This is a planned CS2 Map I've started to create. It orignally was apart of my Level Design module submission but I wanted to shift focus on doing a Tarkov POI. It also made more sense doing this in Source 2 rather than in Unity.
for this CS2 Map I wanted to create a 3 lane map with each lane on a different elevation.
I used the reserve bunker entrances as some inspiration for the blue section which tied into the elevation aspect.
This map could be really cool with some iterative design based on bomb site hold balancing
I want to theme the blue area as an abandonded subway.
The Green away will be themed as a city street with grafitti.
the Orange area will be treated as office spaces with big windows.
Watch tutorials online on how to use Source 2 Hammers map creation tools.
Create a blockout of the map design.
polish lines of sights and rotation timings.
theme the map and start designing the environment.