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The SCIINNO Project
  • Startside
  • PARTICIPATION
  • Links
  • COURSES
    • COMPUTER SCIENCE COURSES
      • SWOT
      • IT-security
      • SQL DK
      • ADVERGAMING
      • Scratch1
      • Social Media
      • clientserver
      • 3lagsmodellen
      • gestalts
      • SKETCHING
      • 4pmodel
      • AI
      • WEBSHOPS AND DATABASES
      • COMPUTERGAMEDESIGN
      • Scratch4
      • Scratch3
      • Scratch2
      • SCRATCH 5
      • Scratchressourcecentre
      • ITERATIVE MODEL
      • COMPUTATIONAL THINKING
      • Python
      • PYTHON2
      • ComputerSciencecarreer
      • Ethic in CS
      • BIG DATA
      • VIDEO-SHOWS
      • itandsociety
      • python2quizzer
      • databaserSQL
      • MINERVAMODEL
      • INTERACTIVE TESTS
    • SCIINNO INNOVATION COURSE FOR TEACHER
      • 2. Target group analysis
      • 5. Presentation
      • 1. problem definition
      • Intro to the course
      • 3 studies
      • 4. Mockuping
      • 7. Further reading
    • DESIGNTHINKING
    • TEACHER TRAINING
      • HERITAGE
      • 1. E-WORKING SKILLS. INTRODUCTION TO THE SCIINNO ELEARNING MODEL
      • 2. CRITICAL THINKING
      • 3. INNOVATION HISTORY in the nordic
      • 4. RADIATION
      • 7. ENGLISH
      • 6. DRAMA
      • 1. sciinno_elearningmodel
        • how to make a vodcast
      • 3. innovation history
      • SCIINNO E-LEARNING MODEL
      • E-learning inspiration
    • STUDENT COURSES
      • Making quizzes
      • Making Sciinno Sites
    • SCIENCE
      • overtuneflute
      • scientific method
      • MAXIV
    • HISTORY
      • Vikingships
      • LINUX
      • NOBEL
      • tutankhamon
    • Ethics
      • Media
    • Economy
    • Psychology
    • Language
    • Drama
    • Music
    • Medieval Copenhagen
  • MINI-COURSES
    • ROSA PARKS
    • History of the USA
    • Vietnam
    • Borgerretsbevægelsen
    • KKK
  • Gallery
    • OEG-VIDEOS
  • About
    • Evaluations
    • Participants
The SCIINNO Project
  • Startside
  • PARTICIPATION
  • Links
  • COURSES
    • COMPUTER SCIENCE COURSES
      • SWOT
      • IT-security
      • SQL DK
      • ADVERGAMING
      • Scratch1
      • Social Media
      • clientserver
      • 3lagsmodellen
      • gestalts
      • SKETCHING
      • 4pmodel
      • AI
      • WEBSHOPS AND DATABASES
      • COMPUTERGAMEDESIGN
      • Scratch4
      • Scratch3
      • Scratch2
      • SCRATCH 5
      • Scratchressourcecentre
      • ITERATIVE MODEL
      • COMPUTATIONAL THINKING
      • Python
      • PYTHON2
      • ComputerSciencecarreer
      • Ethic in CS
      • BIG DATA
      • VIDEO-SHOWS
      • itandsociety
      • python2quizzer
      • databaserSQL
      • MINERVAMODEL
      • INTERACTIVE TESTS
    • SCIINNO INNOVATION COURSE FOR TEACHER
      • 2. Target group analysis
      • 5. Presentation
      • 1. problem definition
      • Intro to the course
      • 3 studies
      • 4. Mockuping
      • 7. Further reading
    • DESIGNTHINKING
    • TEACHER TRAINING
      • HERITAGE
      • 1. E-WORKING SKILLS. INTRODUCTION TO THE SCIINNO ELEARNING MODEL
      • 2. CRITICAL THINKING
      • 3. INNOVATION HISTORY in the nordic
      • 4. RADIATION
      • 7. ENGLISH
      • 6. DRAMA
      • 1. sciinno_elearningmodel
        • how to make a vodcast
      • 3. innovation history
