Black Dahlia

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Team Value

Dahlia isn't a selfish teammate, though she's a bit weird. Her assists aren't bad, but aren't something you can easily form a gameplan around. She can DHC after basically any character and continue the combo, but her post-DHC damage is among the lowest in the cast. In the other order, DHC'ing after her is... awful, but she also sets up for tags better than any other character. Black Dahlia isn't a character who needs a team formed around her because any generally good assist will cover a good amount of her "wants", but while she won't actively harm a team's synergy, you'll have to play with team mechanics a bit differently to really maximize her team value.

Black Dahlia Team Synergy Guide by ReyMercury

Video guide showcasing damage and tag-in routes, DHC interactions, Counter + assist usage, and gives examples of good Dahlia teams.

What they bring

What they want

Position - Point > mid > Anchor

Point: Potentially gets assists to cover her when she needs to reload or wants to throw a doily. Empowered 5[HP] allows for very easy tags across the whole cast, making her a nice complement for mid position characters who wanna skip the whole "playing roundstart neutral" deal or fake anchor characters. One very nice draw for point Dahlia running Order Up! as an assist is that you can fully stock up on special bullets (notably ice shot) from her Last Call super, tag/DHC into another character, and now you have 6 calls of a very powerful assist. Unfortunately, the way her supers work mean you'll get pitiful to no damage output via DHCs, making your ability to cash out on damage very low with point Dahlia unless you have a partner with a comboable tag (and better damage supers) to take advantage of; something that makes her very different from most good point characters. Currently her most popular position.

Mid: Dahlia lacks a safe DHC at close range but has several low damage, but reliable combo DHC options making her a decent mid character with decent assist options. All of Dahlia's supers provide nice utility, so having some meter to spend helps her out quite a bit. Ideally, you would want a point character in front of her that can let her continue the combo off of Last Call (reload) DHC so you can come in with your preferred ammo loadout at an advantageous state. Put her here if you don't have a better mid character on your team.

Anchor: Potentially even more meter to spend on her utility supers. Her Girls' Night level 3 can help mount a comeback as the ladies act like a persistent assist that can even break Dahlia out of combos, and while they may not last a long time or do a high amount of damage, sometimes getting that one hit to gain momentum can do wonders. Dahlia's neutral and mixup games are pretty solid even without assists, but her damage is on the lower end of the cast with pretty middling defensive options stacked on top of a tall hurtbox, which does hurt as an anchor character. At the end of it all, though, Dahlia's assists and DHCs aren't strong enough to really recommend her as an anchor. In the majority of team compositions, you'll get more value out of enabling her as opposed to having her support her teammates.

Most Common Assists

Medici Mousetrap (2MK) - 

Ground Space Control, Low

Dahlia places a bear very large mousetrap that lasts for a few seconds, capturing opponents when they get hit. Controls ground space as the opponent either has to wait for the trap to disappear, dash block into it, or jump over it. Can serve nicely in combo routes due to the long hitstun, and even for mixups thanks to the assist hitting low. Does NOT beat armor as it's neither a sweep nor a hitgrab. A nice deterrent for your opponent's forward-moving assists as the trap can stop them with no threat to Dahlia. Do note that you have to wait for the first trap to disappear before Dahlia can place another one (when it starts flashing, you can call her), otherwise she just does the animation for placing a trap, but without actually placing one. As an Alpha Counter, because this move is a whiff canceleable normal, you can input Counter as soon as Dahlia comes in for a reversal. Extremely funny if you Alpha Counter > Counter on a lockdown assist, and choose between L/M Counter to potentially mixup the opponent.


Order Up! (236LP/MP/HP)

Projectile, Multipurpose

Dahlia shoots a projectile based on her currently loaded ammo. LP aims straight ahead, MP angles at a 45°-ish angle, H 60°-ish. This assist's utility changes depending on what bullets are loaded. Do note that Dahlia is still limited by her ammo count, so if you call her when she is out of ammo, she will instead reload her bullets using the H version of Another Round (2 Normal Bullets, 1 Special Bullet, 2 Normal, 1 Special in that order).


Skull Cracker (5HP)

Overhead

It's an overhead assist with the damage of a heavy normal. It has very short range and has nothing cheeky like armor, multi-hits, or invincibility, but it's pretty quick at 20 frames. Does a very short ground bounce before it takes up OTG, which might limit your followup combo if the OTG state does get consumed.

Partners

Beowulf

Recommended Assists: 

X Hurting Hurl, Grendel Flex (chairless 2HP)

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Big Band

Recommended Assists: 

H Beat Extend, H Brass Knuckles, H Take the 'A' Train

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Cerebella

Recommended Assists: 

Cerecopter, Lock 'n' Load

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Double

Recommended Assists: 

Cilia Slide, Hornet Bomber

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Eliza

Recommended Assists: 

Osiris Spiral, Carpenter's Axe

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Filia

Recommended Assists: 

H Hairball, H Updo

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Fortune

Recommended Assists: 

H Fiber Upper, Head Roll, Wheel of Fortune (Head-on 5HK), Dash

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Fukua

Recommended Assists: 

M Forever A Clone, H Platonic Drillationship

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Painwheel

Recommended Assists: 

M Gae Bolga Stinger (M Nail), Pinion Dash

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Parasoul

Recommended Assists: 

H Napalm Pillar, L/H Napalm Shot

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Peacock

Recommended Assists: 

George's Day Out (L George), Screwball Cannonball (5HP)

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Robo Fortune

Recommended Assists: 

H Theonite Beam, Collimating Saw (5HP)

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Squigly

Recommended Assists: 

Drag 'n' Bite, Center Stage (Sing)

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Valentine

Recommended Assists: 

H Savage Bypass

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Annie

Recommended Assists: 

H Destruction Pillar, H Crescent Cut

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Umbrella

Recommended Assists: 

Cliff Hanger (6HP), Salt Grinder

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Marie

Recommended Assists: 

[assists this character wants]

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