Heaven's War OCs
Name: Syaoran Tohsaka
Age: 30
Gender: Male
Occupation: Manor owner/Master of Archer
Personality: He is a very calm-looking, intelligent man who always tries to act elegantly. Despite that, he’s very secretive about things. Syaoran often bottles up his emotions and takes it out by being harsher to his maids or secluding himself in his room. He treats betrayal as a thing that deserves death. Because of that, he has raised the most loyal maids there are. He likes tea and pastries, especially the sweet ones.
Bio: He was the only child of a very rich family and was treated with discipline. However, his parents died when he was around fifteen-years-old. Because of this, he either had to give up his parents' property or run the mansion on his own. He had his private tutor teach him everything he needed to know in a very short time. For the rest of his life, he was secluded from the outside, always doing tedious studies inside his manor. Because of that, he essentially self-taught of all his skills. At the age of twenty, he became the owner of his manor and he fired the personal tutor. He learned of the Holy Grail and he decided to participate in the war, wanting to wish his life to return to normal with his parents alive.
Servant: Archer
Identity: Robin Hood
Gender: Female
Alignment: Chaotic Good
Servant Concept: One of many to take up the name of the Green Man as a means to protect what was dear to them. The name Robin Hood, much like Hassan, was used by many individuals who acquired fame and added to the legend of the outlaw from Sherwood Forest.
Appearance: For simplicity, something along the lines of a small and lithe but still appealing figure, long red hair, green eyes and an average complexion. Outfit-wise was obviously a lot of green and browns, typical fantasy ranger type clothes.
Personality: Equal parts dashing rogue and selfless hero, Archer is the archetypical Robin Hood. An oddity of a woman, she is a person of honour and chivalry while simultaneously being a sly, sneaky trickster who specializes in subversive tactics. She is a charismatic and charming individual with a great sense of pride in her skills and accomplishments. Being from a poor, often troubled village, she has a great sympathy for those on the lower end of the social ladder and tries her best to support the poor, the downtrodden and the oppressed.
Strength: C
Endurance: C
Agility: A
Mana: C
Luck: B
Noble Phantasm: B
Class Skills:
Independent Action: A
Can remain in this world for a week even after losing her Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
Magic Resistance: D
Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
Personal Skills:
Subversive Activities: B
The talent to reduce the enemy forces in the preliminary stages, before going into battle. An expert of traps. However, the higher is the ranking of this Skill, the more one's spiritual status as a hero declines. It is possible to disable nearly 60% of the total military force before the enemy advances.
Protection of the Fairies: B
A blessing from Elementals; the capacity to increase one's Luck in dangerous situations. Activation is limited to battlefields, where it is possible to perform feats of arms.
Blessing of the Forest: A
Allows Archer to use a skill similar to Presence Concealment when in woodlands or any natural area. If standing mostly still and taking no other actions that would draw attention, Archer will be hidden, as if using Presence Concealment C if she is within the foliage of a tree or in a bush large enough for a person. If inside of an actually forested area with many places to easily hide she functions as if under Presence Concealment B. Taking any actions, such as attacking will end this effect. She often uses this skill for spying on opponents or for lining up a sneak shot.
Noble Phantasm:
Name: Yew Bow
Title: The Golden Arrow
Type: Anti-Unit/Anti-Army
Rank: B (B+)
Range: 2-50
Maximum number of targets: 1 (25)
Effect: The symbol of all Robin Hoods, the Yew Bow. A bow made from the wood of one of the Yew trees from the Forest of Sherwood, which Robin Hood used as her base of operations. She makes use of it as a regular bow to shoot arrows with great accuracy; however, like most Noble Phantasm's, once its name is invoked its true powers become apparent.
By invoking the bow's name and title, Archer manifests an arrow of shimmering golden prana. A crystallization of Robin Hood's archery skill, it takes the form of a golden arrow the outlaw supposedly won during an archer contest. It represents the very concept of the "impossible shot" and is an attack that will always strike the intended target as long as they are within the range of the technique regardless of obstacles or complexity of the shot itself.
Due to the arrow's nature as a construct of pure prana, Archer can pour a large amount of extra energy into it to cause it to explode into a large burst of golden energy on impact. Using the arrow in this way changes it into an Anti-Army attack and gives it a + modifier. This particular use of the arrow is most definitely not something she could do in life and is something she gained the ability to do after becoming a Heroic Spirit.
