Hey my name is Seán and I am a Level & Game Designer from Dublin Ireland.
I particularely have a passion for Level Design, Game Design. Mission Design, World Building, Character Creation and Narrative.
I completed my Higher National Diploma in Advanced Games Production & Design in 2025, and am currently doing my BA Honours Degree in Visual Media (Games).
I am the Vice President for the Games Society for FET Ballyfermot which was setup in 24/25, and the Sport Club Student Rep for the last two years.
My favourite games are Apex Legends and Escape from Tarkov. I am also a big Esports fan and Achievement Hunter.
Unreal Engine 5
Unity
Miro
Confleunce
Github
Gaea
Blender
Houdini
Radiant
Source 2
Level Design
-Planning
-Blockouts
-Editor Tools
-Iteration
-Set Dressing
Game Design
-Mission Design
-Narrative Design
-Prototyping
-Blueprints / Scripting
-Playtesting
Team Design
-Agile/Scrum
-Concepting
-Project Management
-Documentation
HND final year project in Unreal Engine.
Comedic Puzzle Platformer.
I worked mainly on Level Design, Mission Design and documentation.
HND final year project in Unity.
Third-Person Linear story level.
I worked mainly on Level Design, Mission Design and documentation
HND final year Level Design module submission.
I was tasked with prototyping three levels in different perspectives with a linking theme.
I chose Multiplayer.
2D: Capture the Flag map
TPP: Split-Screen puzzle level
FPP: POI design based on extraction shooters.
Selected Game Sting for Animation Dingle.
I was a Team Lead and Level Designer on this Unreal Engine 2D platformer.
I worked mainly on Pitching, Project Management alongside Level Design
Personal Project.
I have a big interest in the Zombies mode in Black ops 3, I tasked myself with designing a map in their modding software Radiant
This project is currently in the Pre-Production phase, Where I focus on Level Design, Easter Egg/Mission Design and including the Core Mechanics found in all Zombies maps
Personal Project.
This project has been an ongoing World Building exercise for myself as I am the Game Master of a homebrew campaign.
Currently, I am focused on Landmark Design, Character Design and Story Design. This is all showcased through Concepting with Moodboards. I also go over the future goals of the project.