Morgath is a relatively new and free land, and players have the perfect opportunity to create their own economic ventures. Characters with proficiency in artisan's tools can create and sell a multitude of items as long as they have access to the appropriate tools, workspace, training and coin.
In order to craft items, players must meet certain requirements, including:
Morgath is a young world, and there is an abundance of new ideas just waiting to spawn. Some adventurers may be talented or creative enough to author these innovations into tangible items.
To begin inventing a nonmagical item, you first should submit the details of the item as if it were miscellaneous homebrew. Items will be reviewed by a GM. The GMs will then assign costs in downtime and gold to the item, along with a DC with a certain set of tools. They may instead assign an alternative set of checks instead. At this point, you will be asked to submit a downtime request, pay the costs, and roll to invent it.
If the item is invented on a successful check, the GM overseeing your downtime is expected to add the item to the website's homebrew section, along with details of its in-world creator. At this point, the blueprints of the invented item is in your possession, and you can do as you please with it. Marketing the item will yield a certain price deemed by a GM. If the blueprints are made public or are sold to an NPC or manufacturer, there is a chance that the item will become standard and will be available for purchase among merchants and in the bazaar.
On a failed check, the item is not invented and the downtime and cost is wasted.
In order to sell mundane items back to NPCs, such as monster parts or invented items, you must first determine its value. Most commonplace items are assigned costs in the Player's Handbook, but some items that do not appear in official sources will need to be determined by a GM. They might rule that the same item of different qualities will go for different prices.
Spend 1 day of downtime for each 10gp of value the item has. When you do, you gain half the item's value upon completion. When selling items in bulk, you can spend the downtime for only the highest value item in the set and receive the compensation for all the items through the same transaction.