During my Narrative module I spent time creating concepts for games. one of the concepts was tasked as an adaptation from another media into a game. the other was a end of year pitch for a game which story is derived from a song of my choice. I also created a career and business plan for my personal professional development module where I concepted a competitive shooter using extraction based mechanics. For each of these ideas I didnt have to bring them into active development but I felt it was important to consider how a team would approach designing these games.
As part of my second year HND Narrative module I was tasked with creating a final year Pitch for a Game thats narrrative is derived from a song of my choice. The song I chose was 'I Shot The Sheriff' by The Wailers
Whistleblower is my concept for a Isometric time loop based game which is heavily narrative driven. It has multiple endings and an interactive town setting which opens up the more the player loops.
Project Zenith is my concept for a Tactical FPS that replaces rounds with team lives. In-game events open extraction windows which offer players the ability to resupply and spend objective points. The last team standing wins.
This game attemps to bring Extraction mechanics, with adapted tactical FPS objectives balanced around a 30-45 minute game length within a 5v5 mode.
Only Time Heals is a concept apart of my Narrative module in my second year HND. We were tasked with creating an Game Adaptation of a non gaming based piece of media. I chose to adapt Doctor Who into a Soulslike game.
This concept was created as part of my Narrative module in my second year HND. myself and my fellow classmates were given a unique word and a single class to concept the idea. The word I was given was 'SWEET'.
Sweet ride dude! is a comedic heist game where you rob luxury cars for a living disguised as a car valet.The main character is a goofy stoner. The longer you take to rob a car the higher chance of better cars showing up, however the more time you spend the more high you get making the getaway more difficult to pull off
This concept is a spin on the classic chess. Pieces are instead given values that aquient to there moving capability. This was a early concept I created in my Level 5 Course. I would like to return to this concept to properly fleshout the design to practise balancing as its a cool idea to upskill in this area.