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Name: Donovan Bathory, the Dragon Blooded Magus
Gender: Male
Age: 22
Personality: A man without pride and acts with the code of conduct attributed to a knight. Viewed as the sanest member of his family. Becomes easily flustered when a woman sees his reverse scale.
Appearance: http://i.imgur.com/LtPGU4u.jpg
Objective for the Grail: Donovan wants to use the grail's power to try and redeem the family name.
Bio: Born into the Bathory family and just like the rest of his family, he was born with dragon's blood mixed with his own. The percentage of dragon's blood is small enough that he has no obvious physical indications of his ancestry, except for a single reverse scale between his shoulder blades. Once he was old enough, by his family's standards, he began his magecraft training.
He chose to specialize into water based magecraft with a small fascination with blood manipulating spells. At the age of twenty, Donovan decided to become a freelance magus. A family that was infamous for the cruel and insane individuals. The family was also famous because of the dragon's blood mixed into the line thanks to the family's red dragon fang heraldry. The family became even more infamous during the life of Elizabeth Bathory. Now days the relatively saner members have been working hard to change how their family is viewed.
Magecraft:
Water Magecraft: When combined with knowledge from his crest, Alex is capable of using a variety of defensive water-based magecraft.
Blood Manipulation: Capable of using his specialty in water based magecraft to control blood. Mainly uses this subset of magecraft to keep himself from bleeding out.
Crest: The crest is 500 years old and takes the shape of a dragon's head placed midway down his back.
Mystic Codes:
The Black Fang: This spear has the same shape as the spear that was said to be wielded by Elizabeth Bathory. Acts as an amplifier for water based magecraft.
Dragon's Raiment: These clothes act alongside with his dragon's blood, acting as a defense against standard ranged magecraft. In total equivalent to a E rank in magic resistance.
Class: Rider
Identity: Cú Chulainn
Strength: B
Endurance: C+
Agility: A+
Magic: C
Luck: E
Class Skills:
Riding (A+): Able to use Phantasmal and Divine Beasts as mounts, with the exception of dragons.
Magic Resistance (C): Cancels effects of spells of with less than two verses.
Personal Skills:
Battle Continuation (A): Rider is able to remain alive and fight despite the most grievous of wounds, as long as they are not decisively fatal.
Runes (B): Learned from his mentor Scathach. Rider is proficient in the use of the 18 original runes, to the degree that he can qualify for the Caster class.
Divinity (B): Measures one's aptitude for being a Divine Spirit. Rider's father is Lugh, the Irish god of the sun and storms.
Noble Phantasms:
Gae Bolg ~Barbed Spear of Mortality (Anti-Unit, Rank C)
This spear was carved out a sea-creature's bone and given to Rider by Scathach. Its fame as his signature weapon is great enough to qualify him for the Lancer class.
It was said that when the spearhead entered the enemy's body, it would "course through the highways and biways of the body so that every single joint was filled with barbs."
By invoking the spear's name and striking a blow that pierces skin, this concept manifests in the body of Rider's target. Numerous barbs are formed as their blood crystallizes and pierces them from within, inflicting severe damage to the joints and internal organs.
Liath Macha and Dub Sainglend ~Phantasmal Steeds of Linn Liaith Pool (Anti-Army, Rank A)
The source of Cú Chulainn's designation as Rider. These two Phantasmal horses appeared to Rider and were broken by him in a single day.
From that point on they obeyed only him and pulled his chariot. They possess incredible speed and strength, being reputed to have carried Rider across Ireland in the space of the single day spent taming them.
They can be fastened to Rider's chariot or fight alongside him as a formidable vanguard; Laith Macha is noted to have killed fifty men with his teeth and thirty with each of his hooves.
Being in close proximity to them raises Rider's already considerable Endurance and Agility, contributing more to his Battle Continuation.
However, their true strength lies in their ability to return from death as long as Rider is conscious and has sufficient prana.
Approximately five rounds after death, they "respawn" at the location of the summoning circle through which Rider entered the modern world and rush back to his side.
Speed, distance and even death do nothing to separate them from joining Rider; striking them down grants only a temporary reprieve.
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