Search this site
Embedded Files
Skip to main content
Skip to navigation
The SCIINNO Project
Startside
PARTICIPATION
Links
COURSES
COMPUTER SCIENCE COURSES
SWOT
IT-security
SQL DK
ADVERGAMING
Scratch1
Social Media
clientserver
3lagsmodellen
gestalts
SKETCHING
4pmodel
AI
WEBSHOPS AND DATABASES
COMPUTERGAMEDESIGN
Scratch4
Scratch3
Scratch2
SCRATCH 5
Scratchressourcecentre
ITERATIVE MODEL
COMPUTATIONAL THINKING
Python
PYTHON2
ComputerSciencecarreer
Ethic in CS
BIG DATA
VIDEO-SHOWS
itandsociety
python2quizzer
databaserSQL
MINERVAMODEL
INTERACTIVE TESTS
SCIINNO INNOVATION COURSE FOR TEACHER
2. Target group analysis
5. Presentation
1. problem definition
Intro to the course
3 studies
4. Mockuping
7. Further reading
DESIGNTHINKING
TEACHER TRAINING
HERITAGE
1. E-WORKING SKILLS. INTRODUCTION TO THE SCIINNO ELEARNING MODEL
2. CRITICAL THINKING
3. INNOVATION HISTORY in the nordic
4. RADIATION
7. ENGLISH
6. DRAMA
1. sciinno_elearningmodel
how to make a vodcast
3. innovation history
SCIINNO E-LEARNING MODEL
E-learning inspiration
STUDENT COURSES
Making quizzes
Making Sciinno Sites
SCIENCE
overtuneflute
scientific method
MAXIV
HISTORY
Vikingships
LINUX
NOBEL
tutankhamon
Ethics
Media
Economy
Psychology
Language
Drama
Music
Medieval Copenhagen
MINI-COURSES
ROSA PARKS
History of the USA
Vietnam
Borgerretsbevægelsen
KKK
Gallery
OEG-VIDEOS
About
Evaluations
Participants
The SCIINNO Project
Startside
PARTICIPATION
Links
COURSES
COMPUTER SCIENCE COURSES
SWOT
IT-security
SQL DK
ADVERGAMING
Scratch1
Social Media
clientserver
3lagsmodellen
gestalts
SKETCHING
4pmodel
AI
WEBSHOPS AND DATABASES
COMPUTERGAMEDESIGN
Scratch4
Scratch3
Scratch2
SCRATCH 5
Scratchressourcecentre
ITERATIVE MODEL
COMPUTATIONAL THINKING
Python
PYTHON2
ComputerSciencecarreer
Ethic in CS
BIG DATA
VIDEO-SHOWS
itandsociety
python2quizzer
databaserSQL
MINERVAMODEL
INTERACTIVE TESTS
SCIINNO INNOVATION COURSE FOR TEACHER
2. Target group analysis
5. Presentation
1. problem definition
Intro to the course
3 studies
4. Mockuping
7. Further reading
DESIGNTHINKING
TEACHER TRAINING
HERITAGE
1. E-WORKING SKILLS. INTRODUCTION TO THE SCIINNO ELEARNING MODEL
2. CRITICAL THINKING
3. INNOVATION HISTORY in the nordic
4. RADIATION
7. ENGLISH
6. DRAMA
1. sciinno_elearningmodel
how to make a vodcast
3. innovation history
SCIINNO E-LEARNING MODEL
E-learning inspiration
STUDENT COURSES
Making quizzes
Making Sciinno Sites
SCIENCE
overtuneflute
scientific method
MAXIV
HISTORY
Vikingships
LINUX
NOBEL
tutankhamon
Ethics
Media
Economy
Psychology
Language
Drama
Music
Medieval Copenhagen
MINI-COURSES
ROSA PARKS
History of the USA
Vietnam
Borgerretsbevægelsen
KKK
Gallery
OEG-VIDEOS
About
Evaluations
Participants
More
Startside
PARTICIPATION
Links
COURSES
COMPUTER SCIENCE COURSES
SWOT
IT-security
SQL DK
ADVERGAMING
Scratch1
Social Media
clientserver
3lagsmodellen
gestalts
SKETCHING
4pmodel
AI
WEBSHOPS AND DATABASES
COMPUTERGAMEDESIGN
Scratch4
Scratch3
Scratch2
SCRATCH 5
Scratchressourcecentre
ITERATIVE MODEL
COMPUTATIONAL THINKING
Python
PYTHON2
ComputerSciencecarreer
Ethic in CS
BIG DATA
VIDEO-SHOWS
itandsociety
python2quizzer
databaserSQL
MINERVAMODEL
INTERACTIVE TESTS
SCIINNO INNOVATION COURSE FOR TEACHER
2. Target group analysis
5. Presentation
1. problem definition
Intro to the course
3 studies
4. Mockuping
7. Further reading
DESIGNTHINKING
TEACHER TRAINING
HERITAGE
1. E-WORKING SKILLS. INTRODUCTION TO THE SCIINNO ELEARNING MODEL
2. CRITICAL THINKING
3. INNOVATION HISTORY in the nordic
4. RADIATION
7. ENGLISH
6. DRAMA
1. sciinno_elearningmodel
how to make a vodcast
3. innovation history
SCIINNO E-LEARNING MODEL
E-learning inspiration
STUDENT COURSES
Making quizzes
Making Sciinno Sites
SCIENCE
overtuneflute
scientific method
MAXIV
HISTORY
Vikingships
LINUX
NOBEL
tutankhamon
Ethics
Media
Economy
Psychology
Language
Drama
Music
Medieval Copenhagen
MINI-COURSES
ROSA PARKS
History of the USA
Vietnam
Borgerretsbevægelsen
KKK
Gallery
OEG-VIDEOS
About
Evaluations
Participants
COMPUTERGAME DESIGN *
Introduction to computergames-development
Visiting the
Pixel Federation Studio
(in Danish)
Mitch Reznick:
Teach the kids to code!
Scratch basics (Danish)
Understanding games-game
3 simple game design examples in Scratch 2.0
Oerestad HighSchool simulator
Train pillars
NESCAFE Invaders - a sample of a avergame
Challenge
Why do Mitch Reznick believe it is important to teach kids to code? (1)
Play the game about game design. What are the key points? (4)
Try to make a simple computergame using Scratch. Acces
http://scratch.mit.edu
. (3)
Train game design concepts with this
Quizlet
EXTRAS
Design thinking
Computational thinking
Innovation
Sketching
Scratch (Danish)
"When Alan Alda was the face of the ATARI"
Links to the
SCRATCH-course
.
"Halvdelen af alle mobilspil bruger danske Unity"
Tanja's spil....
A 'Mod': Europa Barbaroum
"Ikke for svæklige. Gaming i Japan" Troldspejlet
Google Sites
Report abuse
Google Sites
Report abuse