On Morgath, players can worship almost any deity they like. While we have official deities made by the staff team listed below, it is nowhere near a definitive list. Faith is any belief strong enough to hold meaning or even form, and many characters believe many things. When making a character, consider who they might worship. Do they bow to some family god? Do they look to the ancestors for guidance? Do they attend a devout temple? Do they practice silently and alone? Consider the creative aspects of making religion, and why it may be followed. Similarly, the same thing applies to patrons. Any deity you come up with should be ran by a Game Master to make sure it does not interfere with the established world.
Herth is the prime goddess of death for many religions, making this goddess of the oldest forces in Morgath. Worship can be found in every city and under every rock. Some legends claim that Herth herself was an undead who ascended to their status as a god after rejecting their unnatural existence, now serving as the eternal adjudicator for all mortal souls.
The basis on which Herth judges the mortal souls varies among self proclaimed prophets, the most consistent and safest option to achieving a life after death is a life in the pursuit of selflessness. A soul deemed selfish and harmful would be sent to the hells to be destroyed, while a good soul would find peace in one of the celestial realms.
Fonyx is believed to be among the creators of the material plane, and the most active among them. Despite his position as a beacon of good, his actions are commonly selfish or self-serving, denying aid to those who don’t believe in him nor worship him.
He is believed to have been the god that sent the ancestors of humans, elves, and whatnot to Morgath, and is seen as a sort of ancestral god used to prove the innate righteousness of those races; especially the humans and elves.
His realm is a reward said to be tailored to the individual soul, when his followers die, and pass through Herth’s realm, their every desire and want in life is thorough explored in a personal dimension all for that soul to rule.
Sataga was a god of carnal indulgences and war in his original incarnation, often serving as an antagonist in the few legends of the older civilizations that remain. He would serve as a god that warriors prayed to in order to gain his overwhelming power and bloodlust.
However in recent incarnations of Sataga, he has taken a more mischievous and neutral personification. Becoming a symbol for redemption and second chances, he is commonly favored among criminals, slaves, and soldiers.
While his original incarnation is still worshiped, particularly by the monstrous raiding races such as orcs, the newest incarnation is by far the most popular. The original’s realm was said to be a land of everlasting turmoil and war, while the newest incarnation’s followers simply become spirits that wander the land of Morgath, taking a second chance at life.
One of the least worshiped of the main deities, Xedona’s spirit resides in each and every spellcaster. It was her whom wove the fabric of magic with her many arms, bringing order to the universe as a whole, and allowing the material realm to exist in the first place.
Despite magic being seen as a fairly unnatural thing by many who study it, Xedona’s domains refute this. The Weave is just one tapestry. One side regales the natural order, the persistence of life; the other side rife with strings and knots which capture and built the image seen.
Xedona is one of the more aloof deities, but is often said to be one of the most willing to assist mortals should they be deserving of her attention. Unfortunately, mortal willingness to disturb the weave had left the natural order in disarray repeatedly, leading Xedona's frequent rebirths. As a result, worshipers mirror beliefs that all will be reincarnated until they reach a point of enlightenment par with that of their deity.
Oagi is one of the more recent gods, serving as an explanation for the process of death and its inevitability among mortals. As a psycho-pomp deity, he is heavily involved with the concept of death and more specifically, is subservient to Herth; a goddess he is prophesied to usurp.
Oagi is a fairly self serving deity, using his power as a deity to garner infinite knowledge about the cosmos; knowledge that leads him into a fairly narcissistic view of himself and pessimistic view of life. This view has gotten him into trouble in the past, by his encouragement of “recycling” the bodies of the dead into undead, to the point that this clash is definitive of Herth’s followers, who’s clerics have sworn to disrupt Oagi’s influence by “removing” undead.
Moora was once worshiped as a sun god, and still is in some areas of Morgath. However, a new interpretation of him has risen in prominence. Moora, known for his chaotic nature, embodies the once little understood solar cycle and eclipses. His eclipses are superstitiously believed to be a trick on the entire world.
Aside from his chaotic elements, Moora is known as a forge god, mostly from the belief that the sun itself is a forge hot enough to melt the slag into the purest of steel. As such, he is often an inspiration for dwarves and other craftsmen, who try to imitate his work and often honor their weapons by stamping the seal of Moora into them as a sort of superstitious rite.
Born of mortal desire to know what lies beyond the grasp of reality, Aaris is a young deity shaped from the cravings of those who seek worlds within the stars. Her following is little, mainly composed of prophets, scholars, druids, and sailors believing she will show them the way through the shape of stars and constellations. Her actions tend toward neutrality, helping whoever seeks her guidance.
Despite not being born like other gods, she views herself higher than them and keeps an icy cold demeanor. By foretelling the future through the stars of which her hair is woven, rarely is she surprised by what events transpire. These powers are far from omnipotent though, there have been many anomalies, which conflict what the stars tell her will happen. It is for that the goddess denies to speak of her visions, be it to her followers or fellow gods. A conflict which she had stirred due to this is the supposed usurpation of Herth by Oagi.
The Leviathan was said to have given birth to the aboleths and krakens of the world, being older than land itself. Legends say that it was struck down and locked away by Fonyx when the first men came to Morgath. As such, she harbors deep resentment for Fonyx and his petty civilization. She never misses the opportunity to corrupt his followers and precious humanity.
That being said, those who form pacts with the Leviathan are often symbiotic in nature. In return for the deconstruction of Fonyx’s followers at every opportunity, she grants power to those in desperate times; often drowning sailors .
Aniybus only appears in the pitch black of shadow. He is the incarnation of fear and paranoia itself. As such, he only appears to those who interest him: those who feel no fear and those who feel too much fear. Despite his power coming from feelings of terror, he cares more to see someone overcome or succumb to fear than to watch them stay stooped and stagnant in it.
Aniybus is only seen by those who he chooses to be. When mortals can see him, their vision often frays and turns to black, and in the darkness they can see a figure standing there, wreathed in the shadow. Most reports claim he appears as a half-elf boy, usually late teens, but it has also been noted he can assume any form he wishes, often at will. Contact with him often results in detrimental madness.