Pre-canon teams
Team VTDS:
Name: Valeric Bleu (team leader, partner is Terra)
Gender: Male
Race: Liger Faunus
Age: 17
Appearance: Valeric stands roughly about six foot tall and has a defined body build that came from constant training. He has long blonde hair which falls to his mid back, which the base of it is tied with a navy hair tie. Valeric also has a braided stranded in front of his right ear that is dyed a deep blue. His eyes are of an amber colour, with his skin being more of slight tan showing he spends a lot of time outdoors.
Valeric tends to wear clothing that does not hinder the range of motion of his arms, so he wears a navy sleeveless shirt that hugs his body just right. Additionally he wears a pair of loose black pants, that are held up by a single leather belt. Additionally he wears two more belts that have a loop on each side of his body. Valeric wears a pair of black boots that the pant ends inside. His colour scheme is that of black and blue.
Personality: Valeric is has no real care what people think of him as a Faunus; it is just one more thing that would get under his skin. He acts laid back and casual to get rid of people who think that he has some sort of Faunus pride. He still clings to some of the Faunus ideals of peace alongside the humans. This finds him defending both sides of the argument, that is if a human is harassing a Faunus or a Faunus harassing a human he would break up their fight. He does not differ in how he acts during the day or night: he is still the same person. He would help a person in need like his friends like how he would with family.
Semblance: Bulk Up - His is a passive use that can manipulate his body's strength, allowing him to become stronger than your average bear or Ursa. A clear indication that he is using his semblance is that his aura's colour will be shown flowing from his hands off his body. Once his aura is all used up, he is back to his regular strength.
Weapon: Valeric uses a giant war hammer that has a dust shell magazine built into the back side of the hammer part. These shells then will be used for every hit the hammer makes for a period of time for extra effective damage depending what dust is used. Once the dust shell magazine is spent it will have to be ejected and replaced with another.
Random Talents/Skills: Valeric tends to do a lot of wood crafting, making furniture or other random things of the like. It brings peace to himself while working with wood and the interesting thing he likes to do is build wooden mechanical creations.
History: Valeric had grown up in more of a remote area compared to other villages that had a lot of technology surplus at their disposal. So he was taught how to be more reserve in thing that were valuable. He was also taught how to use and craft with basic materials to make living without the needs of technology more and more normal. This is where he got his passion of working with wood, and building stuff out of the natural material.
Being a Faunus he had to overcome great amount of racist comments from the Humans as he went out to do trade with in other cities or towns for items. He was approached by members of the White Fang to stand against the humans, but declined due to their violent behaviour. Valeric knows that there can be a peaceful relations between the Faunus and the humans, if they put aside their petty arguments, but that was not going to happen any time soon. So he decides to help bring peace to any conflict that he can do the most help with.
-/-/-/-/-/-/-/-/-
Name: Terra Azure Vasquez
Gender: Female
Race: Human
Age: 17
Appearance: Terra has long, wavy chestnut hair, which can be often found in duel boxer braids. She is very athletic from the physical labour she has been doing over the year, and has a strong build. She has olive skin, a heart-shaped face and almond-shaped jade eyes. She is a natural beauty, someone who looks pretty without trying. She doesn't know how to use her looks to her advantage and would rather not learn to. Terra rarely pays attention to her looks and instead focuses her attention elsewhere.
She usually wears ripped, dirty jeans with a black band t-shirt. She also has gold hoop earrings and combat boots. When Terra goes out for combat, she prepares to fight and it definitely shows in her clothing type. Terra wears a jet black body suit, made out of a light fabric. Over it, she wears steel plating. The plating is on her thighs, over her chest and it covers a bit of her shoulders too. She wears her black combat boots during battle as well, with steel gauntlets on her wrists.
Personality: Terra is a feisty, rebellious girl who is not afraid to let you know who is in control. She is loyal to a fault and will do anything to protect her loved ones. She did not have much supervision growing up, so she bends and breaks the rules. She is quite independent and does not like to accept help from anyone. Terra is confident, strong and brutally honest. Terra isn't the best at team work, as she'd rather go in alone to protect her friends. She has an initially unfriendly demeanour at first, but she isn't quiet about it. It should be noted however, despite her cold demeanour, she can be very charming and flirtatious as she loves to tease those she find interesting. Terra often annoys people with her care free attitude and her quick tongue, but she has so much confidence that she doesn't even care.
Terra isn't known for holding back. Wanting to experience everything there is to experience; Terra doesn't mind stepping out of her comfort zone when no one else is willing. She's also incredibly adaptable, from everyday life to battle she changes as needed.
As easily as Terra goes with the flow, they can also ignore it entirely and usually move in another direction with little apology or sensitivity. If someone tries to change Terra's habits, lifestyle or ideas through criticism, she can become quite blunt in their irritation. Terra is a bit oblivious to romance and other cultural things. She doesn't quite understand the concept of commitment and wants nothing to do with it.
Semblance: Amp – Terra can amplify or hush any sound she hears. For instance, say she needed to have an announcement and her audience was very loud. She could make her own words louder with her Semblance. This however, does not leave her immune to the effects of her Semblance since she can still hear like everyone else. Terra has her own headphones for this specific problem and it blocks out any sound she hears. Again, this is a potential problem because she can't hear her other teammates or anyone else, but it protects her from the effects of her own Semblance. When amplifying, she can make her words loud enough to make someone's ears ring and she can focus them on one person at a time.
Terra's Semblance correlates to her emotions in a way. She doesn't have a very good handle or control on it and wants to get better at using it. Her Semblance sometimes flares out of control, amplifying the words she speaks, but only when she loses control of her temper. If she were to become angry, the next words she'd speak would be loud. Very loud. That's why it's absolutely essential that Terra keeps her mouth shut when she's mad, but it's something she struggles with. At mastery, her Semblance would only be able to make someone temporarily deaf or remove most sound in an area.
Weapon: Star Striker – Terra has two handheld battle axes that can form one double-headed axe or an assault rifle. She can use one axe to block an attack while she uses the other as an offensive. She usually uses the full double-headed axe for defence. She doesn't use the assault rifle often, as she did not use it too often during her training. When she is fighting, Terra mainly goes by her instincts. In a fight, Terra would be on the front lines launching offensive attack after offensive attack. When you call Terra Vasquez in to fight, it should be well known that you're calling in the cavalry. Terra is an accomplished axe wielder. She is scrappy and knows how to use her surroundings to her advantage. On the team, Terra would be a heavy hitter. She's the girl you call in when you want to bring out the big guns. Terra goes into the field for one purpose and that's to fight.
Random Talents/Skills: Terra likes physical exercise. She'll spend several hours running and she's pretty good at it. Terra also plays the acoustic guitar.
Ambitions: Terra wants to go to Beacon simply for revenge. She's angry that she couldn't do anything to prevent her family's death and wants to avenge them. She hopes to be a freelance huntress after she graduates, visiting village after village.
History: Several years ago, Terra Vasquez's family settled in the dense forests of Patch. When Terra was twelve, her family still lived there, farming and living off the land. Terra grew up an independent girl, because of the freedom her family gave her. Terra and her older brother, Amari, often hunted animals in the surrounding area so they were trained by their parents to use weapons and fight so they could protect themselves.
Terra's mother was a skilled axe wielder and helped her daughter master the weapon, while her father tutored her. One day when she was fifteen, Terra and her brother went out to hunt and discovered their home destroyed and their family slaughtered by Grimm.
This took a toll on the young girl and she vowed to have vengeance on the creatures who destroyed her life. Terra and Amari salvaged what they could, then made the dangerous journey to Vale. She and her brother became immersed in the culture of Vale, being in awe of everything they had missed. Amari fell in love with a Faunus, settled down and started a family. But at age seventeen, Terra still wanted revenge. Her brother's wife informed Terra of a school for battling Grimm and she left immediately for Beacon.
-/-/-/-/-/-/-/-/-
Name: Drake Noir (partner is Silver)
Gender: Male
Race: Dragon Faunus
Age: 17
Appearance: He's pretty tall with a height of 6'3". His black hair is pretty long with it reaching the middle of his back, so he pulls it into a French braid. He has the build of a dancer, lean muscled arms and legs that are slightly longer than average, but he has a very strong pronounced chest.
His tanned skin is decorated with scars from several fights, but also with tribal tattoos. His eyes are a chilling and almost endless black. His most intimidating feature is his Faunus attribute; he is a very rare type of Faunus. It's very rare, so rare it was considered impossible that that Faunus has wings. But here he is with the black scaly wings of a dragon.
His outfit consists of a black armored chest-plate over a long sleeved grey collared shirt with the sleeves rolled up a bit, black pants and black wrappings around his feet rather than shoes. He wears black gloves on his hands. While he only wears it in combat, he also has a Grimm mask that has the red painted black, the mask covers the top half of his face and has two grey horns on the forehead.
His emblem is a pair of dragon wings stretching out from a speaker cone that is printed in white over his chest-plate. His colour scheme is black, white and dark grey.
Personality: He's very intelligent, but not in the way that you think. Most of his intelligence comes from his cunning and cleverness. He's also quite charming and he has a silver tongue that he can use to talk himself out of a lot of situations. Some say that he's manipulative, but he denies it, saying that any form of manipulation is unintentional. He actually hates manipulation and seems to shrink away at the mention of it. Though, of course if you know him, you know that he has a tendency to lie and boy is he good at lying. He's also a very good conversationalist; he can talk about just about anything and keep a conversation going for hours.
He is very proud of his Faunus heritage and he will stand up for any Faunus who he sees being mistreated. But if he's completely honest with himself, sometimes he wishes that he wasn't born a Faunus, or at least just born with a different attribute. Of course he doesn't hate his wings, sometimes they kinda get in the way of things. He can't really sit in chairs that have a back because it's kinda awkward and he can never get into a comfortable position. He just isn't a fan of the attention his wings draw to him, they aren't like ears or a tail that he can just hide with clothing., talk about his wings too much will really put him in an awkward situation. He just prefers that his wings are acknowledged and then they move on.
One of his flaws is that he easily gets lost in what he's doing if he really gets into it. The world around him just seems to fade away. Sometimes it's a good flaw though when he gets lost in something positive like music and dancing, just make sure to stop him when it's time for him to eat because he will forget to feed himself. But if he looses himself in a battle, he becomes very ruthless and will not stop fighting until someone snaps him out of it.
