If you are trying to get some oceanbound encounters, you'll want to read this.
You've grown adept in spears and similar weaponry through hard work and experience. You gain the following benefits:
Stop complaining that genasi is bad we made fun feats k thx.
Note from TDM: Genesi are still bad Duct. They are still bad.
War at sea was both your life and your bread and butter for a long while. Sailors may sail the ship, but you protect it with blood and steel. With your brothers-at-arms you learned the better points of coastal raids, boarding ships, and repelling boarders from your own. Whether you served in one of the great navies of the world, in the fleet of a merchant prince, or just as a hired thug for some petty warlord, you've learned your trade well, but it has left its marks upon you.
For some significant portion of your life, you have been someone else's property. This part of your life happened either by abduction, as punishment for a crime, sworn to a debt of life, or you were born into it. How did you become a slave? Are you a slave or a freeman? Who was your master and where are they? What were the conditions of your slavery? What did you do as a slave? Were you treated well, or were you abused? How much privilege or freedom did you experience, and was this granted to you, or taken by you? How would you treat your master after your servitude? Can you ever really leave your background behind you? Do you really even need to escape, or will you remain a slave for the rest of your journey? Do you have the willpower to create slavery-free actions, or has your background tainted your history and the actions that you can take later in your career? What would you do with your slaves?
A veteran of the trade has taken you after a tragedy or part of a deal. Regardless of circumstances, youโve made a living by the culling of monsters. As long as the coin is there, your steel has followed. Countless hours have gone into the study of monsters and combat.
Martial Melee Weapon. 1 gp, .5 lbs.
1d4 bludgeoning. Light. Special.
Martial Melee Weapon. 25 gp, 2 lbs.
1d8 slashing. Finesse.
Uncommon Minor Item. Martial Melee Weapon. 10 lbs.
As Longsword: 1d8 slashing. Versatile (1d10). Special.
As Greatsword: 2d6 slashing. Two-handed. Heavy. Special.
Mostly unavailable except to certain classes, subclasses, or groups.
When turning in monster parts to Mushi through Gael Roland, guild members receive three times the amount usually awarded.