Any sorcery in the game mechanics is locked to those who are eligible (Mystical Human, Wizard/Witch, Lich, Ancient Lich, Vampire, Elder Vampire, Imp, Demon, Fairy & Elf).
Anyone who practices magic should first open a ticket to discuss their ascension and then upon confirmation, enroll first within the College of Magic.
From here, they will carry out a number of tasks within the college to enable them to enroll in a magic class set out below. The magical being should first speak to the Headteacher, before completing each Taskmasters quest in order.
Then, the magical being may speak with the class giver to choose a magical class.
Within the College, you may find a merchant relevant to your class, or your class may be role-play based.
Explore the links below to discover more.
A Shaman practices the art of magical cleansing and healing
A Wild Whisperer has the ability to tame magical creatures
An Auramancer can sense peoples Auras via dice roll
A Necromancer will have the ability to raise the dead
A Ritualist will perform specific rituals
The Dark Arts can buy/ sell 'Dark' items to their vendor and will be in charge of the black market
A Shape Shifter will have the ability to shift form
Th Master of Secrets will sell specialised magical items