Semblance: Voice
To put it simply, Drake's voice carries power. Normally it's a powerful sound wave that can send enemies realing back or even flying if they're either light enough or if the sound is powerful enough. or a high-pitched screech that can incapacitate those that hear it. But if he puts some dust in his mouth he can make things more interesting (fire dust = shooting fire balls from his mouth).
His semblance is limited by the quality of his voice, it's affected by volume as well. When he uses a louder voice it means a stronger attack, but a softer voice means it's a weak attack. If his voice is damaged then so is his semblance, if he loses his voice he can't use his semblance at all. He doesn't put dust in his mouth regularly, and he has to be careful about how much he puts in. Too much dust or using dust too many times in one fight can cause damage.
Weapon: Heartstring - His weapon is, believe it or not, a metal viola. Or at least that's it's passive form it doesn't have any combat use in this form, unless of course he uses it like a club/mace. Most of the viola is black, the neck of the viola is white and the strings are a dark grey. The bow is black and the hair is dark grey as well, the bow also doubles as an electric baton. It's a mechanized viola that can transform into a two weapons. The neck can extend and the body can shift in order to turn the viola into a pretty big double-bladed battleaxe (some actually question how it all fits in there). When needed to go long range, the viola can mecha shift into a sniper rifle. The sniper uses dust ammo cartridges.
Random Talents/Skills:
Ambitions: He was raised by the good side of the White Fang, but trained by the bad side. He flew away as soon as he had enough of them. The academies could keep him away from though who used him in the White Fang. It's something that he wants to be a part of, something bigger than just being the face of a radical group. Though despite going to school to become a Huntsman, he more wants to be a performer. He simply wants the skills to defend himself should he run into some unwanted company.
History: Born to Sterling and Ivory of Menagerie, but he was raised in the Kingdom of Mistral in a market community run by Faunus. His wings pretty much screamed to the rest of the world that he was a very special kind of Faunus and with that was opportunity. His parents were a part of the good side of the White Fang.
So as soon as he was old enough, Drake was a part of it as well. He was told to be at the front of the others, wings spread proudly; almost showcasing himself. He was taught to dance and play lovely music on the viola, drawing the attention of those passing by. It soon grew into him traveling to nearby villages and performing in the streets. Talking to humans in the hopes of better treatment towards the rest of the Faunus.
One day however he was in a town that was attacked by the bad side of the White Fang. Though they saw him and knew that they could put him to good use so they kidnapped him. That was the last time he saw his parents. The bad began to make use of him. Instead of a performer, he was a scout and a messenger. They taught him combat skills and sent him ahead as a warning of what was to come. Sometimes they'd force him to fight a group on his own to show the strength of just one, Drake was forced to work hard. Being told it was for his protection and that it was for the greater good. He was living that life for years before deciding he had had enough and flew away.
He considered going home, but the more he thought about it the more he didn't want to go back. He was used by both sides for the same goal with different methods. But one thing was common: he was the White Fang's representative. Manipulated into being the face of a cause he wasn't even that passionate about in the first place. He wanted to be his own person, use his voice for himself, and not as a symbol or a representation.
-/-/-/-/-/-/-/-/-
Name: Silver Nightingale
Gender: Male
Race: Human
Age: 17
Appearance: Silver stands 5'9" tall with a slim yet muscular build. He has medium length silver hair that is slicked back and he has deep blue eyes. Silver always seems to have a smile on his face even the situation goes south. Silver is normally seen in a black ghost pinstripe suit jacket with a deep red formal shirt underneath and a black tie matching his jacket that hangs loosely around his neck. The top couple of buttons on his shirt are undone. He also wears a large black overcoat that rests over his shoulders and he wears matching suit pants and black formal shoes. In combat Silver wears a pair of black gloves and has a habit of taking off his jacket and coats while rolling up his sleeves.
Personality: Silver is considered to be a genius who is specialises in strategy and manipulating people. He likes to manipulate people in a way that they believe it was their idea in the first place and not his. People refer to him as a devil with a silver tongue because he always seems to get what his wants when negotiating with people. He likes to keep an eye on any event or movement that occurs in Mistral.
Silver always seems to have a smile on his face no matter the situation and rarely shows anger. He is like a businessman, always looking at something like it's a massive strategy game. He likes to term in friendly terms and hates saying things that look badly on his reputation. A good example he prefers to call a "kidnapping" a "forced invitation".
Silver always appears to be someone who always has his guard down, which is a trap he has set up to catch anyone stupid enough to fall for it. Silver values honour over anything, he hates people so suck up to him to better their own miserable lives. The only people Silver really trusts are his two hands: his right hand or better known as his sword Krystal Raynes and his left hand which is better known as his shield Mason Winfield. If he offers own of their serves, it shows how much his values the bargain being made.
Semblance: Reaction
Silver's semblance doubles his reaction time allowing him to act and move faster to any situation however being able to move as fast as he does, consumes a lot of energy so Silver is not suited for long battles.
Weapon: Raijin's Harmony - Silver's weapon is a pair of hook swords with 8 shot revolver built into the hilt just below the top connection of the crescent guard. On either side of the blade is a barrel, so every time the trigger in the crescent guard is pressed, the weapon fires a shot from each barrel. On top of that Silver wears a slim backpack under his shirt that has multiple lightning dust containers that are connected spools of cable. Silver is able to connect his hook swords to this backpack charging the entire blades with electricity.
Random Talents/Skills:
Ambitions: To unify the underground under his banner and slowly change the underground into something more sustainable that won't end up consuming Mistral with its own chaos. He wants to remove those sick games the current mob bosses like to play and plague the citizens of Mistral.
History: Silver was born into the life of Mistral's underground; he was the son of a strong mob boss enforcer. He was always a quick learner and learnt the ropes of how society truly functions at a young age. The most important lesson he learnt was that power is everything in Mistral. When he came of age, Silver was brought into work for the same mob boss his father worked for, who happened to be one of the strongest mob bosses in the underground.
Silver quickly moved up the ranks as he showed off his strategic prowess. He had never considered becoming a mob boss until the mob boss he worked for brought a slave. A boy that was six years younger than him with crimson red hair. The mob boss came up with the idea for his survival game using that child's semblance.
Silver felt disgusted by it, when he was promoted to an enforcer for that mob boss. Silver met two people he could trust with his life: a cat Faunus named Krystal and a human named Mason. That's when he started to develop his plan to conquer the underworld. Silver knew that the underground was something that couldn't be destroyed only controlled.
By that time, the crimson-haired boy who they had befriended, named Roman Scarlett had learnt about his actions. Silver used the chaos to double cross the mob boss that they worked for to gain their freedom. The mob boss was impressed by his actions that he decided to see what Silver was planning before exacting his revenge.
Silver managed to convince Krystal and Mason to stay by his side as they fled for Beacon, but failed at convincing Roman. The trauma in Roman's mind was too great for Silver to handle. It resulted in a major setback to his plans. Having Roman's semblance would have allowed him to act more aggressively with his plans but, with Roman disappearing, Silver had to build his network more passively.
One of Silver's greatest feats for saving a woman who just happened to be working under the headmaster of Beacon Academy, Ozpin. Who basically overlook his involvement with the underground and granted him one favour he could call on. However this opportunity was a once in a lifetime event and his greatest playing token should all hell break loose.
Well, that was the mindset until Silver discussed rumours about a silver-eyed warrior who recently entered the Academy and knowing the horrors that all the other mob bosses like to enjoy themselves with. Silver figured that this silver-eyed warrior would be a powerful asset to have.
Team MALA
Name: Argyria Malady (team leader, partner is Azalon)
Age: 17
Gender: Female
Species: Horse Faunus
Sexuality: Bisexual
Appearance: She stands at about 5'2" with blue skin covered in several scars from her sickness periods, the notable ones running up her face making it look like she's constantly smiling, dull green eyes, thin, short brown hair, blue horse ears and a standard figure. In an effort to keep as much skin hidden as possible, she wears a dark green alchemist robe with accompanying hood, grey welding gloves, a brown scarf that is wrapped tightly around her neck, brown leather boots, a black belt with grey pouches that hold her weaponry and a silver plague doctor's mask to tie the look together.
Personality: Argyria is very self-conscious, what with her scars, blue skin and social awkwardness, and as such likes to keep to herself, often keeping out of the way of others in both combat and the calm moments. Though she possesses a strong lust for life and always wants to try new things, whether it be food, Dust, enemies, people, whatever.
History: Argyria was born into one of few wealthy family that lived in the heart of Vacuo. Right from the word go, she wasn't healthy. After about 10tenminutes of being alive, she contracted a 105 degree fever, resulting in her and her parents leaving the hospital a few days later than normal, though she was still alive. As time went on however, her health got worse, with the young girl contracting some sort of disease every other week and leaving her bedridden for the longest time. Out of desperation, the parents tried anything to keep their daughter alive, be it prayer, drug cocktail, or natural remedies. They even unlocked her Aura at an early age, hoping that the healing properties would do something, but nothing worked.
Then came one morning. Argyria woke up same as normal, though to her amazement, she had the energy and lack of pain to move. Overjoyed, she rushed to find her parents, only to find that no one was in the house. She continued outside, and was met with a thick, green fog and a community that looked like it had been evacuated. With no one there, and her parents nowhere in sight she decided to head out and find out what happened. Several years later, she found out that a bunch or rouge White Fang members got their hands on warfare grade chemical weapons and used it on her home. The reason why they died with the members, as they got caught in the cloud.
From there she wandered, never able to get a clear answer on what had happened to the people of the former community. After a while she decided just to give up on searching, and try to enjoy life. She wanted to be like other kids, so she decided to attend Hunting School. She wasn't exactly accepted when she started, what with her blue skin and all, but as time went on, it didn't stop, and she decided to be cover every bit of skin up, too afraid to face the outside world with it. She graduated four years later, and decided to move on to Beacon. When asked why, she responded with: "I get the feeling they won't ask why I'm wearing a mask".
Weapons:
Aura Colour: Sickly Green
Emblem: A silver plague doctor's mask being viewed from the front.
