Across these three prototypes I developed two for PvP based levels and one for Co-op. My 2D level focuses on Lighting and Fog of War mechanics. My 3D Exploration focuses on co-operative puzzles. My first person focuses on looting and survival mechanics. Out of the three I had to develop one of them past the blockout stage. I chose my First person level as its heavily based on Escape From Tarkov and I wanted to explore this type of development further.
Third-Person Co-op puzzle platformer with two uniqely shaped characters each essential to progressing