      • SCIINNO E-LEARNING MODEL
      • E-learning inspiration
    • STUDENT COURSES
      • Making quizzes
      • Making Sciinno Sites
    • SCIENCE
      • overtuneflute
      • scientific method
      • MAXIV
    • HISTORY
      • Vikingships
      • LINUX
      • NOBEL
      • tutankhamon
    • Ethics
      • Media
    • Economy
    • Psychology
    • Language
    • Drama
    • Music
    • Medieval Copenhagen
  • MINI-COURSES
    • ROSA PARKS
    • History of the USA
    • Vietnam
    • Borgerretsbevægelsen
    • KKK
  • Gallery
    • OEG-VIDEOS
  • About
    • Evaluations
    • Participants
  • More
    • Startside
    • PARTICIPATION
    • Links
    • COURSES
      • COMPUTER SCIENCE COURSES
        • SWOT
        • IT-security
        • SQL DK
        • ADVERGAMING
        • Scratch1
        • Social Media
        • clientserver
        • 3lagsmodellen
        • gestalts
        • SKETCHING
        • 4pmodel
        • AI
        • WEBSHOPS AND DATABASES
        • COMPUTERGAMEDESIGN
        • Scratch4
        • Scratch3
        • Scratch2
        • SCRATCH 5
        • Scratchressourcecentre
        • ITERATIVE MODEL
        • COMPUTATIONAL THINKING
        • Python
        • PYTHON2
        • ComputerSciencecarreer
        • Ethic in CS
        • BIG DATA
        • VIDEO-SHOWS
        • itandsociety
        • python2quizzer
        • databaserSQL
        • MINERVAMODEL
        • INTERACTIVE TESTS
      • SCIINNO INNOVATION COURSE FOR TEACHER
        • 2. Target group analysis
        • 5. Presentation
        • 1. problem definition
        • Intro to the course
        • 3 studies
        • 4. Mockuping
        • 7. Further reading
      • DESIGNTHINKING
      • TEACHER TRAINING
        • HERITAGE
        • 1. E-WORKING SKILLS. INTRODUCTION TO THE SCIINNO ELEARNING MODEL
        • 2. CRITICAL THINKING
        • 3. INNOVATION HISTORY in the nordic
        • 4. RADIATION
        • 7. ENGLISH
        • 6. DRAMA
        • 1. sciinno_elearningmodel
          • how to make a vodcast
        • 3. innovation history
        • SCIINNO E-LEARNING MODEL
        • E-learning inspiration
      • STUDENT COURSES
        • Making quizzes
        • Making Sciinno Sites
      • SCIENCE
        • overtuneflute
        • scientific method
        • MAXIV
      • HISTORY
        • Vikingships
        • LINUX
        • NOBEL
        • tutankhamon
      • Ethics
        • Media
      • Economy
      • Psychology
      • Language
      • Drama
      • Music
      • Medieval Copenhagen
    • MINI-COURSES
      • ROSA PARKS
      • History of the USA
      • Vietnam
      • Borgerretsbevægelsen
      • KKK
    • Gallery
      • OEG-VIDEOS
    • About
      • Evaluations
      • Participants

STUDENT COURSES


  1. Innovation proces
  2. Architecture of Ørestad (TEST)
  3. IT-university and HTML
  4. History of Copenhagen
  5. Queen Margareth the II and the Dome
  6. FabLab and makerspace-thinking
  7. Playful science learning and Experimentariet
  8. Lund
  9. The Max IV
  10. Site II about MAXIV


Vejledninger / Guides for students about making e-learning sites!

1. Making SCIINNO Sites

2. Making Quizzes

3. Making videos with ADOBE SPARK

4. Uploading videos to YOUTUBE (minor changes in the new Youtube-interface)


Others

Henrik Dam and the K-vitamin

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