Semblance: Plague Doctor- The semblance is activated by touch. When activated, this semblance restores the Aura of 1 person while slowly draining the Aura of the user. The more contact, the faster the user's Aura is drained. It also increases the effectiveness of the user's immune system by 500% as a passive bonus.
Strengths:
Weaknesses:
Likes: The wonders of life, being alone, the ability to feel imposing, anything new, getting a kill with Explosive Gum, the fact that she never really has to put up with illness again.
Dislikes: Being defenceless, being seen without her clothing, falling into repetition, disease, running out of her weaponry, being the only one fighting, her face and body
-/-/-/-/-/-/-/-/-
Name: Azalon Aur-Du
Age: 17
Gender: Male
Species: Lion Faunus
Sexuality: Bisexual
Appearance: 6'5". Azalon's body, after years of training, has taken on a heavy, muscular tonnage, as well as a slight tan. His hair is pitch black in colour, long, and kept with the top portion tied back, with the rest near his neck free and hanging. Sporting a very strong looking, yet grim face, Azalon's cheeks are marked with a few scars and faint traces of stubble. His eyes are a golden yellow in colour, with a thick ring of black around his iris'. Azalon's Faunus trait is his tail, four feet long and covered in tan fur, tipped with a tuft of black hair. Azalon wears a pair of heavy, mid-calf length, black leather boots with gold straps and buckles on the sides. Tucked into these boots are dark brown pants, lined with a single black stripe along the sides. Holding up his pants is a charcoal belt with a shiny, gold buckle. Upper-body wear consists of a white, sleeveless undershirt, worn beneath a dark gold, long sleeve shirt, with a black dress vest worn over that. To round out his outfit, Azalon wears a long, black duster coat with gold patches sewn over his shoulders, upper arms and fore arms. These same patches are also thicker pieces of armour; a knife-proof kevlar.
Personality: Azalon is very protective of what's his. He rarely ever loans items or money, but gladly takes, if it benefits him. Scratch that, he just might take it, anyway. When it comes to friends and family, Azalon enjoys their company, and is generally an okay guy. Just don't leave your wallets out in the open. If angered, Azalon has been known to directly confront those who've angered or upset him, usually ending up with him attempting to trade blows with someone. As a Faunus, Azalon has had to endure the typical issues with being one; however, at this point, he really couldn't care less about what people think of him or call him. In the end, he usually comes out with the prize.
History: Born and raised along the coast of Vacuo, Azalon, or as his friends called him, Leo, spent most of his time exploring the coast lines, as well as a number of abandoned fisheries and boat dry-docks. Some of the sailors who'd make port there would sometimes regale him with tales of piracy and adventure on the high seas, much to the interest of the young Lion. This, in turn, inspired Azalon to start searching for some kind of fortune for himself.
Such a life, however, just wasn't to be. At a young age, Azalon's father left his mother, along with his three other siblings; a brother and two sisters. Faced with an uncertain future, Azalon took up work at a nearby fishery, slaving through long hours under a boss who, quite frankly, saw most Faunus as cheap labour. After an incident where a few co-workers got injured and some money was stolen, Azalon quit his job at the Fishery and decided to take up a more fulfilling line of work. Being a Huntsman. He'd heard tale of these specially trained fighters, and came to the conclusion that if he ever wanted to find his fortune some day, he'd need to be one.
Gaining entrance to Vacuo's local combat school, Azalon worked his way through the curriculum, learning skills pertaining to survival, hand-to-hand combat, swordsmanship, and fire-arm usage. Though, in the process, he made a name for himself as a sticky-fingered thief, and a vicious opponent. After a good few years learning what he could, Azalon managed to pass the entrance exams and moved on to one of Remnant's best Academy's: Beacon. In his first year, this Lion is still doing his best to attain the fortune he seeks.
Weapon: Tyrant - Azalon's personal sword, Tyrant is a pirate cutlass/lever action shotgun combo. The barrel of the shotgun is located along the back of the blade, only running about half of the blades 4-foot length, so as to avoid clogging when stabbing an opponent. The blade, itself, is designed to look more like a big meat cleaver as opposed to an actual saber. The shotguns lever action also acts as a hand-guard, while the hilt is the shotgun's curved grip. Azalon also wears an armored gauntlet, with the top plating acting like a small buckler shield. The fingers of the gauntlet are also sharpened to fine claws.
Fighting Style: Azalon's a boxer, mostly, with a little bit of greco-roman wrestling and grappling thrown in there, for good measure. Nearly a master with his blade, Azalon's spent many hours practicing with Tyrant, working on his own preferred style of sword combat focusing on heavy slashes, stabs and counter attacks. Tyrant, also being a shotgun, is meant to be used at close range, so at ranges further than 6 feet, Azalon isn't all that good.
Aura: A deep purple
Emblem: A skull with its teeth made of shotgun shells, and a cutlass stabbing down through the top of the skull. The emblem is gold and can be found on the back of his duster coat.
Semblance: Lion's Fury - Lasting about a minute and needing ten to recharge, Azalon's Aura become overcharged, raising his senses and allowing him to tank more shots and deal more damage than would be normal. He can survive up to 3 direct hits from bullets and energy based attacks, and 5 hits for melee strikes. When his semblance wears off, Azalon finds himself in a weakened state, and susceptible to more damage.
Strengths: Good at close range. Expert survivalist. Well versed in slight of hand theft. Incredibly willful. Moderately good leadership.
Weaknesses: Can't fight at a long range. Large size makes him an easier target. Though exceptionally strong, he's a bit slow in movement. Kleptomaniac, he can't help but steal what catches his eye. Prone to bright flashes and strong smells.
Likes: His stuff. Fish. Outings on the ocean. Anything shiny. Five finger discounts.
Dislikes: People taking his stuff. His friends getting injured. People pulling his tail. Losing bets. The fact that he sheds a lot of hair.
-/-/-/-/-/-/-/-/-
Name: Lavendos Lupin III (partner is Robin)
Age: 17
Gender: Male
Species: Dog Faunus
Sexuality: Straight
Appearance: Deep brown eyes with a slightly tanned complexion and short, shaggy brownish orange hair. His body is lean and somewhat muscular, standing at about 6'2", and he has a short and slightly curly tail the same colour as his hair coming out of his tailbone. Studded sleeveless leather vest dyed deep purple with brass studs and white accents, long sleeved white cloth undershirt, fingerless lavender leather gauntlets with brass studs on the knuckles and white accents on the stitching, soft brown cloth pants with a black leather belt, and black steel toed combat boots. When he's not in combat, Lupin wears a simple purple t-shirt with a pair of blue jeans held up by a black leather belt, and white running shoes.
Personality: Very loyal and protective of his friends, and suspicious around new people, but not for long once he deems them trustworthy. He's fairly laid back, but can be a bit excitable and tends to turn into a huge goofball when he gets riled up. No matter how much he falls and embarrasses himself, he never seems to let it get to him, and just owns it like it's nothing. Despite his seemingly unfocused and downright moronic nature, Lupin is no slouch, he doesn't hesitate to leap into the action when his friends are in danger, and he has a very keen sense of judgement. It's almost no use trying to hide wicked intentions from him, this dog-boy can smell corruption from a mile away and will do anything to protect his friends from it. He also of course displays various other traits that can be attributed to his canine heritage; growling low when angry, whimpering when scared, howling when alone and sad, being distracted by sudden fast moving objects.
History: Being the offspring of a human father and a dog Faunus mother, Lupin was always picked on growing up, but his parents taught him not to let it get to him. Despite this, Lupin just snapped one day when a bully wouldn't stop puling his tail, and Lupin decided enough was enough. His usual happy-go-lucky demeanor shifted in an instant as he whipped his head back and bit the bully's hand, hard enough to draw blood.
Even though this was a one time incident, Lupin was never trusted around the other children at school again, and had to be home-schooled from then on. The event left Lupin scarred just as much as the bully was, he hated himself for causing harm to another person, even if they may have deserved it. His parents never punished him for it, being very understanding of the situation, but he felt like he should have been, and he never forgave himself. When Lupin was old enough, he decided he needed to prove that he could be trusted around others again, not just to the world, but to himself, so he applied to Beacon Academy.
This would not only let himself get back into socializing with others his age, but also allow him to atone for the harm he caused by fighting the Grimm and making the world a more peaceful place. He knew that he would need a weapon if he wanted to join Beacon, but his parents didn't have any, neither of them or their ancestors were ever great warriors or hunters. Fortunately, his father was friends with a local blacksmith, and managed to get his son a weapon and a suit of armour made at a discount.
Weapon: 'Royal Partizan' - A spear with a long and broad blade, suitable for slashing as well as piercing, and a shaft that is about 8 feet long and stained a royal purple color with a gold hand guard about halfway down, giving it good reach and grip. A simple enough weapon, nothing too fancy about it other than the pommel being in the shape of a dog's head made of polishe'd brass. Inside the dog's head is a single barrel shotgun used for blasting enemies back if they get too close, the trigger resting just above the golden hand guard.
Fighting Style: Prefers to keep enemies at a distance as he attacks with his spear, and basically just tries to outmanoeuvre them to make up for his lack of great strength. He doesn't like using Dust, as it tends to irritate his sensitive nose, but he will if he needs to in a pinch.
Aura: Royal purple
Emblem: A stylized dog's paw inside the outline of a spearhead, all of it being coloured royal purple.
Semblance: He can summon a pack of three ghostly dogs, the breeds varying depending on what he needs them for.
Strengths: Very strong sense of smell and hearing, good at working with others, and follows orders very well. He has good instincts and tends to be able to act quickly in battle without thinking.
Weaknesses: Not good at discerning some colours from others, gullible and easily lead into traps, is not good at taking charge on a team, has very sensitive ears and nose, can be prone to fleas and ticks, and needs to stay away from certain foods or else they'll make him very sick; chocolate, caffeine, alcohol, avocados, and citrus, just to name a few. His strategic skills leave a lot to be desired, and he can easily be outsmarted in battle.
Likes: Head scratches, being told he's done a good job, being included by others in their activities.
Dislikes: Vacuum cleaners, untrustworthy people, taking medicine, being alone.
