RP Class Magic (College)
You are able to choose ONE in EACH category
Each enrolment will allow you to use a specific staff as highlighted below. These staffs are used as a weapon in your toolbar and should be equipped with magical ‘ammo’ relating to your staff (e.g. a fire spell). The ‘ammo’ spell is 1 time use. The staff and ‘ammo’ are purchasable at your corresponding traderwithin the College.
PLEASE NOTE: If anyone is found using a staff that is NOT within their class, and are not approved to use magic, they will be banned from magic entirely. Roleplay wise, these staffs ONLY work for each magical class.
College of Magic Classes/Type of Staff (Magic)/Spells Used
Necromancy
Necro Staff
Necro 1
Dark Arts
Poison Staff
Poison 1
Shapeshifter
Fire Staff
Flame 2
Wild Whisperer
Eagle Staff
Fire 1
Shaman
Healing Staff
Heal 1
Auramancer
Ice Staff
Ice 1
Ritualist
Lightning Staff
Lightning 1
Master of Secrets
Air Staff
Air 1
Indrids Magic
Indrids Magic can be learned through the Mysterious Mage, after you have entered a magical class within The College of Magic. You may choose one type of magic, there is no choosing again so please choose wisely. Press R to bring up a radial menu, here you can access the spell book. Drag the spells onto your hot bar, and ‘use’ them by pressing the corresponding number.
PLEASE NOTE: You should ensure the type of magic is fitting to your magical roleplay.
Types of Magic/Physical spells
Fire Type
Fireball, Burning Hands, Mitras Grace, Bulls Strength
Ice Type
Cone of Cold, Ray of Frost, Mitras Grace, Bulls Strength
Dark Type
Magic Missile, Shadow Bolt, Mitras Grace, Bulls Strength
Type of Spell/Description
Fireball
Projects a fire ball spell from the players hand, damaging their target
Burning Hands
Projects a fire beam towards the players target
Mitras Grace
A healing spell for the player and allies
Bulls Strength
Gives strength to an ally targeted by the player
Cone of Cold
Shoots a cone of ice towards the players target, issuing damage
Ray of Frost
Shoots a continued beam of ice towards the players target, causing damage
Magic Missile
Provides missile damage to the players target
Shadow Bolt
Shoots a continued shadow spell towards the players target, causing damage
Arcane Magic
These can be learned again, after completing your quests in The College of Magic. Speak with The Arcane Master to obtain the knowledge needed to practice the spells below. You will then have access to a merchant to purchase each spell. ALL magical classes can use Spell Blade/Mage spells relating to their staff as above (e.g. ice, fire), plus the below. These below are not a one time use, but they have a cool down.
Arcane Profession/Type of Spell Available
ALL
Magical Wisp, Veil Walk, Speed of the Puma, Spell of Harvest
Covert
Magical Wisp, Ninjas Distraction, Ninjas Shadow Jump, Ninjas Stun, Ninjas Vanish, Speed of the Puma, Spell of Harvest
Type of Spell/Description
Magical Wisp
Provides a guiding light overhead
Veil Walk
Will teleport a player further ahead
Speed of the Puma
Allows the player to have a burst of speed when used
Spell of Harvest
Harvests an area the player is stood within
Ninjas Distraction
Provides the player with a double of themselves
Ninjas Shadow Jump
Will teleport a player further ahead
Ninjas Stun
Momentarily stuns the players target
Ninjas Vanish
Enables the player to become invisible
Necro Summon Green
Summons a weak unded minion
Necro Summon Red
Summons a strong undead minion
Conan Sorcery
The sorcery spells are divided into the classes below and should only be used by that class. They can be purchased from your trader. The Arcane Staff will be purchasable at the trader. I have included examples of a suitable College of Magic class that might be appropriate for each spell below. The trader will issue you with all Conan schools’ feats, but you must only use spells suited to your class. These spells will be purchasable at the traders as outlined below.
PLEASE NOTE: The lightning Spell is BANNED. Anyone found to be using it, even in PvE, will be banned from magic entirely. Also, ensure that the class here is suited to your classes above for roleplay purposes.
College of Magic Class/Type of Spell Available
Necromancy
Reveal Corruption, Detect Resources, Imbue Wisp, Soul Drain, Mass Cull, Summon Corpse, Call of The Dead, Raise the Dead, Conceal Corruption
Dark Arts
Call of The Dead, Imbue Wisp, Embed Wish, Creeping Darkness, Detect Resources, Mass Cull, Conceal Corruption
Shapeshifter
Embed Wisp, Detect Resources, Mass Cull, Invisibility Self, Abysmal Mounts, Mirror Mark, Conceal Corruption, Call of Nergal, Abyssal Call
Wild Whisperer
Embed Wisp, Detect Resources, Abysmal Mounts, Mass Cull, Invisibility Self, Mirror Mark, Conceal Corruption, Call of Nergal, Abyssal Call
Shaman
Embed Wisp, Detect Resources, Mass Cull, Invisibility Self, Mirror Mark, Conceal Corruption, Wall of Fire, Slow Fall
Auramancer
Embed Wisp, Detect Resources, Mass Cull, Mirror Mark, Invisibility Self, Conceal Corruption, Wall of Ice, Slow Fall
Ritualist
Embed Wisp, Detect Resources, Mass Cull, Mirror Mark, Conceal Corruption, Call of Nergal, Abyssal Call
Master of Secrets
Embed Wisp, Detect Resources, Mass Cull, Mirror Mark, Conceal Corruption, Wall of Fire, Slow Fall
Spell/Description
Embed Wisp
Illuminates an area
Imbue Wisp
Illuminates the player
Soul Drain
Converts a captured spirit into a crystalised regent
Slow Fall
Conjures a gust of air to slow descent and make it safe to fall from any height with a duration of 60 seconds
Abysmal Mount
Call forward a steed from the depths
Wall of Fire
Summons molten magma from the planets core causing an eruption
Creeping Darkness
Channel pure darkness to surround your being
Mass Cull
Harvest and recalls minerals around the caster
Detect Resources
Focus on rare resources in the natural world and reveal deposits
Summon Corpse
Perform a ritual causing the last corpse you left in the world to appear at your chalk circle
Call of the dead
Call forth a terrible fog and undead horde within
Raise the Dead
Perform a ritual to reanimate a corpse placed within a shallow grave
Mirror Mark
The sorcerer splinters its soul to conjure a mirror duplicate, enraging enemies
Invisibility self
A power of illusion is channeled to render themselves invisible
Conceal Corruption
Conceal the effects of corruption
Call of Nergal
Call a bat demon
Abyssal Call
Bind a demon from the abyss