Flight- This character has the ability to take flight
Medic - This character gains an innate +5 to any "Heal" rolls
Barbed Tail- The character deals 2 points of extra bleed damage with each H2H attack
Shapechange- This character can change into another creature
Legendary Resistance- The character is immune to Charm, Fear, Paralyze & Poison
Keen Hearing and Smell- The character possesses a particularly keen smell or sight, which gives them a +2 is rolls for perception
Nightvision- This character has the ability to see in the dark
Gift of Affliction- This character can turn a human into their kind (Lycanthropy)
Thick-Skinned - This character has an innate +2 to any willpower saving rolls used against them
Brawler - This character deals +2 on strength rolls
Mammoth(Mount) - This character starts with a Mammoth Mount
Deathly Resilience- The character is highly resistant to poison, sickness or any other equal effect. Additionally, they age very slowly, and their lifespans are in the thousands
Perspicacious - This character will roll +2 on wisdom
Deceptive - This character will roll +2 on deception rolls
Charm - This character can roll to charm another player, some are immune to charm but most will be required to roll willpower of 12 or more to escape its effects
Fearless - This character does not suffer from being frightened
Frightening Gaze (Fear)- This character can roll to perform a frightening gaze on another player, thus freezing them with fear for 15 seconds. Some are immune to Frightening Gaze, however those who are not will have to roll willpower of 12 or more to escape its effects
Indomitable- This character cannot be charmed or paralysed
Immortal: This character is immortal, and can only be killed when its Phylactery is destroyed and then during combat
Lord of the Dead- This character is the leader of all other characters alike (other Liches, Ghouls, Undead)
Embrace - This character can suck blood from a living victim with their fangs by making a successful Hand to Hand check vs the player. If they pin the foe, they drain blood, the target is weakened, unable to (PvP Intent) for 1 hour. (THIS SATISFIES THE FLAW "VAMPIRIC HUNGER")'
Peaceful- The character cant attack other players without provocation. Provocation is self defense, or the defense of other living beings
Feeble- The character takes 2 points more damage / each successful physical H2H they receive
Environmental - The character needs to protect the area around them, specifically in their biome or home. If they happen to witness another character harming the biome’s or home environment, they need to attack.
Mischievous - The character can't help but to constantly try to cause chaos and mayhem amongst the other players. This can take multiple forms, such as stealing, pulling pranks or other possible things
Weakness: A Religious character (e.g. priest)/Shaman automatically rolls +4 on H2H against this character
Coward- This character has -5 willpower when frightened by Ancient Lich, Elder Vampire, Witch/Wizard or Demon
Perpetual War: The character must usually engage in verbal or physical hostility with the type listed, when encountered. There may be exceptions if roleplay permits (Vampires)
Cursed: This character is doomed to turn into a werewolf with no control once a week during a full moon (Lycanthropy)
Vampiric Hunger (Should hunger not be fulfilled, they will become a ghoul)
Weakness: (Sunlight) This player can be perma-killed when slain with the sun sword in direct sunlight
Endangered- This character has an item of which can be its demise (Phylactery) and then character can be killed after being defeated in combat
Seething Hatred- This character has a seething hatred for life, essentially anyone who is not a ghoul, un-dead or Lich
The One and Only - Only one of this type may live in a village at one time
Mounts- This character can only use larger mounts such as Rhinos, Elephants and Mammoths
Fire- If a witch/wizard is hit by a fire orb, or another fire related object, she/he will roll -5 sorcery. Should you capture the witch (down in PvP) and burn her on a stake (they may roll escape) she/he can be Permd
Endangered - The character can be killed after being defeated in combat.
Vulnerability: This character is vulnerable to Vampires, Liches and Werewolves.
Hot Headed - This character is hot headed and will often argue with others, sometimes resulting in trouble