Rituals are roleplay based and performed by those who are the magical class 'Ritualist'. Rituals must be pre-planned in a ticket with a member of staff. The outcomes should be planned with dice rolls. If there is an improv scenario, a ticket should still be opened with the information of the improve and this sheet should be followed appropriately. A ritualist should roll twice. The first roll is the baseline, the second roll is to 'beat' this. If the second roll is higher, then the Ritualist is successful. If it is lower, they have failed and the negative outcomes will be in effect. Please record this corruption using Shift + R.
Players will have 100 corruption points. If they do not cleanse their corruption with a Shamans ritual, then they will inevitably become a Ghoul forever (Healing rituals cleanse ALL corruption present)
These resources can be farmed in The Graveyard in the Mounds (RM)