-/-/-/-/-/-/-/-/-
Name: Robin Aero
Age: 17
Gender: Female
Species: Puma Faunus
Sexuality: Pansexual
Appearance: Standing in at a whopping 5'4" Robin is small with long dark brown hair that has a small purple highlight through it. The highlight would be much more noticeable if it weren't up in a pony tail. Her eyes are a light sky blue, and a small scar can be seen a little bit above one of her eyes. She has two small puma ears on top of her head that are sorta hidden underneath her hair. They have light brown fur, and her right ear has a large tear in it. Her clothes are rather unique as she wears a black leather jacket that goes over her light blue tank top. The hair tie holding her hair up is the colour of the rainbow. She's wearing a pair of black pants that's right leg is torn off at the knee. She's wearing a pair of black boots that have metal tips, and a light blue flower on top of them. A pair of black rimmed reading glasses can be seen on her face. And to finish off her look she wears a pair of black leather gloves.
Personality: Robin is a hyperactive cheery girl who likes to play pranks on others and make puns. Even though she may seem a little annoying at first with all of her pranks and all, she actually does her best to help out those who need help. She loves to workout and improve herself and her combat abilities whenever given the chance. If someone were to offer her a challenge she would immediately challenge said person, and classify them as her rival. She's a closeted nerd that will geek out at the mention of any of her favourite shows. The last thing that should really be known about her is that even though she's proud to be a Faunus she doesn't like the attention it brings her, so she chooses to hide her animal attributes whenever possible.
History: For the most part Robin's childhood was sheltered. Her parents coddled her for years, and she barely left the safety of her room. That was her life for the first ten years of her existence. She decided that, that simply wasn't enough, so she started to sneak out of her room at night to explore the world. It didn't take her long to realize she wanted to get bored of the village surrounding her home, so she started exploring the forest just outside the village.
It didn't take long for her to run into her first Grimm.... After nearly being killed by a simple Beowulf a hunter came out of seemingly nowhere and killed the monster with one punch. After seeing such a display of power she wanted... no... Needed to become just like him, so she begged him to take her under his wing. The hunter introduced himself as Azure and happily room her as his protege. Her parents were initially against the idea, but they changed their minds after they saw how happy it made their little bundle of joy. 6 years of training later she was returning home from a mission with Azure when they stumbled across her village... Completely destroyed. This devastated her and filled her heart with an unending rage for everything Grimm. That day she made a vow to end all things Grimm.
Weapon: Her weapon may not be noticeable, but it's definitely there. Upon first glance she would just look like a young girl only armed with a small knife, but if one were to look at her closer they would see small indents along with small things on her shoes. Those small things are slots for small rockets that she uses to propel herself around and super charge her kicks. She activates these small rockets with small buttons on her hand. She can press a button on her arm to toggle the buttons on her hand on and off. One of the several buttons on her hand brings a sharp knife out of both of her boots, and another acts as a way to encase her boots in metal. Lastly the knife she keeps on her belt can be encased in several different kinds of dust based on the buttons on the side.
Fighting Style: She is an up close and personal fighter, preferring to be in the heat of things and putting pressure on the enemy. She fight using mostly kicks, but when she's in a real pinch she'll switch to her knife to do damage unexpectedly.
Aura: Light blue
Emblem: Her emblem is basically a red heart with three claw marks running diagonally across it.
Semblance: Robin has the ability to change the weight of herself and anything she happens to be touching at the time, while this may seem kinda powerful it has it's limits. She can only manipulate it to where the object is about 100x as heavy and she can't change the weight of other living beings. She also has trouble changing the weight of something someone else is touching. If she wasn't to change the weigh of something someone else is holding she has to focus completely on her task and that isn't very useful in combat.
Strengths:
Combat Related: She can be extremely unpredictable at times, her semblance makes it to where her attacks are extremely dangerous, and she's weirdly fast in battles.
Non-Combat Related: She's what people like to call book smart and according to others she's fun to be around.
Weaknesses:
Combat Related: When fighting she prefers to not strategize and goes for the person closest to her unless they look like... hella scary, she's known to be kinda like a glass cannon; dealing out lots of damage but not being able to take a huge hit, and she's an easy person to deceive while in battle.
Non-Combat Related: She's easily excitable, she's not very accepting of harsh criticism, and she's a little more pessimistic than others.
Likes: Pranks, Fantasy Books, Anything that has sugar, Sparring/Exercizing, Competitions, Her lovely weapons, and showing off
Dislikes: Grimm, Vegtables, Essays, Grimm, Criminals, Waiting, Creatures of Grimm, Long Range Weapons, Needless Drama, and Grimmmmmm
Team CFVY's rivals, Team QARN
Name: Qui-Hei Mizani (team leader, partner is Argent)
Age: 17
Gender: Male
Species: Lion Faunus
Sexuality: Pansexual
Personality: Qui is quite easily seen as contrasting his sister greatly. He is one for piece and planning, preferring to take his time and assess a situation. He dislikes confrontation, preferring to take his time to meditate and find peace in a situation. Unlike Navi, he doesn't seek to find a good time in material gains but rather in finding peace in himself. However, he has strong feelings for his sister,wanting for her to be safe at all times. He will happily go into confrontation for Navi, which means that he is often looking out for her back.
History: Like his sister, Qui was chosen from a young age to be defenders of the tribe of Lion Faunus they came from. It was a long standing tradition that had followed through since the creation of the nomadic tribe and had transitioned into the modern day. The training he and his sister underwent was rigorous, shaping him into a fighter from a young age. Throughout this, Navi remained his closest friend, despite how opposite they seemed. Hell the differences they had seemed to compliment them perfectly.
Their training included hunting out in the while and it was a standard routine when they lost everything. A pack of Goliaths had demolished the tribe, leaving the twins to return to nothing but death and destruction. While Navi doesn't remember much, either being too hurt to recollect or electing not to, she and her brother had fought as hard as they could and he eventually had carried her away when it was apparent they simply couldn't. The feeling of failure had stuck deep in him since and drove him to strive for better.
This sparked him to enroll at Beacon with Navi, since the two already had much skill in the art of combat.
Appearance: Qui stands at a monsterous 7 foot tall, dwarfing not only his sister but most people. He has a muscular figure, being like a mountain. He has a very square shaped face with a distinct jawline and prominent cheekbones. His eyes are a light grey colour. His hair is short cut and a neat manner and a pitch black colour with two white highlights on either side and his lion ears poking out the top.
Clothing: Qui wears a rather simple pair of black and white camo trousers, tucked into black boots, a plain black shirt with his emblem on it and a long white trench coat over it. He will usually have his billy clubs holstered on either side of his body.
Weapon(s): Darkest Day and Blackest Night. These are Qui's Billy Clubs, which he generally duel wields. The clubs are specially made to be about arm's length for him and are pitch black in their design, white having white panels where they are reloaded and also white panels for the dust. Each Billy Club doubles up as a shotgun, being able to fire dust infused rounds.
Fighting Style: Qui fights up close and personal,usually first going for hand to hand combat and then if he determines that a foe is too strong, he'll use his billy clubs. Qui definitely fights more defensively though, preferring to be a brick wall with unmovable defense and because of this, he usually lets his sister do the attacking, pulling her back to defend from harsh blows.
Aura colour: A dark grey
Emblem: The Yin half of the Taijitu
Semblance : The more damage his sister takes, the stronger his physical and strength becomes.
Strengths: He is a powerful fighter, having a lot of physical strength and durability. He has a tactical mind in which he can plan long term into battles with a fair amount of accuracy. He has a very rigid fighting style, based in martial arts which means that his blows are routine and calculated, being efficient strikes.
Weaknesses: His fighting style is too rigid, making it hard to improvise if something changes. Likewise, he relies too much on planning ahead and can be quite lost when he is just thrown into battle. He has no range as his shotgun billy clubs don't really cover long distance. He can be overly protective of Navi, even though this is more rare since their second year. His lack of speed and rigid style means that he often has to fall back on defense when fighting a new opponent he hasn't studied.
Likes: Food, Navi, other faunus, school.
Dislikes: The grimm (who does?), mushrooms, his sister (double edged sword)
-/-/-/-/-/-/-/-/-
Name: Argent Vallen
Age: 17
Height: 6'2"
Weight: 185 lbs
Build: Lean and athletic; graceful and womanly figure
Race: Dragon Faunus
Semblance: Vision
Affiliation:
(Former) Sanctum
(Present) Beacon Academy
Symbol: Twin Blades crossing in a downward X, encased in diamond
Appearance: Argent has pale red tinted skin that contrasts with her usually darker attires. Her eyes are a deep midnight blue, with light black eyeshadow, and past shoulder length hair that is usually kept loose, a dark ebony with streaks of crimson along both the temples and down the back. Mostly human in appearance, the Faunus features she makes little effort to hide are hard to miss: two pairs of dragon horns - one set above the temples temples, the second, larger pair curving back slightly and reaching behind her head before flaring upward. Her teeth are mostly human, save for her canines, a pair of razor sharp fangs. She also has a whip-like serpentine tail that is about 2 feet long, with small spike-stubs along its spine. Her ears are pointed and scaled, baring more similarities to reptiles than human ears.
At Beacon, she wears the standard woman's uniform, albeit with customized leggings to accomodate her tail. When not at school, she usually wears simple jeans and a sleeveless black shirt, her symbol on the left side below the collarbone, with small bracers over each wrist and a pair of leather boots.
Her Huntress battle attire has a medieval knight theme to it, made mostly from a tight, form-fitting black leather, trimmed with gold highlights and only the slightest tinges of red along the cuffs and shoulders beneath medium size pauldrons. Her arms and legs are covered with thick plated gauntlets and thigh high greaves respectively. The boots are designed to look like dragon claws, but are merely for show. Her symbol is once again located on the left side of her chest, below the collarbone.
In all her attires, she keeps her weapons when not in use in a special dual-sided sheath along her upper back so the hilts are in reach on the top of her upper back and shoulders.
Personality: Proud, noble, though somewhat distant because of the prejudice she's forced to deal with, Argent is a capable and natural born leader that often puts others before herself. Though she is a firm believer of Faunus rights, she does not support the extreme actions taken by the White Fang, and even thinks their actions (while successful in short term) are not helping themselves in the long run. When declared a member of Team QARN, Argent dedicated herself to the position, making sure it was her friends' choice that they followed her. Not through force and oppression, but by hearing out their problems and encouraging them with carefully chosen and kind-hearted words that help them improve. She is largely respected (or at least not openly ridiculed) by humans and Faunus alike, and strives in her own way to make things better for all.
