GRIT+5 VIT+10 STR +5 AUTH +5 SORC +5
Life: Perpetual
Weapons: Any 1-Handed
Height: 150-200
Shapechange: This character has the ability to shapechange (Raven, bat)
Charm- This character can roll to charm another player, some are immune to charm but most will be required to roll willpower of 12 or more to escape its effects
Immortality (Vampire) This character is immortal, and can only be killed in specific ways
Embrace - This character can suck blood from a living victim with their fangs by making a successful Hand to Hand check vs the player. If they pin the foe, they drain blood, the target is weakened, unable to (PvP Intent) for 1 hour. (THIS SATISFIES THE FLAW "VAMPIRIC HUNGER")'
Perspicacious - This character obtains +2 on willpower rolls
Legendary Resistance- The character is immune to Charm, Fear, Paralyze & Poison
Gift of Affliction- This character can turn a human into their kind (Vampirism)
Perpetual War: The character must usually engage in verbal or physical hostility with the type listed, when encountered. There may be exceptions if roleplay permits (Werewolves)
Vampiric Hunger (Should hunger not be fulfilled, they will become a ghoul)
Weakness: (Sunlight) This player can be perma-killed when slain with the sun sword in direct sunlight
Elder Vampires are few and far between, and each is fiercely territorial. They know that run-of-the-mill vampires cannot match their power, but another Elder Vampire is a definite threat. As they gain power, they become more arrogant towards those they believe pose no threat, and more fearful of any real threat to their continued existence. Thus, if an Elder Vampire arises in the territory of another, the newcomer is driven away or destroyed as quickly as possible. Vampire lords command hundreds of undead servants throughout their vast territories. Vampirism is a curse inflicted upon humanity by the elder races to thin their numbers.
The rise of an Elder Vampire is rare, it requires an age of violence and rivers of blood, many perish by force, or by the misery of starvation driving them to cast themselves under the merciful fires of the Sun to rest forevermore. But some do not falter, and once they are ascended they will be a blight upon the world. Legends say that the progenitors of the vampire curse will not perish under steel or the mightiest of magics, only falling truly when their accursed bloodline is ended. Only an Elder Vampire knows the true trap and spite of the curse, for to live they must feed, and to feed they must create more of their cursed bloodline, and eventual competition of the turned for untainted blood will likely lead to the ruination of their kind. Even if it takes a millennia, the Elder Vampire knows it will die truly, alone and hated.
Fear the night, for Vampires stalk it.
Unlike normal vampires, an Elder Vampire does not look the least bit unusual. It looks exactly like it did when alive and in the peak of health. It has lost the pale, hardened, almost feral look of the vampire. An Elder Vampire always surrounds itself with wealth and opulence, but it never forgets that the opulence is a by-product of power, not the primary goal.
To become an Elder Vampire you must apply via a ticket using the application form https://docs.google.com/forms/d/e/1FAIpQLSdIzY8xVM6Bvwl_pZ0Ttd0UxtT8k96WrStAjLHieDmsFZ2rnQ/viewform . The role is for one person only at a time. Please open a ticket when you have applied. If there is someone in the role, you are able to contend them for it after successful application.
There are no real guidelines here but if you want to be cliché then definitely think dark, creepy castle.
In order to kill a Vampire you must find their coffin and destroy it. Evidence must be posted that you have found it. This will ‘Stake Them’ whilst they sleep. Raid rules apply. You may also down them in PvP and then use the sun weapon loot drop (not daytime, direct sun). Vampires also need to drink human blood once a week, if they aren’t - they face an eternity as a undead Ghoul. (This must be documented via ticket system and include a screenshot of the actual feeding). The feeding should include good RP, be on another player and not an NPC and the player must be online.
All vampires must feed as per their flaw. They must try and charm you, capture you or ask nicely (depending on their RP). The dice roll has the counter roll info show up in local. The outcome depends on this. If you have been feasted on you will have two days to complete a curative quest should you not wish to turn.
Elders may call upon other vampires in their times of need, and other Vampires will be drawn to the call.
Only Humans can be turned by an Elder Vamp.
https://conan.fandom.com/wiki/Akivasha among other stories