The Marshal Class is a class with similar (if not identical flavor) to the Witcher. Remember though, that it isn't the Witcher. Its an equivalent that like any other class, can be made to be unique. A monstrous race could become a Marshal to get vengeance, a bratty kid could have been sold into the marshal life, and found it to be just his thing. A Marshal gets their magic from their drive and intuition. In general, a Marshal is a great choice for the class of a character that slays or hunts monsters and similar ilk.
Marshals who follow the Incorporeal Trade have devoted themselves to hunting down and eliminating creatures with Incorporeal forms. Marshals that follow this path are often shunned, and have personalities reflecting the monsters they hunt, unclear and cold. They utilize methods to bind their targets to the mortal plane, as well as dealing damage through resistances an incorporeal creature would have.
Medallions for this trade are often defined by symbols resembling death, whether that be the skeletal form of a creature or a single bone/skull.
The heavily armored Cataphracti warriors are ones that imbrace the soul of rage and channel it into an unbreakable defense. The motto of the Cataphract is: "The best Offense is an overwhelming defense!".
The Artillerist meanwhile prefers to take their immense strength and decimate their foes from afar with powerful longbow shots! (basically a class around the greatbow mechanic in Darksouls)
When a Barbarian gets extremely hangry and picks up a tree to fucking smite people into red mist, thats a Doom Bringer. When a Barbarian decides to take the storm giantβs axe and shove it down a Terrasqueβs throat, that's a Doom Bringer. When a Barbarian decides to dunk the entire planet onto the head of an invading eldritch horror, that is a Doom Bringer.
A Doom Bringer Barbarian has managed to focus all of their strength into their upper body, allowing them to perform fucking amazing feats with weapons larger then some houses to great effect. Similar to the Giant Slayers of fighter renown, the Doom Bringer Barbarians take a more casual approach to armor and a slightly worse attitude when it comes to things that arenβt dead yet.
Bards of the College of Omission are experts at changing history to suit the narrative they desire through song and spheals. As a bard, they serve as one of the main sources of world information, and the College of Omission capitalizes on such a feat in order to suite their goals. In combat, their magical capabilities allow them to practically rewrite events for the spur of the moment as they deem fit.
Bards of Miracles are often those who have been called to recite the legends of prophets and gods worshiped by the masses. Many of them spent time learning alongside clerics in vast cathedrals and houses of worship where they would sing the praise of gods and holy servants.
Those Bards of Miracles know that Miracles exist, and channel them through their song to perform feats to the will of their most holy. Bards of Miracles take to many different lifestyles, some travel and spread the words of their deity among new lands, while others will devote themselves to preaching and singing in a house of worship.
Bards that follow the college of Improvisation are bards that have grown fond of debate and conjecture, using their accrued magic to assist them in this endeavor by speaking fast and long enough to rend the very weave of magic itself into unexpected shapes. Speaking quickly and without regard for composition however can lead to unpredictable sentences and phrases which can be downright dangerous when your words themselves are magical.
The gods and Goddesses of Love β including Aphrodite, eros, Frigga, Hathor, Dibella, Hera, Parvati, And Ishtar β Represent and facilitate companionship amongst the mortals of the material plane. Some of the deities that contain the love domain use their power to forcefully connect mortals in passion, while others yet give support to familial bonds or help warriors maintain camaraderie even in the heat of battle. For Some disciples of love, Love should be pursued for the sake of love, while yet others believe that like a fire, passion should be tempered and controlled. Followers of these gods often strive to facilitate love in others, while punishing those that seek to be devoid of love or are too prideful for their own good.
While many claim to follow or deny destiny, you know for a fact that there are strings attached to every life that you can ever possibly perceive. There is something beyond gods, beyond the great old ones, beyond demons and angels, and beyond mortals. There is something that can dictate the end or beginning of Gods, the birth of heroes and the fall of empires. You have come to worship the fates, whatever form they may take, and trust in them completely, acting in a way that would let their will be noticed by those around you. The Ideal follower of the Fates is one that loses themselves in the flow of causality, allows themselves to be the instigator and recipient of whatever destiny has in store for them. For if the fates wills it, then it will occur, with or without mortal plans.