Though she is slow to anger, her temper once unleashed (usually by hurting her friends or others she deeply cares for) is devastating to behold, a dragon's wrath of fire and destruction. She is also said to be a very heavy sleeper, and more than one comaprison has been made to "waking the sleeping dragon" towards anyone unfortunate to do so. After years of sparring and battle in Sanctum, she holds Pyrrha in very high regard, using her fellow huntress as the bar to reach as a huntress, choosing not to be angered by being second best to her all the time, but rather as proof there is always room to improve. She makes every effort to train and become better as a result, a train of thought likewise shared by Sanctum's champion. As a result, she and Pyrrha are very good friends and very competitive but friendly rivals.
History: Though Pyrrha Nikos is largely known (and rightfully so) for her record number of tournament victories in Sanctum, many often though unintentionally overlook the fact three of her four victories in the finals came against Argent in near legendary hard fought "single person" wars (the fourth battle between the two happened in the first rounds of their fourth year tournament, thus did not repeat the three year pattern before this)
Argent is a very efficient and fierce fighter, skilled in various single and dual sword techniques and more than capable of adapting and changing them either which way. Her swordstaff is likewise a spinning circle of speed and precision and her skill with the bow proficient, albeit only against mid-to-long range targets. When leading the team into battle, she does so always at the front, her example strengthening the team's morale and each order given with flawless calculation and strategic ability. She is frequently offering advice to her three teammates. She even offers and helps train with her partner Margery, helping the other girl improve her limited close range fighting skills. Argent's teaching style is best described as patient and understanding, yet completely unyielding. You either learn to do things right or not at all, and give nothing less than 100%.
Her greatest strength however lies in her semblance of vision. When in use, her sapphire and human-like eyes change to golden and develop a dragon-like iris. It allows her to see anything and everything around her in crystal clear focus, allowing her move, strike and adapt with unparalleled precision. Argent' semblance also proves an excellent counter against Pyrrha's semblance of polarity, as she was quickly able to notice and adapt her strikes accordingly to prevent Pyrrha from lightly knocking them away. That said, vision is not completely fool proof, as even though she possesses unmatched vision, it is not omnipotent. Simply put, Argent still can't dodge or block the attack if she can't see it coming. Her vision also leaves her slightly vulnerable to bright lights, which can suddenly, though briefly, blind her. She makes great efforts to never let her guard down and prevent this, even when victory seems at hand.
Though never a champion in any of her four Sanctum tournaments and usually the runner-up to Pyrrha, she is still rightfully seen as one of the greatest Huntresses in training to ever come from Sanctum.
Weapon: Urzara's Fangs: A pair of sabers, each blade as long as her full arm, with curved hilts which can be wielded either way, but are primarily held in a reverse grip. The blades retract into the hilts when not in use. Can be combined into a swordstaff to deal against multiple foes, and/or a bow, using dust-powered energy to fire charged bolts at the enemy. Can be charged to release a single potent blast that drops most enemies, but leaves the weapon inoperable for a time.
-/-/-/-/-/-/-/-/-
Name: Rosso Van Kidd (partner is Navjo)
Age: 17
Gender: Male
Species: Human
Sexuality: Straight
Appearance: Standing at a height of 5'9 and having quite a lean build, Rosso is not that very threatening to behold in terms of height or strength, he has long, thick ginger hair that falls to frame his face in long strands while the rest is slide backwards in a long braid that lays at his upper back. complete with a pair of green eyes that shine with a an amused glint, well, they would if his right eye wasn't clad in a black, plain eye patch. His facial features would be lean, but nearly feminine to match his lean, hairless, normal heighted build. His skin was a light tanned. His right ear was pierced with small, five gold rings lining along the lope of his ear and going upwards, he also comes with scar's. Mostly from his lack of eye, even with the patch a large scar, stopping just above his eyebrow which seems to be a claw mark and one more across his nose. His only other scar is across his chest, right shoulder to the middle of his lean torso, again another scar mark from his past, these more larger, noticeable scars are just the start, a small bite scar from an Grimm of some sorts lays over his right shoulder, a longer claw scar across his left lower leg, his right arm having an number of smaller scars. His left? Oddly fine, holding smooth tanned skin.
His voice could be described quickly, light hearted, a light pitched, but fitting tone with a thick (what would we call a Texan) accent laced in with his words, causing a slight slur to his words.
The first noticeable spot of his clothing is the large brimmed brown, well worn cowboy hat that sits on his head, the left side of said hat is bend straight upwards with a logo in the centre of the bend, two revolver's in black, the barrels crossed over one another with claw marks stretched across, the hat itself is his most prized bit of clothing considering it's his father's. He adds onto this with a long ankle reaching duster, again well worn with age with a small slit up the middle, spreading the coat in the middle and leaving two trails behind him while having the collar of the duster is a messy state, it's right side tipped upwards slightly while the left is held downwards with a number of cartoon like pins three in total, the first a yellow smiley face, the second an rifle across in a silver style with added flames at the bottom, the last is a 'That's what' with a small 'She said' added in at the bottom with a black background and silver and grey writing. He adds a plain white shirt with added waist holster, not for his weapons, but for ammo kept in small pouches along his sides and two X crossed brown leather straps across his chest, finally adding black jeans with added pouches along the lower thighs tucked into long knee reaching brown combat boots that are left untied, completed with brown fingerless gloves. On his hip on his right side is a grey leather holster for his revolver said holster being tied around his waist in order to keep it secure. Considering his lack of spends, this is his only outfit, apart from at times he can be seen in a simple white tank top, his jeans and combat boots. He can also wear a red, long scarf that is tied around his neck with the two ends held against his torso.
Personality: Happy, confident, cocky, carefree, joking or sarcastic, Rosso is a mixture of all these personalities. He maintains a mostly happy, mellow like nature towards most he meets, while also making a jab, joke or being sarcastic as hell if need be, he also express an almost free spirited nature, not one to bow towards anyone with authority if he does not know them, or in turn respect them it does make Rosso a hard team player, a certain lack of trust causing him to add little sly insults towards those who lead him till they earn his respect and in turn, his friendship. His confidence seems to borderline on cockiness while also falling back in on itself at the idea of the other sex, a funny little thing born from his sometimes scary and harsh mother and in turn, any experience what-so-ever with the other gender has lead to a nearly fearful approach. Loyal to a fault once earned of his trust, you can damn bet that Rosso will help those he has given his own trust towards to the best of his abilities. He is also an adrenaline junkie with a certain insane edge to his usually very dangerous 'games' he enjoys in order to fulfil that need to do something over the top or dangerous to himself, if anything it's like he has a death wish of sorts while his insane nature comes into play when he is... Angry so to speak, while not certainly angry to some due to his cocky tone and his facial features, but those that know him, the toothy grin, the bright, amused eye, it all adds up to a certain 'hate' that is usually expressed though vastly different emotions then any other, always towards Grimm, unlike most he has yet to take a Human/Faunas life and if forced to do so is more willing for a clean shot, though the leg, arm. Pretty much anywhere non-lethal.
History: Born after a night of passion between his parents on their honeymoon, Rosso was born between two quite well known, but rather... Strange pair of freelance Hunter/Huntress that arrived from Atlas, in fact the two where so well known for simply the strange grab they wear and the way the two went about the business of hunting Grimm and where they two actually lived, it was actually a simple hut believe it or not on the borderline of the Emerald Forest, now to some this might be a very weird place of setting up a home since how close they where to a Beacon and it's test. But the simple fact that the hut itself was on the far end of the forest itself lending it some well needed defensive from the forest high population of Grimm but with two hunters and a set of traps it became somewhat safe, if anything this only lead to the rather simple hut build for the now recent parents too be more fun, considering the two shared the same personality of being somewhat crazy, but also helpful, friendly and loving.
If anything, it was a place to train, but now with a child on the way? Well this put a stop to that, well not the hut, oh no. If they raised the recently named baby boy known as Rosso, they wished for him to become like them, a Hunter. Growing up in what most consider a pretty risky spot for a little boy. It was no wonder that Rosso was trained pretty much from when he could walk everything he really needed to know, how to hunt for food for example, or how to defend himself, lay traps, how to spell, write, do math, a basic understanding of science. For two few screw loss Hunter/Huntress, his parents where actually loving to their child, any mistake he made was punished, but not by a slap on the wrist of even a finger raised, it simply meant he wasn't ready and so, further training was needed. His father in turn told him the history of the Kidd's, a long line of Hunter's from years past, of how each member of the family had fought heavily for their spot due to the families odd curse, a lack of aura.
However not to be ruined by this chance, the first ever Kidd rather choose to prefect himself in the art of the gun, this art had been honed by the each new family member, but one certain fact always rained, the skills that where needed where only ever trained with the families two pair of nearly relic old weapons, the rifle and the revolver, while they lacked the newer, melee gun combo of most weapons, Russo's family of strange Hunter's really only ever needed the gun part of the combo to be effective. So with the mind set that young Russo had. That yes, he can become a Hunter, he worked alongside his parents.
His teenage years where spent on learning the weapons and at rare times, coming with either his father or mother, who was simply a strange Huntress with a bow/spear combo of a weapon to learn of the Grimm themselves, how too hunt them, what they where and the behaviour's, these sessions of hand on learning where always worrying for his father and mother, their son, now eight was an eager learner but was still just a young boy. But, due to the two's insane sense of right and wrong they agreed that it just might help him become a stronger man in the future and so carried on.
Slowly the skills where learned, basic math was easy, he knew how to write, how to speak. Sadly he had also gained the Kidd's infamous strange accent. Anyhow, his life carried on as such, not much knowledge on the outside world apart from what his scroll provided, or what his mother, smart as she was would teach him. However life, as expected wasn't really all sun shine and rainbows, during one night an unusual high activity of Grimm struck the hut was attacked, the shared parents of the couple's living room was broken into first, unready and not prepared the two where easily struck down as the Grimm overran what traps had been set, from when one was slain another two took up it's place in the horde. The young boy? A ten year old who cried, shook and hid? Well, he was sniffed out, the doors to his little closet hide hole ripped apart, it was by sheer luck that Russo only lost his eye and gained a couple of scars from the encounter of the Grimm. Well, a little luck and also by a swift party of saviour's, fellow Hunter's/Huntress's who had knew the couple and by choice had come to visit and talk the couple out of staying in such a dangerous place with a boy in tow arrived by Bullhead, they saved the boy's life and escaped, the same way they came.
