Parties are out-of-character groups of players. In an attempt to simulate the closeness of players around a real-life tabletop game, players are given a progression-based incentive to play with the same group of people often.
**Party Name:**
**Party Members:** (Ping all members of the party)
**Party Record:** (The number of quests completed as a party)
**Party Sponsor:**
**Additional Notes:**
Guilds are in-character groups of characters that come together for a common cause. Guilds are an organized system in which to share resources, information, and abilities.
All guilds:
A character can only be in one guild at any given time. When that character dies or is retired, that player is no longer part of the guild until they join that guild once more. Guilds may have any requirement for joining they deem fit. A character may leave a guild as needed.
Requirements include:
When making a guild, choose one feature listed below to provide your guildmates. Alternatively, a different perk can be submitted to Miscellaneous Homebrew Submissions and approved by Game Masters.
If at the beginning of a week, which is determined to be midnight on Sunday (UTC-0), a guild has less than three members, staff may or may not choose to remove that guild. Additionally, guilds can choose to be disbanded by their owner. When disbanded or removed, remaining guild chest contents are given to the owner to be divided among their members at their discretion. If there is no owner present, it is split among guild members. If no characters remain, the resources are lost permanently.
```Guild Name```
**Guild Base:** (#base-channel)
**Guild Role:** (@role)
**Founding Members:** (Minimum of 3, @them + Character Names)
**Guild Roster:** (@them + Character Names)
**Guild Leader:** (your spokesmen to staff.)
**Guild Trade:** (the general theme of the guild)
**Guild Funds:** (update this regularly)
**Additional Notes:**