A fighter subclass that focuses on surviving. A fortitude Knight could be a character that had endured countless hardships in life, or one that simply ignores pain.
(Profanity Warning). A giant slayer is a warrior specializing in wielding massive exaggerated weapons to great effect, using them to bring down neigh unbeatable foes.
Guns in Morgath are rare, and unavailable for purchase at the moment. but you will likely be able to find them. Either way the class is just as effective with a crossbow or bow. or even a boomerang if you're feeling Aussie brave.
For some, the battlefield is a tragedy of violence and peril, with pointless death exacerbated by horrendous pain. For this Reason, Field Medics are often among the most selfless and respected members of soldiery, braving great peril and danger to tend to their charges or to evacuate them to safety. Tireless and undaunted in the pursuit of their duties, these healers operate with great skill under the duress and chaos of battlefield conditions.
Some fighters have acknowledged that their body is as much a weapon as their tools of steel and iron, and they harness it to great effect. Using flurries of kicks, punches, jabs, alongside slashes and stabs. To be a martial combatant is to be wise in the way of combat beyond steel.
Was Tavern brawler too little for your Jackie Chan fantasies? Does being drunk seem just a liiiitle inappropriate? Then the Monk of the Improviser is for you! Monks that follow the Way of the Improviser understand that life is a battlefield that cannot always be accounted for. And learning how to fight with a spear will not always be advantageous when it comes to alleyway brawls. As such, The Way of the Improviser focuses on making use of your surroundings, a beer bottle, a plank, or even your own opponent are useful weapons in their own right. The way of the improviser is the way of the Reactionary, admitting that being prepared for everything is impossible is the first step in preparing for everything.
A more support Monk based on a mixture of Cleric and Paladin to produce the holy spiritual warrior that fights with their fists.
You are skilled at taking advantage of not just the material plane, but all the planes. Your power perhaps is derived from ancestry involving the Planes, or perhaps long exposure to them has turned your lifestyle into that of a Planar privateer; traveling the Astral Sea in search of your next victim. Regardless of your origin, you are skilled at everything to do with the Planes, and most importantly you know how to exploit them.
You have found yourself studying a lost form of spider mimicry developed by a secret society of roguish cultists who worshiped a Spider deity eons ago. This mimicry allows you to gain the versatility and lethality of a spider through sheer imitation rather than any true magical abilities. With style and grace you will learn how to scale sheer cliffs and even ceilings along with using strange substances as webbing. You are on the path to being able to hide and strike from any direction.
You have grown adept in implementing flexible weaponry into your fighting style. Perhaps youβd infiltrated a monk temple and took inspiration from their techniques, or perhaps a long history of being caught without a traditional blade has led you to exploring other avenues. Whatever the case might be, your dexterous use of ropes and chains for mobility and crowd control has turned you into a controlling force on the battlefield.
The creation of one that is attuned to a Spirit Beast is unknown, perhaps it is the result of being born with a proximity to the afterlife, or perhaps the wilds. For some, they suspect it to be a divine boon, while others, a curse or hex. Some even believe it to be the result of experimentation...
You are a being gifted with innate arcane energy that can be channeled to create powerful weapons. Those who find themselves with this power are often ones destined to protect their world eternally until death, though this may be either a curse or blessing. This power is often hereditary, with lineages of Eternal Wardens protecting the material plane and passing down their skills and powers. Others may be gifted their sorcerous powers by an Eternal Warden who made them their heir, while yet still some may have been cursed to be hunted down by those who seek to hurt their world.
You are a being that has the spark of the Astral sea embedded in your soul. Your ties to the realm are as solid and unshakable as the laws of physics. Your very existence is likely caused by the supernatural alignment of the stars, a full moon, or a prophesied astronomical date.
As such, your world view would likely be bigger and more reserved, often considering a larger picture of life and the plane then most.
Have you ever wanted to go reeally, REAAAAALLY FAST? LIKE SANIC? then this subclass lets you use the speed force!
A true backpack gnome, the School of wicker is one of the more support heavy of the wizards, and focuses primarily on forming magical bonds between your allies, often buffing them in the process.