He woke up in a hospital, no idea how, no idea why. Why couldn't he see out of his right eye? Why was he in hospital? He tried to sit up and was send down straight after with a shot of pain throughout his torso, he found out that he was bandaged and healed, but the pain? Well, that wouldn't fade away, after all he his weak aura, unlocked by his parents was painfully slow and weak, compared to others that is. When he found out from a family friend what had happened? Well, he reacted like any other child would, he cried and hugged the family friend so close that the pain in his torso sky rocketed. After a dose of painkillers and a long conversation, filled with some tears and hiccupping, the ten year old was allowed out of the hospital and went to live in the more modest to say the least apartment of the family friend, who turned out to be his mother's brother, his uncle so to speak. His was a kind, older gentleman, dressed in fine suit garb and having a cane that could extend in a razor shape edge to slice any foe. The uncle however, was surprised to learn that not only had the dream of becoming a Hunter was still in the boy, a stubborn way not to give up on a that little dream, little Rosso demanded that he was taught what lessons he missed, to prefect his abilities. The uncle was unsure, a range only Hunter? Surely that was quite the feat, but then again, his little sister's husband had been the same. So he did, he taught Rosso, mostly to understand how things worked in the big city such as Vale, where the two lived. The retired hunter watched Rosso grow from crying boy to a man of seventeen, with the scars of a veteran hunter, the outfit his sisters husband wore clad proudly along his taller, leaner frame, the weapons his family had used for centuries on him. With that in mind and his goal of becoming a hero in his head, even if he was becoming more like his father each passing year, the cowboy ventured forward on his horse, a recent unlock of his Semblance that was thought hidden. Now, he was ready. If Rosso ever wished to match his parents, first. He would have to go though Beacon, however before all of this. Russo needed to find something, he had his families gear, weapons, clothing, after much talk and quite a few arguments the Uncle began a small search for said equipment and with his wide influence was finally able to track down the items, after leaving with a heart felt thank you, Rosso began his journey to Beacon, to become like most. A hero, the perks of which included killing Grimm. So not all bad really.
Weapons: For his first weapon that rests in the hip holster he wields a simple six shot revolver, loaded with dust rounds to combat Grimm, with a black colour to the weapon, the barrel itself is extended slightly to allow a further travel distance for the round being fired, the weapon itself baring a striking look to that of our own world's cowboys and the revolver's they used. Said reloading is done with the old fashioned way of opening, removing the rounds and replacing new ones into the weapon itself, then closing it shut. For a two shot weapon it does in fact hold little kick, mostly due to the inside workings of the weapon and the masterful made grip, which is silver in style with the same logo as his hat added in on either side of the handle itself, the barrel hold a silver dragon design with the dragon itself wrapping around the barrel to end on the top with his mouth spread open. The weapon itself is considered old, a near relic in fact but with so much upkeep thanks to the Kidd family line has kept the weapon itself in tip top shape.
On his back is a repeater rifle. As one would expect it again bares a striking look to our cowboy Wild West repeater rifle. It comes with a small sling, attached just below the barrel and linking to the handle so that the weapon can be held over the shoulder. It has a brown stock with a slight gold finish at the end added with a the barrel, said barrel being black steel in colour, it also comes with a iron sight that can be modded to fit a scope of any zoom. Rounds are individually loaded into a tubular magazine parallel to and below the barrel. A short bolt is held in place with an over center toggle action. Once closed, the over center action prevents opening solely by the force on the bolt when the weapon is fired. This toggle action is operated by a hand grip that forms part of the trigger guard. When operated, a spring in the tubular magazine pushes a fresh round into position. Returning the operating lever to the home position chambers the round and closes the breach said trigger guard is a dull brown in colour, a small 'score' system is used for each hundred kills, considering the weapon has been used for a very long time, the notch has numbered to around seven hundred if the carved-in notches are any sort of truth.
Fighting Style: Due too having a complete lack of close range or hand to hand, for that matter any agility that can match a Hunter's. Rosso mostly handles his fights from medium to long range, where his abilities as a sniper and expert shot can be brought to use in the best way possible, keeping him away from the blades, claws and teeth along with many other colourful ways to die by Grimm by simply not being near to them what-so-ever, rather he relays, no. More like he specialises in long ranged firing with his rifle, doing the same for medium range with his revolver with a run and gun style, moving and shooting is also a skilled honed by training by first his father, then little more so by his uncle.
Strengths:
Weaknesses:
Likes: Guns, friends, a sense of humour, fighting, adrenaline, the prefect bullseye, one liners, his horse, fun, outdoors adventures, respect
Dislikes: A lack of humour, lack of respect, Grimm, cheating, studying, club music, clubs in general, dull personalites, lack of fun, missing a shot, cities, riding in a Bullhead, being ordered around.
Aura: A deep green colour with a odd dash of white mixed in.
Semblance: Wanderer's BFF - This ability allows the user to summon a construct in the shape of a horse, with an almost real appearance to the creature if not for the dull red mane and metal like coat in a grey colour that holds an almost metallic, the construct itself has small lines across the torso, head, legs and the long bushy red tail like a robot, the animal is complete with dull lifeless eye with the right eye having an eyepatch the same style as it's master along with an built in brown saddle on it's back along with reins to control the direction of the construct. He can increase the summons speed, agility and endurance to ensure it can match most Grimm, however in doing so, his aura takes a even harder hit to make up for that loss and with such a weak aura as Rosso's? Well... If he takes one hit, his aura bursts, leaving him defenceless to all forms of attacks. However even without the further increase of these abilities, the horse shaped construct comes out swinging when summoned, a red hole suddenly appears in the place the summon is being, well, summoned and is brought forth running, like a escalator from hell and going back down once it is removed or send away by Russo himself. The construct can take damaged and like it's owner can only take so many hits, the main issue is trying to control the construct as it refuses to move if anyone else attempts to ride it. Due to training with his Semblance and the construct himself, Rosso is the only one who can control the horse like robot with just a second thought.
-/-/-/-/-/-/-/-/-
Name: Navjo Mizani
Age: 17
Gender: Female
Species: Lion Faunus
Sexuality: Pansexual
Appearance: Navjo is a short five feet one (Thought she seems five feet 3 because of her boots, with long pitch black pig tails that reach down to her waist. The hair is tied with white ribbons. She had very tanned skin, and white wide, round eyes (They seem to narrow during combat, or when she takes aim). Her body seems underdeveloped, so she lacks a figure, or any bust to speak of. She's also very dainty, and appears to be fragile. Her face is a young looking one, as well as friendly despite it being a bit narrow.
She also has a large pair of lion ears, though it would appear one of them was bitten the top by something. Navjo wears a white skirt with black piping along the edge, and high black socks which reach up to her knees. She wears black heeled boots, but this doesn't seem to be an issue for her. She wears a short black crop top jacket and a black shirt with an image of her emblem on it. The jacket is always opened. Navjo also has a lot of ammunition belts wrapped around her legs, arms, and even in her hair. There is an image of a rose on the back of her jacket.
Personality: Navjo is a very wild, free-spirited girl. Her love for thrills, action and adventure makes her unpredictable and sometimes hard to keep track of, especially in dark locations. Unlike her brother, she's quick to hastily jump into action and ask questions later, which usually turns out pretty wall for her. Navjo has a "Well screw it" attitude, often improvising and not creating a plan before fighting. She takes pride in her excellent marksmanship, her incredible speed, and her ability to vanish into thin air. Despite all of this, she still finds time to be a very understand, serious, and sometimes a quiet person (though that is very, very rare).
She simply longs for a good time, and a good meal. She also has a bad habit of shoplifting, causing mischief, and even picking fights with people way above her skill level. She often requires her brother's help to get out of these situations, but can manage on her own if she does find herself in a bind. Navjo often feels as if the only reason the two seem to get into trouble is because of her, and that her brother would get along much better without her around. She'll lie to keep him from worrying (A skill she's gotten much better at), and has contemplated running away on multiple occasions. She also seems to constantly have a cigarette in her mouth, but shes never lighten it before.
History: From a young age, Navjo (Nicknamed Navi by her brother, Qui-Hei) were destined to lead combat filled lives, chosen to protect their tribe practically from birth. The pride of nomadic Lion Faunus travelled Remnant for years, growing in numbers as the years went on. Qui-Hei and his sister Navjo are no strangers walking long distances, tracking down food, or sleeping in poor conditions. They trained daily, and seemed to enjoy being around each other very much, despite being polar opposites.
As time went on, the more training they underwent also including more responsibility. Protecting the tribe on long hikes, watching at night and even hunting for food. Hunting however would leave the tribe almost unprotected for a while, so they (specifically Navjo) tried to move as fast she possibly could while doing so. Time wouldn't be on their side, the final time they went hunting they returned to nothing but a large pool of Grimm and destroyed tents and tools. The only thing Navjo remembers after that is a flash of red, and Qui-Hei carrying her as she fell asleep in his arms, exhausted from what she believes was just her crying, but the two in fact fought off the Grimm themselves. After that, they enrolled in Beacon.
Weapon(s): "Metal Heart, don't fail me now!" - Navjo duel wields a pair of revolvers which she named "Metal Heart". The revolvers are black, with minor traces of red on the hammers, but are are also attached to a ten foot white metal chain at it's butt. On the bottom of the barrel, there is a curved metal blade which she uses to latch onto objects, and to dig into the the skin of Grimm, and even people. The blades are a metallic black, with white engravings of hearts on it.
Fighting Style (Optional): She has no true fighting style, but she does like to keep opponents on their toes, and using the environment to her advantage.
Aura: A bright golden yellow.
Emblem: Her emblem is a firing revolver pistol with a flower in the barrel being blown to bits. The muzzle flash appears to be a heart shape.
Semblance: Her semblance is simple. She can vanish into the thin air whenever she steps into a shadowy area. The darker the area, the easier it would be for her to go unseen. Her guns aren't silenced though, so she has to be careful how she attacks in this state. In addition to this, her brother seems to grow more powerful every time she takes damage to her aura.
