists: 

Drag 'n' Bite, Center Stage

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Valentine

Recommended Assists: 

H Savage Bypass

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Annie

Recommended Assists: 

H Crescent Cut, H North Knuckle, H Destruction Pillar

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Umbrella

Recommended Assists: 

Cliff Hanger (6HP)

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Black Dahlia

Recommended Assists: 

Medici Mousetrap (2MK), L/M/H Order Up! (X Shot)

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Synergy:

Marie

Recommended Assists: 

[assists this character wants]

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