Strengths (No more than 3 combat related):
Weaknesses (No less than 5 all together):
Likes: Action, Qi-Qi, adventure, bubbles, grilled cheese, black coffee, pineapples, Metal Heart, apple sauce, peas, swimming, sun flowers, roses, hearts
Dislikes: Sugar (lol whut?), coffee with sugar, peanuts, White Fang, racism, rain, fake flowers, rainbows
Harry Potter/RWBY crossover
Team SNWW (including Neo and Winter)
Name: Shae Potter
Nicknames (Optional): Hawkeye
Age (17 if first year unless your OC has a good reason not to be): 17
Gender: Female
Race: Falcon Faunus
Sexuality: Lesbian
Personality:
History:
Appearance (Hair, eyes etc):
Clothing:
Alternate Outfit (Optional):
Weapon(s):
Fighting Style (Optional):
Aura colour: Burgundy
Emblem: Orange bird's wing with a talon imposed on top
Semblance (Keep it unique/original): Her super enhanced eyesight, which she can turn on and off, allows her to see behind buildings and at great distances. Shae's often quoted as calling it "her telescopic sight plus x-ray ability".
Strengths (No more than 3 combat related):
Weaknesses (No less than 5 all together):
Likes:
Dislikes:
Occupation: Student
Faction: Vacuo
-/-/-/-/-/-/-/-/-
Name: Natalie Greentree
Nickname/Aliases: A lot of cat puns. She enjoys being cat-called. Heh.
Age: 17.
Gender: Female.
Sexuality: Straight, but has no problems with fellow students being part of the LGBTQI + community
Race: Cat Faunus (tabby)
Appearance: Natalie's quite the purr-ty girl, if she does say so herself. Her self-assurance and self-im-purr-tance are noticeable from the very way she struts down the halls. She weighs a measly 96 lbs and stands at the reasonable height of 5'6. Her chocolate brown hair is pulled back into a purr-nytail and tied up with a cat hairtie. A pair of cat ears stick up from about the middle of her head. Her caramel-colored skin is accompanied by striking green eyes and pointed features. If one were to look close enough, they would see the tiny fangs that just jut out of her upper jaw. Her slender body is adorned with a skin-tight navy blue crop top and a red ribbon tied onto her neck. She wears a pair of skin-tight shorts and a pair of black boots with a ton of grip on the heels. A belt is looped around the waist of the shorts, and a weapon holster is latched onto the side. A tail sticks out of her lower back, and her nails are really sharp beyond the point of safety.
Personality: Natalie's cat-itude is unmatched. Showy and fur-tatious, there's some inherent charm about Natalie that makes people seem to be drawn to her. She's playful and sociable, and she's got a very large "group mentality." Something about the way she makes her cat puns must just make people trust her more. She's approachable and easy to befriend, even for the most introverted of folks. She's got heart, and she's a great caretaker; the ones she calls friends can always rely on her to be around when they need her. She doesn't stand for disrespect, weather to other people, or herself. She'll stand up for other people whom she thinks are innocent to the point of stupidity. She's the type of girl to let her fists do the talking in a lot of scenarios. She's very… enthusiastic about being a hunter, and she's always looking for something fun to do, or find out more things about herself and how to better them. More than anything else, she's comfortable in her own skin, and she doesn't let anyone or anything tell her otherwise. It may seem like she's got a lot of self-impurrtance, but she's got only the best intentions for all people. She's a heavy believer in human and Faunus equality, and doesn't stand for inequality.
Underneath the exterior, people will find a cunning and clever girl who takes much pride in her purr-suasive abilities. She's not so much intelligent as she is resourceful and witty, and she can really pull things together in tight scenarios. Don't underestimate her ability to predict and outmaneuver opponents- it's quite impressive. She's got quite the big ego, and it's pretty hard when it gets shattered. That's why she gives everything her all- she won't accept any less. Being shown up is a pretty big blow to said ego, possibly one of the only thing that might make her a bit ticked. Multiple toppings of said ego will make Natalie more than a little bit upset. She deals with problems that she, well, can't, by sitting around by herself and not interacting with people.
Weapon: Cat-Tastrophie- A fancy little Machete made for Natalie by herself at Signal. It looks like a normal Machete from the outside- Slightly less than a meter long, red gripped handle with a loop to put your finger in. The blade's pretty decorative, with a cybernetic design running along the width of the blade, with it all seeming to feed into the blade. The blade's got the ability to channel dust, although it's mainly for it's second form. As with most dust weapons, the blade can take on the properties of the dust somewhat, but nothing too major. It's other form is the form of a machinegun pistol that rapidly shoots high-power dust rounds. It's pretty slow, and the range is also quite short. Not to mention the small clip size. One vial of dust can only support about 5 shots, so it can only shoot 25 shots maximum without needing to be reloaded.
Background: Born and raised on the suburbs of Vale, Natalie was never an easy kid to deal with. She was wild, and had lots of energy. In her first school, she would constantly rile the class. In preschools, she was already causing mass rebellion among the children. People labeled her as just 'Another Faunus problem child" and sent her back home. Her parents really didn't know what to do with the ball of energy that was their rambunctious daughter, so as a last resort, they enrolled her in a combat school. Maybe that's what she needed to get a little bit more focused and a little less wild. It worked like a charm.
Within two years of being in Signal, she had been taught some discipline. In fact, she mostly taught herself. She hadn't even been there long, but she already knew what she wanted to do- she wanted to be a Huntress. Just the thought- the fame, the glory, the power... All so appealing to her. Combat came naturally to her- she figured out her semblance rather quickly, and learned how to effectively use it faster than an average kid. She was a natural- not at the top of her class, but nowhere near the bottom. It was also here she realized her talents of speaking to people and making friends.
Nothing really seemed too much for Natalie. People often bugged her about her Faunas nature, but she turned it right around and joked back at them. It's how she got around to making cat puns- nothing could bring her down unless she let it. She passed Signal without many problems. She didn't lead a very exiting life before Beacon- she just got in through a good attitude and hard work.
Skills: Mobile- Natalie's semblance makes her extremely difficult to really catch up to her or get away from her. It's a fantastic tool both offensively and defensively. It's extreme mobility capabilities make it purr-fect for a fighter like Natalie, and it's something you'll need to stay on your toes about.
Flirty and Purr-suasive- She's very much a people-person. She really loves to socialize, and make people happy, and that works the other way around. She can get to the thing that you don't like about you, and her verbal tricks are something you need to be wary of just as much as her physical ones.
Clever and Witty- In order to use her semblance to the fullest potential, you really need to think outside of the box. Natalie's learned this, and adapted accordingly.
Likes: Cat Puns, Cat Calls, Friends, Cat-related things, Herself, Yarn, Hanging out with friends, Self-Betterment, Family, Signal/Beacon.
Dislikes: Disrespect, and not being able to put your money where your mouth is. She also dislikes most of the typical things people tend to dislike- murders, rudeness, the works.
Semblance: S-purr-etchyness/Elasticity- Natalie has the ability to stretch out her limbs to extreme degrees. She can stretch any part of her body to an incredible degree, and it's very versatile. Her max range is 50 meters. It also allows her body to be extremely flexible, able to spin and have pretty much all the properties of an elastic band. It doesn't apply to her hair or clothes, though, so she's gotta be a little careful with that. She can only really stretch her limbs, and making them wider isn't something she can do to an extreme degree. Enemies can mess her up pretty bad, as retracting limbs takes a lot longer than extending them.
Misc. Info: She really likes cat puns. She even named special techniques after them.
-/-/-/-/-/-/-/-/-
Team SALS - SNWW's rivals
Name: Lina Flame (Real name is Avelina, meaning Olive in Greek)
Age: 17
Gender: Female
Sexual Orientation: Straight
Race: Human
History: Lina lived in the outskirts of Vale when she was little, still very well protected from Grimm, but nice, calm, and relaxing. Her family lived in a small log cabin near a lake, pretty much a picture perfect life. That was, until the day little Lina discovered fire. You could say she almost acted like a cave man, she fell in love with fire, lighting them almost everywhere and touching it sometimes, even if it burnt her. Lina loved the flames, the way they seemed to dance in her eyes and flickered enchanted the little girl. Her parents tried to keep her away from fire, but she always went back to it, almost seeming hypnotized by the beautiful flames.
One day, Lina was playing with the small flicker, but then an idea sparked. Why not make the flame bigger? She had always used twig and leaves for her fire, but they weren't big enough for her liking. So, she needed bigger sticks! Lina grabbed as many as she could, then, ignited the flame. Big mistake. Lina gasped as the grass caught on fire, it slowly burnt all the way to the small log cabin where her mother and father were inside, cooking dinner. She tried to put out the flames, but they were too big! Soon enough, the flames latched onto the log cabin, setting them ablaze.
Lina sat there and watched as her cabin burnt to the ground, along with her mother and father. When the flames died down, she went inside the charcoal house, seeing if she could find anything. But nothing was there, only soot and charcoal filled the burnt down house.
The Vale police showed up and took little Lina to an orphanage, she never got adopted due to her being a pyromaniac, and the news spread. Lina never made any friends, kids would throw rocks at her and call her names, saying she murdered her parents, calling her flame brain and other cruel things. Lina was just a child, she didn't know her mistake until it was too late. Due to all the kids picking on her, she became very anti-social, though she is still very sweet if you talk to her. Lina's past haunts her to this day, still blaming herself for her parents deaths. But she still can't seem to put out the fire that burns in her heart.
Personality: Bright view on life, risk taker, makes errors in judgement. Extroverted, very outgoing and friendly. She is polite and respects everyone, even if they are higher ranked than her or lower. She regrets some of the choices she made in the past, but has mostly gotten past it. She is very honest too, only lying if she must. Lina is a bit feisty, so be careful with her temper. She can get a bit out of control if you provoke her too much, just try not to get on her bad side. One word to most likely really get to know her: Pyromaniac. Lina is in LOVE with fire, she has almost become fire resistent from all the times she has burned herself, though, she has no scars from when she has burned herself, even if it is a third degree burn.
Appearance: orig13.deviantart.net/981d/f/2014/133/d/c/lina_inverse__dota_2_by_finalknight6-d7i6opb.jpg
Clothes: pre06.deviantart.net/358e/th/pre/f/2012/295/4/4/dota_2___lina_render_by_faith_lv-d5in3k5.png
Weapon: Lina use's dust powered gloves, though she only uses fire dust. The gloves have little dispensers at the fingertips, palms, and the top of her hand to ignite the flames. Yes, she can use other dust and it will most likely have the same effect, take ice for an example, it'd create something like a shield, but due to Lina being a pyro, she only use's flames.
Strengths(No more then 3):
Weaknesses:(No less then 3):
Likes: Fire, flames, fire...... Flames....
Dislikes: Water, ice, dickheads
Semblance (optional): Her semblance is quite... Scary.. Since she is a pyro, her semblance fits her very well. She gets a ton of strength, speed, and agility. Also, her hair catches on fire and her eyes glow yellow. Lina can only hold his for a minimal time, she will pass out if she holds it for too long.
What she looks like with her semblance: vignette3.wikia.nocookie.net/dungeonhunter5/images/f/f1/Dota2_Lina_Splash.jpg/revision/latest?cb=20150708100211
Theme song (optional): https://www.youtube.com/watch?v=m2t8fpR2z4U
Affiliation (Beacon, White Fang, etc.): Vacuo
-/-/-/-/-/-/-/-/-
Name: Leaf "Jackal" Windstrider
Nickname: Leaf/Jack/The Jackal
Age: 17
Gender: Male
Sexual Orientation: Straight
Race: Jackal Faunus
History: Leaf had lived in a village of Faunus and Humans far outside the main cities. During an attack by several grimm when he was 10, he had escaped with his belongings, his parents were always abusive, seeing him as a waste of their efforts, and attempted to escape without him, getting killed in the process. He had survived by hunting small game in the forests north of his village and avoiding detection from grimm. During the 8 years of isolation he had kept his sanity by thinking to himself that he would find civilization. Due to social isolation, his posture has become rather animalistic, crouching and hopping on both hands and feet frequently. He was finally found by a team of hunters/huntresses amd brought to Vale, he felt in debt to the four who rescued him and strived to become a hunter himself.
Personality: To most people, he'll seem overconfident of his capailities, though to his friends he is cheerful. Even in the roughest times, he remains seemingly calm and optimistic, but in his mind he is contemplating the possibility of defeat. He is quick-witted, helpful in the field and in arguments (usually arguments having something to do about how he is a faunus, among other things). Despite his overconfidence and optimism, he knows when to take precautions and will do the safe thing when in danger, unless his friends are threatened, in which case he'll charge head long to help them. He is also very open-minded, accepting everyone's opinions, unless that someone is a faunus-hater running his/her mouth with no regard about other's emotions.
Appearance: Leaf stands at a height of 5'11" with an ectomorphic body build, he has messy brown hair, which used to be straight and neat when he was a child, but he hasnt bothered to comb it since he had been rescued, he does however have it cut to keep it from getting too long. He has green eyes, and no tan (his cloak kept him from getting enough sun on his skin when he was lost in the forest), he also has Jackal ears, the fur being a lighter shade of brown than his hair. He also has strong muscles, developed during his time in the forest trying to survive.
Clothes: He has a mottled cloak with a thick-clothed cowl, which would hide his face in shadow when pulled up, the color and thickness/weight of the cloak can be changed to green/gray (for wooded areas), a light-weighted cloth of varying shades of brown (for sandy areas) or a warm, thick, white and dark grey for (snowy areas). Under the short-sleeved cloak is a long-sleeved shirt that can match the cloak's color, over the shirt is a bullet-proof vest, he also wears black pants and leather shoes with steel toes (matte finish) and soft leather soles to make his steps as silent as possible. (He mainly uses the green/gray setting for his cloak by default to match his name "leaf")
Weapon: A pair of green-hued metal gauntlets with two retractable blades on opposite sides of the wrist about 30 cm long. Both blades can be launched and returned using a sort of winch system. Each blade ends in a claw-like curve useful for climbing and combat. It has a maximum range of 50m. The blades can be coated in dust to release an effect (freezing/explosive/corrosive/poisonous/etc) when it makes contact with significant force. The metal forming the thin cables holding the blades are infused with dust specifically selected to greatly increase its durability, so it'll take far more than a heavy blade to cut it.
Strengths(No more then 3): Very athletic from having to survive on his own in the wilderness, he can also operate independantly without problem due to years of isolation. His weapon fullfils several purposes.
Weaknesses:(No less then 3): He is unused to operating in a team and may become a burden in several situations. Using his blades, after they have been launched, for close-quarters combat is difficult, making his attacks clumsy. He will do anything to protect his friends, this can be easily abused. Because he is a faunus, some people tend to discriminate and even antagonise him, despite being able to cope with this, striking a well-worded, well-timed insult can distract him. He has barely any deffensive capabilities, except for his blades which he is adept in blocking most weapons with (but several enemies at a time could overwhelm him).
Likes: Being outdoors, Sneaking around places where he shouldn't be, finding out people's secrets, music, being with friends, killing creatures of grimm.
Dislikes: Boredom, Faunus haters, Being cooped up indoors, getting caught while snooping around.
Semblance (optional): Can disperse emerald-like particles in a spherical area (or inside an entire room when in an enclosed area). While surrounded in these particles, his speed is increased by about five times and his brain can process information faster to cope with his increase in speed. The drawback is that his deffense drops greatly, making a well placed blow a deciding one, unless he can block the attack with his blades.
Theme song (optional): Tristam-Frame of Mind
Emblem (optional): A jackal's face surrounded in 4 leaves.
Affiliation (Beacon, White Fang, etc.): Vacuo
Other: his aura color is green (obviously). Despite being a canine kind of faunus, he has no trouble being around cats. He loves dogs, and dogs seem to sense it, singling him out as a friend from first contact.
-/-/-/-/-/-/-/-/-
Name: Sorrel Hendrix
Age: 17
Gender: Male
Sexual Orientation: Straight
Race: Human
History: Sorrel has been lucky enough to live a fairly good, fulfilling life up until now. The second son of two hunters, he has multiple younger brothers and sisters. He's lived in the shadow of his elder brother, Santino "Sonny" Hendrix, for years, and has been training his body and mind in order to catch up to his elder sibling.
He has already gone through quite a bit of training against the grimm, his father taking him on extended outings, giving him lessons in hand to hand combat, and in identifying and defeating various grimm species. Eventually, Sorrel was tasked with finding a jar of a specialized resin from a tree deep in the mountains. He managed to hold his own against and escape a King Taijitu, and defeat countless lesser grimm on his quest. Only then was he given a weapon, his Stonefree "armor."
A year later, he enrolled in Beacon, and is beginning his advanced training.
Personality: A good natured individual, Sorrel can hardly restrain himself from helping other people in need. He tends to subvert his goals by entering into long-running treks to solve issues for those in need, including trying to find the owners of lost cats, helping lost children get home, clearing branches from roads after storms, replacing a vehicle's tires, or other tasks considered "beneath" a huntsman.
He tries to remain cool and stoic, but he has a fairly broad sense of humor, and can't help himself from snickering or breaking into laughter, easily shattering his laconic facade. He loves puns and lame jokes, and can see the humor in anything, especially in the appearance of his enemies.
Underneath his somewhat goofy behavior lies a considerate and experienced warrior. He is confident and defiant in battle, and will put his life on the line if it means helping someone. Pride, to him, is unimportant, and he's willing to suffer humiliating losses if it serves the greater good. He isn't one to start a fight with another huntsman, but sparring or friendly sport are not out of the question.
He believes firmly in the responsibility of those with power, and seeing an authority figure or a huntsman abusing their gifts sets him off. He rarely physically attacks someone out of anger, but he'll throw shade like nobody's business, leering at or openly insulting someone who's out of line.
Appearance: A slim but well built young man, Sorrel has dark skin and brown eyes. He stands at fairly average height, and has a round face. His hair is black, and he has a mole under his left eye, along with a horizontal scar on his chin.
Clothes: Sorrel wears primarily dark clothes; a black, short sleeved t-shirt, and grey jeans. He occasionally dons a brown cardigan. He also wears a silver necklace with a black, circular charm around his neck, a brown jeep cap, and transparent sunglasses.
Weapon: Stonefree - More "armor" than a weapon, Stonefree is comprised of a pair of simple looking dark brown sparring gloves, and a pair of ankle high matching workboots. Their appearance is highly deceiving. His fighting gloves and boots have a solid foundation beneath their leather. The "pads" of his gloves, along with the toes, soles, and ankles of his boots are lined with a resin-like substance that, after being heated, hardens into a material much like metal. They are nigh unbreakable, shattering low quality iron and holding their own in any sort of impact.
The shock absorbing gloves and boots assist Sorrel in punching and kicking, and can deflect even the claws and fangs of a grimm with well timed blocks. When equipped by a competent hand to hand fighter, although they aren't flashy, they pack quite a sturdy wallop, and can put a dent in the toughest of opponents.
Strengths
Weaknesses
Likes: Sorrel enjoys pizza, exercise, light sparring, and crushing grimm underfoot. He also enjoys casual conversation to an extent, and often contents himself with playing a small game-boy that he keeps in his pocket.
Dislikes: Competition against fellow hunters isn't out of the question for him, but it isn't what he signed up for. He could never kill someone, and has trouble even hitting someone seriously without a good reason. He also dislikes zucchini. If you put it in front of him, he will attempt to eat it to be polite, but after a few bites, chances are he will either openly weep, or sprint to the bathroom and vomit.
His greatest hatred is for pedantic people. When he says what he means, and someone corrects his word choice, he'll usually shoot an angry look at them.
Semblance : Focusing compressed kinetic energy in one of his limbs, Sorrel can "wind up" his limb, similar to chambering a punch or bracing for a kick or a jump. He then unleashes the energy in a very powerful punch, kick, or jump.
It takes about half a minute for him to "wind up" and store enough energy to unleash the technique at its fullest, and he can only use one limb at a time, and only his limbs; using the technique with his torso would not only be fairly worthless, but it would cause him chronic back pain.
A fully wound up punch or kick is enough to dent metal or send a grown man flying. A fully prepared jump can send him multiple meters into the air. The highest he's ever jumped is sixty meters straight upwards.
Theme song: Can't Stop by the Red Hot Chili Peppers.
Emblem: A simple black smiley face.
Affiliation: Vacuo